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	<title>JUST VIRTUAL &#187; space navigator</title>
	<atom:link href="http://www.justvirtual.com/tag/space-navigator/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.justvirtual.com</link>
	<description>Stories and voices from virtual worlds</description>
	<lastBuildDate>Wed, 13 Jul 2011 01:09:24 +0000</lastBuildDate>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Neighbourhood]]></category>
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		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[adobe premiere]]></category>
		<category><![CDATA[AFTRS]]></category>
		<category><![CDATA[Australia  Dynamic Lighting]]></category>
		<category><![CDATA[cycle mode]]></category>
		<category><![CDATA[Deakin]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[Esperance]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[Fraps]]></category>
		<category><![CDATA[GTX]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Laneways]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[light sources]]></category>
		<category><![CDATA[lighting effects]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[music track]]></category>
		<category><![CDATA[Navigator]]></category>
		<category><![CDATA[NVidia]]></category>
		<category><![CDATA[omnisphere]]></category>
		<category><![CDATA[PAL]]></category>
		<category><![CDATA[plug-in software]]></category>
		<category><![CDATA[Pond]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[quad processor]]></category>
		<category><![CDATA[raw files]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[Shadow Engine Coming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[spectrasonic]]></category>
		<category><![CDATA[Spectrasonics]]></category>
		<category><![CDATA[Sydney]]></category>
		<category><![CDATA[sydney australia]]></category>
		<category><![CDATA[track music]]></category>
		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
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		<item>
		<title>Hiding and Seeking in Second Life, Cyborg Style</title>
		<link>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:45:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crazy Talk 5]]></category>
		<category><![CDATA[Cyborg]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
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		<category><![CDATA[Experimental]]></category>
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		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Lip Sync]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Easter Saturday]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Speak for Yourself]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/hiding-and-seeking-cyborg-style-in-second-life/</guid>
		<description><![CDATA[What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 &#8216;auto lip-sync&#8217; take against one of my long time ago <a href="http://www.brit.croydon.sch.uk/music/Albums/94/94.htm" target="_blank">ex students</a> (now a fully fledged pop diva) <a href="http://www.imogenheap.co.uk/" target="_blank">Imogen Heap&#8217;s </a>wonderful track &#8220;Hide and Seek&#8221; (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi&#8217;s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.</p>
<p>I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved &#8211; also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved &#8211; spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built &#8211; evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
A medium rez, stereo MP4 52MB version can be downloaded <a href="http://www.muvedesign.com/SL_HIDEandSEEK.mp4" target="_blank">here</a><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Anyways hope you like this quick &#8216;sketch&#8217; &#8211; the following info is mostly duped from the YouTube description.</p>
<p>A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song &#8216;Hide and Seek&#8217; is by Imogen Heap from the album &#8216;Speak for Yourself&#8217;.</p>
<p>Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.</p>
<p>Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.</p>
<p>Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt</p>
<p>A JustVirtual Production<br />
© Gary Hazlitt 2008</p>
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		<item>
		<title>True Immersion &#8211; Templum Ex Obscurum</title>
		<link>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/</link>
		<comments>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:01:13 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[BARON GRAYSON]]></category>
		<category><![CDATA[Bettina]]></category>
		<category><![CDATA[frame rates]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[grayson]]></category>
		<category><![CDATA[hat tip]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[martin backpacker guitar]]></category>
		<category><![CDATA[medium quality]]></category>
		<category><![CDATA[NPIRL]]></category>
		<category><![CDATA[Obscurum]]></category>
		<category><![CDATA[playback]]></category>
		<category><![CDATA[quicky]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>
		<category><![CDATA[templum]]></category>
		<category><![CDATA[true immersion]]></category>
		<category><![CDATA[vignette]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=336</guid>
		<description><![CDATA[Now I have had some time back in Second Life nice to visit a very special build, hat tip to Bettina over at NPIRL. As well as being inspired to pop over to this wonderfully rich sim designed and built by Baron Grayson I joined in the challenge of photographing it in stills (flickr set [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Templum ex Obscurum_034.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772001403/"><img src="http://farm4.static.flickr.com/3026/2772001403_13ac93cae2.jpg" alt="Templum ex Obscurum_034.bmp" width="500" height="296" /></a></p>
<p>Now I have had some time back in Second Life nice to visit a very special build, hat tip to <a href="http://npirl.blogspot.com/2008/08/photographic-celebration-gets-underway.html" target="_blank">Bettina over at NPIRL</a>. As well as being inspired to pop over to this wonderfully rich sim designed and built by <a href="http://mytryst.net" target="_blank">Baron Grayson</a> I joined in the challenge of photographing it in stills (<a href="http://www.flickr.com/photos/garyhayes/sets/72157606791115074/" target="_blank">flickr set here</a>) and video. Some of these are below and of course the video is a quicky mostly single long shot using the space navigator &#8211; of course, what else <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So video, then description followed by some more nice stills <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="425" height="350" data="http://www.youtube.com/v/SyYho5sQrPk" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/SyYho5sQrPk" /></object></p>
<p><span>A Space Navigator Machinima by  GARY HAZLITT. Second Life Island Creation by  BARON GRAYSON. Steinway Grand Piano and Martin Backpacker Guitar One Take Improvisation by  GARY HAYES © 2008. Medium quality (69.5MB mp4 available <a href="http://www.justvirtual.com/templum_ex_obscurum.mp4" target="_blank">here </a></span></p>
<p>&#8220;filmed in one take, then re-edited, vignette and desaturate filters added in places. Most of the playback made twice speed to improve smoothness as sim had quite low frame rates during capture. Enjoy&#8221; The wonderful Second Life 3rd generation sim, Templum ex Obscurum by Baron Grayson, machinima by Gary Hazlitt in one three hour session.</p>
<p><a title="Templum ex Obscurum_048.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848690/"><img src="http://farm4.static.flickr.com/3232/2772848690_07092fcfe4.jpg" alt="Templum ex Obscurum_048.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_015.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772000253/"><img src="http://farm4.static.flickr.com/3210/2772000253_fbf4e1629c.jpg" alt="Templum ex Obscurum_015.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_042.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848234/"><img src="http://farm4.static.flickr.com/3260/2772848234_39d75ef625.jpg" alt="Templum ex Obscurum_042.bmp" width="500" height="296" /></a></p>
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		<item>
		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
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		<category><![CDATA[melbourne]]></category>
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		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
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		<title>Second Life &#8216;Chances&#8217; &#8211; Machinima &#8220;In Memory of Lost Love&#8221;</title>
		<link>http://www.justvirtual.com/2007/10/01/second-life-chances-machinima-in-memory-of-lost-love/</link>
		<comments>http://www.justvirtual.com/2007/10/01/second-life-chances-machinima-in-memory-of-lost-love/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 17:06:59 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
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		<description><![CDATA[The virtual stars aligned and I was compelled to make this kind of sad, but moving machinima. The story grew from a combination of 1) a great song, 2) some private sims I am developing, with a new terraform, 3) a space navigator and most importantly 4) a couple of new places I visited. Less [...]]]></description>
			<content:encoded><![CDATA[<p>The virtual stars aligned and I was compelled to make this kind of sad, but moving machinima. The story grew from a combination of 1) a great song, 2) some private sims I am developing, with a new terraform, 3) a space navigator and most importantly 4) a couple of new places I visited. Less than 5 hours later a new machinima was born, you can see the results here.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mo5kYsSCcMo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mo5kYsSCcMo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Also available <a href="http://www.justvirtual.com/Second_Life_CHANCES_by_Gary_Hazlitt.wmv" target="_blank">medium rez 70MB WMV download</a></p>
<p>The story grew rather organically. I was playing with one of my new Space Navigator joysticks, which gives me unlimited camera control and is great for flying across mountains &#8211; I had just terraformed three sims with some &#8216;placeholder&#8217; vertical interest. So I got Kylie Wollongong to join me on a private sim to do some walking, talking, romantic shots.</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances01.jpg" alt="Chances 01" /></p>
<p>About half way through we went shopping to get a new skin. Next to the sims only store was a rather bizarre &#8216;camping&#8217; area &#8211; around 50 avies all sitting around. Not a normal one, it looked positively like a wake, no one chatted, they just sat rather miserably. Gong. Mountain walking plus wake, a story was born.</p>
<blockquote><p>&#8220;A couple in love. It starts with her funeral then flashes back to their recent life, &#8216;climbing together&#8217;. At the funeral again he sits with their friends. Flashback to the decision to be together and then reaching &#8216;the top&#8217;. She walks off by herself and tragedy. Just before she &#8216;ascends&#8217; they recall a happy moment in Venice, tinged with sadness at the end when she has a premonition of her own short future&#8230;&#8221;</p></blockquote>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances05.jpg" alt="Chances 05" /></p>
<p>So I shot some sequences of just me and the crowds quickly and then went back and added some extra elements to the mountain journey &#8211; which obviously extended the narrative. I also wanted a few flashbacks of earlier romantic times, so Kylie and I visited Venice for three simple shots.</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances04.jpg" alt="Chances 04" /></p>
<p>When I added the music during the edit the whole piece took on extra power and poignency &#8211;  the emotional quality forcibly reminded me of past lost loves. It became a metaphor for the spirits of love. As it says on my YouTube decription &#8220;The story of a couple very much in love whose upward journey ends in tragedy. Flashbacks from the wake and their favourite time in Venice&#8221;</p>
<p>Some production stills on flickr <a href="http://www.flickr.com/photos/garyhayes/sets/72157602222130995/" target="_blank">here</a>.</p>
<p>Avatanimation, Machinimatography, Editing, Story Written, Directed and Produced by Gary Hazlitt &#8211; Copyright 2007</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances02.jpg" alt="Chances 02" /></p>
<p>Posted by Gary Hazlitt from inside Second Life ©2007</p>
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