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	<title>JUST VIRTUAL &#187; Second Life</title>
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	<link>http://www.justvirtual.com</link>
	<description>Stories and voices from virtual worlds</description>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
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		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[adobe premiere]]></category>
		<category><![CDATA[AFTRS]]></category>
		<category><![CDATA[Australia  Dynamic Lighting]]></category>
		<category><![CDATA[cycle mode]]></category>
		<category><![CDATA[Deakin]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[Esperance]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[Fraps]]></category>
		<category><![CDATA[GTX]]></category>
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		<category><![CDATA[Laneways]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[light sources]]></category>
		<category><![CDATA[lighting effects]]></category>
		<category><![CDATA[melbourne]]></category>
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		<category><![CDATA[omnisphere]]></category>
		<category><![CDATA[PAL]]></category>
		<category><![CDATA[plug-in software]]></category>
		<category><![CDATA[Pond]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[quad processor]]></category>
		<category><![CDATA[raw files]]></category>
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		<category><![CDATA[running]]></category>
		<category><![CDATA[Shadow Engine Coming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[spectrasonic]]></category>
		<category><![CDATA[Spectrasonics]]></category>
		<category><![CDATA[Sydney]]></category>
		<category><![CDATA[sydney australia]]></category>
		<category><![CDATA[track music]]></category>
		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
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		<item>
		<title>Hiding and Seeking in Second Life, Cyborg Style</title>
		<link>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:45:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crazy Talk 5]]></category>
		<category><![CDATA[Cyborg]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
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		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Lip Sync]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Easter Saturday]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Speak for Yourself]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/hiding-and-seeking-cyborg-style-in-second-life/</guid>
		<description><![CDATA[What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 &#8216;auto lip-sync&#8217; take against one of my long time ago <a href="http://www.brit.croydon.sch.uk/music/Albums/94/94.htm" target="_blank">ex students</a> (now a fully fledged pop diva) <a href="http://www.imogenheap.co.uk/" target="_blank">Imogen Heap&#8217;s </a>wonderful track &#8220;Hide and Seek&#8221; (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi&#8217;s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.</p>
<p>I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved &#8211; also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved &#8211; spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built &#8211; evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
A medium rez, stereo MP4 52MB version can be downloaded <a href="http://www.muvedesign.com/SL_HIDEandSEEK.mp4" target="_blank">here</a><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Anyways hope you like this quick &#8216;sketch&#8217; &#8211; the following info is mostly duped from the YouTube description.</p>
<p>A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song &#8216;Hide and Seek&#8217; is by Imogen Heap from the album &#8216;Speak for Yourself&#8217;.</p>
<p>Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.</p>
<p>Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.</p>
<p>Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt</p>
<p>A JustVirtual Production<br />
© Gary Hazlitt 2008</p>
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		<item>
		<title>Run SilkCharm Run in Alpha City Berlin, Twinity</title>
		<link>http://www.justvirtual.com/2008/08/31/run-silkcharm-run-in-alpha-city-berlin-twinity/</link>
		<comments>http://www.justvirtual.com/2008/08/31/run-silkcharm-run-in-alpha-city-berlin-twinity/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 09:02:39 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Alpha City]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[Believe]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[chocolate]]></category>
		<category><![CDATA[city berlin]]></category>
		<category><![CDATA[desperate search]]></category>
		<category><![CDATA[film features]]></category>
		<category><![CDATA[Filmed & Edited]]></category>
		<category><![CDATA[franka potente]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Johnny Klimek]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Potente]]></category>
		<category><![CDATA[Reinhold Heil Feat]]></category>
		<category><![CDATA[run lola run]]></category>
		<category><![CDATA[Run SilkCharm Run]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[running attire]]></category>
		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[Tom Tykwer]]></category>
		<category><![CDATA[twinity]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=355</guid>
		<description><![CDATA[I am continually beta testing up coming virtual worlds and one that is showing early promise is Twinity. Although lacking many of the &#8216;detailed&#8217; features of Second Life it has its own specialities that I will cover in a longer post. One thing that is very impressive off the block is the scale of the [...]]]></description>
			<content:encoded><![CDATA[<p>I am continually beta testing up coming virtual worlds and one that is showing early promise is <a href="http://twinity.com/en" target="_blank">Twinity</a>. Although lacking many of the &#8216;detailed&#8217; features of Second Life it has its own specialities that I will cover in a longer post. One thing that is very impressive off the block is the scale of the world built, unlike Second Life, at scale and gives a real sense of distance in comparison with the real world (which Twinity is focusing on).</p>
<p>So for this next Gary Hazlitt machinima I fiddled with <a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a>&#8216;s avatar (or is that SilkCharm herself?) uploading some portrait faces to map onto the face &amp; body and equipped her with suitable running attire fore this &#8216;<a href="http://en.wikipedia.org/wiki/Run_Lola_Run" target="_blank">Run Lola Run</a>&#8216; lookalike (and big soundalike thanks to Twyker&#8217;s music). The film features Franka Potente running around the backstreets of Berlin trying to get some money for her criminal boyfriend (and goes back in time twice). SilkCharm though was just getting some exercise&#8230;or as she suggested in the comments on the video &#8216;in desperate search of chocolate&#8217; ! Enjoy&#8230;oh before that one interesting effect in here. At one point in the recording I fell off the world and started hurtling south/down or just out of the sim &#8211; the running SilkCharm began to &#8216;break up&#8217; slowly. As I still had the record on you can see the effect at the start and end of the movie which is quite an attractive &#8216;inworld&#8217; effect <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/6_HHTyF0UIM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/6_HHTyF0UIM"></embed></object></p>
<p><span><strong>A Machinima by GARY HAZLITT starring SILKCHARM</strong><br />
&#8216;Run SilkCharm Run&#8217; Filmed in the Beta Virtual World TWINITY (Alpha City Berlin) &#8211; more info on the <a href="http://twinity.com/en" target="_blank">Twinity</a> site</span></p>
<p>MUSIC &#8220;Believe&#8221; by Tom Tykwer, Johnny Klimek and Reinhold Heil Feat: Voice of Franka Potente from the film &#8216;Run Lola Run&#8217;</p>
<p>Filmed &amp; Edited (in 3 hours) by GARY HAZLITT</p>
<p>Shot in the &#8216;massive&#8217; Berlin simulator in Twinity featuring areas around <a href="http://en.wikipedia.org/wiki/Brandenberg_Gate" target="_blank">Brandenburg Gate</a> and <a href="http://en.wikipedia.org/wiki/Alexander_Platz" target="_blank">Alexanderplatz</a></p>
<p>Many thanks to <a href="http://silkcharm.blogspot.com" target="_blank">SilkCharm</a> &amp; A &#8216;New World&#8217; Twinity</p>
<p>© JustVirtual Productions 2008<br />
<a title="http://www.justvirtual.com" dir="ltr" rel="nofollow" href="../" target="_blank">http://www.justvirtual.com</a></p>
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		<item>
		<title>Love Makes the Worlds Go Round &#8211; The Soul of Icarus Video</title>
		<link>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/</link>
		<comments>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:47:01 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environments]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Cubrisound]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
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		<category><![CDATA[Google]]></category>
		<category><![CDATA[guillaume appollinaire]]></category>
		<category><![CDATA[Icarus]]></category>
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		<category><![CDATA[leonardo da vinci]]></category>
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		<category><![CDATA[marni]]></category>
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		<category><![CDATA[Soul]]></category>
		<category><![CDATA[world quest]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=342</guid>
		<description><![CDATA[A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, SilkCharm for her patience and WoW&#8217;ness. There are some nice [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Soul-Of-Icarus-06 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2782773707/"><img src="http://farm4.static.flickr.com/3152/2782773707_43d1a81eaf.jpg" alt="Soul-Of-Icarus-06" width="500" height="280" /></a></p>
<p><span>A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, <a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a> for her patience and WoW&#8217;ness. There are some nice Flickr film <a href="http://www.flickr.com/photos/garyhayes/sets/72157606863390712/" target="_blank">stills here too</a>! and I am really spoiling you now a s</span>election of video sites with the film on here &#8211; <a href="http://www.youtube.com/watch?v=cA2J2Ctzjzs">YouTube</a>, <a href="http://www.metacafe.com/watch/1648353//">Metacafe</a>, <a href="http://video.google.com/videoplay?docid=9157372397773378221">Google</a> and <a href="http://www.blip.tv/file/1190811">Blip.tv</a></p>
<blockquote><p><span>&#8220;Come to the edge. We can&#8217;t. We&#8217;re afraid. Come to the edge. We can&#8217;t. We will fall! Come to the edge. And they came. And he pushed them. And they flew&#8221;. &#8211; Guillaume Appollinaire </span></p></blockquote>
<p><object width="425" height="350" data="http://www.youtube.com/v/cA2J2Ctzjzs" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/cA2J2Ctzjzs" /></object><br />
<span>Credits:</span></p>
<ul>
<li><span>Filmed in World of Warcraft and Second Life sims: </span></li>
<li><span>CityScape from NBC and Marni created by Gary Hazlitt. </span></li>
<li><span>Medium rez download (85MB MP4) available <a href="http://www.justvirtual.com/Icarus_Love_Worlds_Round.mp4" target="_blank">here</a>.</span></li>
<li><span>Machinimatography and editing by Gary Hazlitt © JustVirtual 2008</span></li>
</ul>
<blockquote><p><span>&#8220;And once you have tasted flight, you will walk the earth with your eyes turned skyward, for there you have been and there you long to return&#8230;&#8221; &#8211; Leonardo Da Vinci </span></p></blockquote>
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		<title>Film of the Virtual Pink Floyd &#8216;The Wall&#8217; Show</title>
		<link>http://www.justvirtual.com/2008/08/25/film-of-the-virtual-pink-floyd-the-wall-show/</link>
		<comments>http://www.justvirtual.com/2008/08/25/film-of-the-virtual-pink-floyd-the-wall-show/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 06:38:40 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=347</guid>
		<description><![CDATA[I was asked by Debbie Trilling, the creative director of this show, to be the machinimatographer on the last two performances of Pink Floyd&#8217;s The Wall in Second Life recently. It was great listening to music I remember growing up with being performed by a passionate group of people from all over the world who [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300" data="http://www.flickr.com/apps/slideshow/show.swf?v=59157" type="application/x-shockwave-flash"><param name="flashvars" value="&amp;offsite=true&amp;intl_lang=en-us&amp;page_show_url=%2Fphotos%2Fgaryhayes%2Fsets%2F72157606931702012%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fgaryhayes%2Fsets%2F72157606931702012%2F&amp;set_id=72157606931702012&amp;jump_to=" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=59157" /><param name="allowfullscreen" value="true" /></object></p>
<p>I was asked by Debbie Trilling, the creative director of this show, to be the machinimatographer on the last two performances of Pink Floyd&#8217;s The Wall in Second Life recently. It was great listening to music I remember growing up with being performed by a passionate group of people from all over the world who recreated elements of the film, animated sequences and live show in one of Second Life&#8217;s most spectacular displays of creative coordination. It was created by The Cybernetic Art Research Project <a href="http://diabolus.ning.com/" target="_blank">CARP</a>.</p>
<p>There were audiences of 60+ crammed into the <a href="http://sl.nmc.org/2008/07/27/summer-hit-wall-v-2/" target="_blank">NMC sim</a> which slowed things down a touch, but not noticeably (I was still getting 15 fps or so ). I have a lot of footage to edit into a short 10 minute and the longer full 90 minute film but for now I selectively scanned the footage for interesting frames and <a href="http://www.flickr.com/photos/garyhayes/sets/72157606931702012/" target="_blank">created 107 medium resolution photographs</a> which capture a little of the atmosphere and thought put into this.</p>
<p>The performances have  received rave reviews over the past few weeks and over 2000 avatars have now seen the show&#8230;</p>
<ul>
<li>&#8220;Amazing. Not so much viewed as it is experienced&#8221; ~ Metaverse Messenger</li>
<li>&#8220;All I can say is WOW. GREAT show&#8221; ~ Second Arts</li>
<li>&#8220;Nothing short of spectacular. A complete immersion&#8221; ~ Looking Glass</li>
<li>&#8220;Impressive, touching and thoughtful. Second Life at its best&#8221; ~ MixedRealities</li>
<li>&#8220;Never seen anything like it.20A perfect amalgamation of creativity&#8221; ~ sl-newspaper</li>
<li>&#8220;Cutting edge art and performance&#8221; ~ NMC Observer</li>
</ul>
<p><a title="Pink-Floyd-Wall-in-Second-Life-57 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794798166/"><img src="http://farm4.static.flickr.com/3046/2794798166_9cc564f327.jpg" alt="Pink-Floyd-Wall-in-Second-Life-57" width="500" height="377" /></a></p>
<p><strong>Stills (on this page and on flickr link <a href="http://www.flickr.com/photos/garyhayes/sets/72157606931702012/" target="_blank">here</a>)</strong> &#8211; Taken from Gary Hazlitt&#8217;s Machinima of CARP&#8217;s &#8220;The Wall in Second Life&#8221; &#8211; video available soon. Stills medium &#8216;video&#8217; resolution.</p>
<p><strong>Production Credits</strong></p>
<p>The CARP Wall Team:</p>
<ul>
<li>Creative Director: Debbie Trilling (UK)</li>
<li>Producer: Velazquez Bonetto (Germany)</li>
<li>Wall Design: Elfod Nemeth (UK)</li>
<li>Animated Puppets: Duggy Bing (US)</li>
<li>Animations: Caravaggio Bonetto (Austria)</li>
<li>Original Music: Junivers Stockholm (Sweden) &amp; Josina Burgess (Holland)</li>
<li>Stills Photography: Adec Alexandria (UK)</li>
<li>Dancing &amp; Joyfulness: Klute Copploa (France), Southern Riptide (US)</li>
</ul>
<p>with valuable contributions from:</p>
<ul>
<li>Scio Kamanchi (US)</li>
<li>Gypsy Paz (US)</li>
<li>Lyddyn Tzara (US)</li>
<li>Celeste Moonlight (US)</li>
<li>DJ Jenns (UK)</li>
<li>George W B ush (US)</li>
</ul>
<p><a title="Pink-Floyd-Wall-in-Second-Life-66 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794797176/"><img src="http://farm4.static.flickr.com/3229/2794797176_c12693d001.jpg" alt="Pink-Floyd-Wall-in-Second-Life-66" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-71 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793950237/"><img src="http://farm4.static.flickr.com/3243/2793950237_630574fa11.jpg" alt="Pink-Floyd-Wall-in-Second-Life-71" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-67 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794796804/"><img src="http://farm4.static.flickr.com/3224/2794796804_b661fa53ce.jpg" alt="Pink-Floyd-Wall-in-Second-Life-67" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-03 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793948615/"><img src="http://farm4.static.flickr.com/3082/2793948615_66673d8007.jpg" alt="Pink-Floyd-Wall-in-Second-Life-03" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-48 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793947825/"><img src="http://farm4.static.flickr.com/3102/2793947825_4a5596dc58.jpg" alt="Pink-Floyd-Wall-in-Second-Life-48" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-92 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794794760/"><img src="http://farm4.static.flickr.com/3033/2794794760_72ec661e30.jpg" alt="Pink-Floyd-Wall-in-Second-Life-92" width="500" height="377" /></a></p>
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		<title>Holiday Video &#8211;  from other Worlds Holiday Video</title>
		<link>http://www.justvirtual.com/2008/08/21/holiday-video-from-other-worlds-holiday-video/</link>
		<comments>http://www.justvirtual.com/2008/08/21/holiday-video-from-other-worlds-holiday-video/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 03:36:06 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Bio World]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=333</guid>
		<description><![CDATA[I took a &#8216;break&#8217; in over fifty worlds comprising the current metaverse, here is the holiday video&#8230; I ventured into fifty of them to review and sample the culture, creative, business and educational potential. On my travels I got out my virtual camera and decided to capture a bunch of small vignettes which quickly turned [...]]]></description>
			<content:encoded><![CDATA[<p>I took a &#8216;break&#8217; in over fifty worlds comprising the current metaverse, here is the holiday video&#8230;</p>
<p>I ventured into fifty of them to review and sample the culture, creative, business and educational potential. On my travels I got out my virtual camera and decided to capture a bunch of small vignettes which quickly turned into a body of audio visual delights &#8211; so decided to create a nice seven minute video for posterity.</p>
<p>With over 300 million frequenting or registering for the non-game based worlds and millions of new investment in 2nd and 3rd generation services there seems to be no stopping them&#8230;Enjoy</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/0CijdlYOSPc" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/0CijdlYOSPc"></embed></object></p>
<p>75MB MP4 Download available at <a href="http://www.justvirtual.com/SVWS_2008.mp4" target="_blank">http://www.justvirtual.com/SVWS_2008.mp4</a></p>
<p>Here is a list of the worlds featured in my video in order of appearance:</p>
<ul>
<li><a href="http://www.kaneva.com/" target="_blank">Kaneva</a></li>
<li><a href="http://apps.facebook.com/yoville/index.php" target="_blank">YoVille</a> (in Facebook)</li>
<li><a href="http://rocketon.com/" target="_blank">RocketOn</a></li>
<li><a href="http://social.prototerra.com/" target="_blank">Prototerra</a></li>
<li><a href="http://www.gaiaonline.com/" target="_blank">Gaia Online</a></li>
<li><a href="http://hipihi.com/" target="_blank">HiPiHi</a></li>
<li><a href="http://hipihi.com/" target="_blank">Google Lively</a></li>
<li><a href="http://www.habbohotel.com/" target="_blank">Habbo Hotel</a></li>
<li><a href="http://www.vmtv.com/" target="_blank">Laguna Beach (vMTV)</a></li>
<li><a href="http://www.whyville.net/" target="_blank">Whyville</a></li>
<li><a href="http://twinity.com/en" target="_blank">Twinity</a></li>
<li><a href="http://cyworld.com/" target="_blank">Cyworld</a></li>
<li><a href="http://footballsuperstars.com/" target="_blank">Football Superstars</a></li>
<li><a href="http://weblin.com/" target="_blank">Weblin</a></li>
<li><a href="http://www.imvu.com/" target="_blank">IMVU</a></li>
<li><a href="http://www.secondlife.com/" target="_blank">Second Life</a></li>
<li><a href="http://www.clubpenguin.com/" target="_blank">Club Penguin</a></li>
<li><a href="http://www.activeworlds.com/" target="_blank">Active Worlds</a></li>
<li><a href="http://www.vside.com/app/dashboard" target="_blank">vSide</a></li>
<li><a href="http://atitd.com/" target="_blank">A Tale in the Desert</a></li>
<li><a href="http://www.barbiegirls.com/home.html" target="_blank">Barbie Online</a></li>
<li><a href="http://www.amazingworlds.com/index.php" target="_blank">Amazing Worlds</a></li>
<li><a href="http://www.webkinz.com/us_en/" target="_blank">Webkinz</a></li>
<li><a href="http://www.worlds.com/" target="_blank">Worlds.com</a></li>
<li><a href="http://www.spore.com/ftl" target="_blank">Spore</a></li>
<li><a href="http://www.exitreality.com/" target="_blank">Exit Reality</a></li>
<li>and 15 others including SpineWorld, Stardoll, <a href="http://www.madwolfsw.com/" target="_blank">The Manor</a>, <a href="http://www.there.com/" target="_blank">There.com</a>, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, <a href="http://www.mobile-kids.net/" target="_blank">Mokitown</a>, <a href="http://www.moove.com/?*4T9" target="_blank">Moove</a>, Muse, <a href="http://www.thepalace.com/" target="_blank">The Palace</a>, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza</li>
</ul>
<p><strong>Video details:</strong></p>
<p>The &#8216;Social Virtual&#8217; World&#8217;s A Stage<br />
A Film by Gary Hayes © Personalizemedia 2008</p>
<p>http://www.personalizemedia.com</p>
<p>&#8220;This is not a Game&#8221; &#8211; Music composed and performed by<br />
Gary Hayes http://www.cubrisound.com</p>
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<enclosure url="http://www.justvirtual.com/SVWS_2008.mp4" length="78428195" type="video/mp4" />
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		<title>Full 44 Minute Machinima of The Wall V-2 in Second Life</title>
		<link>http://www.justvirtual.com/2008/07/26/full-44-minute-machinima-of-the-wall-v-2-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/07/26/full-44-minute-machinima-of-the-wall-v-2-in-second-life/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 21:51:34 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=369</guid>
		<description><![CDATA[As promised a full cut of this great virtual stage show. The full version was removed off YouTube because there were other full recordings put up by Debbie Trilling just before they were released. Here is a link to a 512MB version as an MP4 here. The Cybernetics Arts Research Project &#8211; SECOND LIFE &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>As promised a full cut of this great virtual stage show. The full version was removed off YouTube because there were other full recordings put up by Debbie Trilling just before they were released. Here is a link to a 512MB version as an <a href="http://justvirtual.com/FullWall43min.mp4" target="_blank">MP4 here</a>.</p>
<p><span>The Cybernetics Arts Research Project &#8211; SECOND LIFE &#8211; THE WALL V-2</span></p>
<p>Performed live in front of a audience at the <a href="http://sl.nmc.org/" target="_blank">New Media Consortium</a> West sim in Second Life.</p>
<ul>
<li><span>Creative Director: DEBBIE TRILLING</span></li>
<li><span>Producer: VELAZQUEZ BONETTO</span></li>
<li><span>A JustVirtual Film &#8211; Machinimatography &amp; Editing: GARY HAZLITT</span></li>
</ul>
<p>THE FULL 44 MINUTE EXPERIENCE EMBEDDED AS A YOUTUBE PLAYLIST BELOW &#8211; ENJOY.</p>
<p>Features songs: <a href="http://www.pink-floyd-song-lyrics.com/the-wall/in-the-flesh-lyrics-2/" target="_blank">In the Flesh</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/the-thin-ice/" target="_blank">The Thin Ice</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/mother-lyrics/" target="_blank">Mother</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/young-lust-lyrics/" target="_blank">Young Lust</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/one-of-my-turns-lyrics/" target="_blank">One of My Turns</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/the-trial-lyrics/" target="_blank">The Trial</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/goodbye-cruel-world-lyrics/" target="_blank">Goodbye Cruel World</a>, <a href="http://www.pink-floyd-song-lyrics.com/the-wall/is-there-anybody-out-there/" target="_blank">Is there Anybody Out There</a> and an original piece by JUNIVERS STOCKHOLM &amp; JOSINA BURGESS &#8220;Break Those Walls&#8221;</p>
<p><span>Filmed &amp; Edited: GARY HAZLITT<br />
© JustVirtual.com 2008<a title="http://www.justvirtual.com" dir="ltr" rel="nofollow" href="../" target="_blank"><br />
</a></span></p>
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		<title>Full Performance Machinima ZeroG SkyDancers &#8220;Second Spring&#8221;</title>
		<link>http://www.justvirtual.com/2008/06/08/full-performance-machinima-zerog-skydancers-second-spring/</link>
		<comments>http://www.justvirtual.com/2008/06/08/full-performance-machinima-zerog-skydancers-second-spring/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 13:18:15 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SkyDancers]]></category>
		<category><![CDATA[Angelique Menoptra]]></category>
		<category><![CDATA[Anhinga Chaika]]></category>
		<category><![CDATA[Assistant Director]]></category>
		<category><![CDATA[Buffy Beale]]></category>
		<category><![CDATA[Created by DC Spensley     Produced and Directed]]></category>
		<category><![CDATA[Dan Coyote]]></category>
		<category><![CDATA[Deborah Stranglove]]></category>
		<category><![CDATA[Director ZenMondo Wormser]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Jopsy Pendragon]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Lina Lageos]]></category>
		<category><![CDATA[Nand Nerd]]></category>
		<category><![CDATA[Original Score ZeroOne Paz     Technical Director]]></category>
		<category><![CDATA[Pielady Smalls]]></category>
		<category><![CDATA[Production Designer]]></category>
		<category><![CDATA[Queue Marlowe]]></category>
		<category><![CDATA[real life artist]]></category>
		<category><![CDATA[Spensley]]></category>
		<category><![CDATA[Tatiana Kurri]]></category>
		<category><![CDATA[Technical Director]]></category>
		<category><![CDATA[Training Director]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[web environment]]></category>
		<category><![CDATA[WoW]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/index.php/full-performance-machinima-zerog-skydancers-second-spring/</guid>
		<description><![CDATA[I was lucky to attend another amazing performance, from Dan Coyote and the team, three times and was able to draw on three full length sequences for my edit of the performance. I then set up a Multiclip in Final Cut Pro which allowed me to edit the piece in its entirety as if live [...]]]></description>
			<content:encoded><![CDATA[<p><span>I was lucky to attend another amazing performance, from Dan Coyote and the team, three times and was able to draw on three full length sequences for my edit of the performance. I then set up a Multiclip in Final Cut Pro which allowed me to edit the piece in its entirety as if live with the three parallel continuous shots. The two YouTubes below give a feel for the work but there is also a medium rez <a href="http://www.justvirtual.com/SkyDancersSecondSpring.mp4" target="_blank">103MB MP4 here</a>. I would have preferred to move the shots and music around a bit as I always have my own take on how the dance, visual and music fit together but this is far more documentary than usual for me. If you liked the other works by the SkyDancers you will not be disappointed by this 16 min special.</span></p>
<p>UPDATE: We are producing a special DVD so the videos have been temporarily removed for the moment.</p>
<p>[youtube]http://uk.youtube.com/watch?v=p5zsCiYHceQ[/youtube]</p>
<p>[youtube]http://uk.youtube.com/watch?v=LLMGi5v-oyg[/youtube]</p>
<p><span>The Full Credits for the above film:<br />
</span></p>
<ul>
<li><span>Created by DC Spensley</span></li>
<li><span>Produced and Directed by DanCoyote Antonelli</span></li>
<li><span>Machinamatography by Gary Hazlitt</span></li>
<li><span>Editing by Gary Hayes</span></li>
<li><span>Original Score ZeroOne Paz</span></li>
<li><span>Technical Director ZenMondo Wormser</span></li>
<li><span>Costumes Queue Marlowe</span></li>
</ul>
<p><span>SkyDancers:<br />
</span></p>
<ul>
<li><span>Assistant Director Anhinga Chaika</span></li>
<li><span>Deborah Stranglove &#8211; Prima</span></li>
<li><span>Angelique Menoptra &#8211; Prima</span></li>
<li><span>Lina Lageos</span></li>
<li><span>Pyper Dollinger</span></li>
<li><span>Buffy Beale &#8211; Training Director</span></li>
<li><span>Pielady Smalls</span></li>
<li><span>Tatiana Kurri &#8211; Puch</span></li>
</ul>
<p><span><br />
ZeroG SkyDancers are Produced and Directed by real life artist DC Spensley &#8211; below is earlier descriptive synopsis of the work.</span></p>
<blockquote><p><span>Second Spring is a completely LIVE story performance. SkyDancers perform in-flight choreography without the benefit of animations or gestures of any kind following cues given in REAL TIME on a private IM channel. DanCoyote &#8220;calls&#8221; the show to keep time with the score written and performed by ZeroOne Paz.</span><br />
<span></span><br />
<span>DanCoyote and Technical Director ZenMondo Wormser have pulled out all the stops this time and created the most dynamic stage set ever. Set pieces will evolve, vanish and change position as the story plays out.</span><br />
<span></span><br />
<span>Production Designer Queue Marlowe has created an incredible array of SkyDancer costumes called &#8220;cascades&#8221; that change many times over the hour long show. </span><br />
<span></span><br />
<span>Set pieces have been created by venerable Second Life artists Jopsy Pendragon and Nand Nerd.  Expect the unexpected!</span><br />
<span></span><span></span><br />
<span>=========Earlier Press Release Jan 1, 2008=========</span><br />
<span>For Immediate Release </span><br />
<span> </span><br />
<span>New Media Consortium Presents </span><br />
<span>ZeroG SkyDancers III &#8211; Virtual Flight Choreography </span><br />
<span></span><br />
<span>Pioneering Performing Arts Soar in the Metaverse &#8211; Again &#8211; Under the Direction of DanCoyote Antonelli †† </span><br />
<span></span><br />
<span>January 1, 2008, (Second Life) &#8211; Avatar DanCoyote Antonelli is accustomed to breaking new ground. Even in virtual worlds he is considered avant guarde. The real man controlling that avatar, DC Spensley, has been wowing virtual audiences since 2006 with art installations that would not be possible in real life, but perhaps the most coveted ticket in all of Second Life is one to a performance by his ZeroG SkyDancers. On January 6, 2008, the premiere of the highly anticipated, third, completely redesigned production of ZeroG SkyDancers will debut. </span><br />
<span></span><br />
<span>Second Life&#8217;s history making, critically acclaimed world performance group, the ZeroG SkyDancers is a new form of ensemble performance that uses the airspace of this virtual world, resulting in a cross between water ballet and aerial acrobatics, in ways that would not be possible in the physical world. Wearing spectacular, flowing costumes called cascades &#8211; that are many times larger than their avatars &#8211; the SkyDancers move through space, and become part of the stage themselves. Altering and evolving, their flight triggers audio samples, which provide a unique layer to the original musical score commissioned for the production.†† </span><br />
<span></span><br />
<span>The production, sponsored by the New Media Consortium (NMC), will introduce an all-new reactive-interactive stage set that is repeatedly and dramatically transformed over the hour long performance. The ZeroG SkyDancers III will formally debut at 9PM Pacific Standard Time, Sunday, January 6, 2008 in the virtual world of Second Life. Seating is limited, but the show will run every week during the first 90 days of 2008, to accommodate the most guests possible. Tickets will cost $10 US ($3000 Lindens) a piece. For ticket information, please contact Spensley directly at dc@spensley.com.</span><br />
<span></span><br />
<span>Those with tickets will need to complete a 5 minute registration process with Second Life, <a href="http://www.secondlife.com/" target="_blank" title="http://www.secondlife.com" rel="nofollow">http://www.secondlife.com</a> , in order to access the ZeroG SkyDancers III performance.† A basic account is absolutely free, includes unlimited access to Second Life&#8217;s tools, events and communities.†Spensley recommends that audience members spend a minimum of 15 minutes learning the basic skills of the Second Life world prior to attending the performance. &#8220;Familiarizing yourself with basic navigation of Second Life will add even more enjoyment to the show,&#8221; said Spensley.</span><br />
<span></span><br />
<span>Gary Hazlitt&#8217;s video of a ZeroG SkyDancers II performance is available at YouTube and has received more than 10 thousand hits.†† &#8220;It&#8217;s difficult to convey the dramatic and immersive effects of the Second Life virtual world in a 2-D web environment, however t<a href="http://www.youtube.com/watch?v=c_gT0YDAkec." target="_blank">his video</a> by Gary Hazlitt does convey the overall concept of the performance,&#8221; said Spensley.</span><span></span><br />
<span></span></p></blockquote>
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		<title>Australian Locations on the Second Life Grid</title>
		<link>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/</link>
		<comments>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 06:54:51 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Population]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[La Trobe Univ]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[Oz Islands]]></category>
		<category><![CDATA[Victoria Univ]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/australian-locations-on-the-second-life-grid/</guid>
		<description><![CDATA[In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I [...]]]></description>
			<content:encoded><![CDATA[<p>In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I found and labelled the following Oz Islands &#8211; The Pond, ABC, Cog, AFTRS, USQ, Marni, Riverina, Monash, Victoria Univ, Murdoch, Deakin, QUT, Griffith, Terra Incognita, Jokaydia, La Trobe Univ, RMIT, Regor (Aussie Land), Australia and NMC (US edus). Also note this is only about half of the full grid &#8211; there is an equivalent area to the left of this map but as no Oz islands were there, crop, crop <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>You obviously can&#8217;t read the labels on the map below, clicking will take you to the high rez version. Enjoy. Oh and if I have missed an Australian sim (or related to) please add in comments and I will update if I get at least 5!</p>
<p>Modified map is licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/" target="_blank">CC BY-SA 3.0</a></p>
<p><a href="http://www.justvirtual.com/AustralianSimsInSL.jpg" target="_blank" title="Australian Sims in SL"><img src="http://www.justvirtual.com/wp-content/uploads/2008/01/australiansimsinslsml.jpg" alt="Australian Sims in SL" /></a></p>
<p>Although the distance between, or proximity to fellow inhabitants doesn&#8217;t really affect you operationally in Second Life it is nice to be able to just call up the map and in one quick hop, double click a neighbour&#8217;s sim to &#8216;pop over&#8217;, feels all communal and friendly. I tp all over the grid and meet anyone and everyone but it is nice to be back in Marni on a Sunday morning and just pop over to AFTRS, The Pond, USQ and Cog with a simple double click <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  And there are many other benefits too, especially when adjacent, joined at the hip so to speak &#8211; over to you!</p>
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		<title>DC Spensley&#8217;s SkyDancer&#8217;s &#8220;Second Spring&#8221; into Life</title>
		<link>http://www.justvirtual.com/2008/01/08/dc-spensleys-skydancers-second-spring-into-life/</link>
		<comments>http://www.justvirtual.com/2008/01/08/dc-spensleys-skydancers-second-spring-into-life/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 01:28:21 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Experiments]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SkyDancers]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Spensley]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[web environment]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/dc-spensleys-skydancers-second-spring-into-life/</guid>
		<description><![CDATA[As official documenter/machinimatographer for the SkyDancers I was lucky to have been at the dress rehearsal and premier of this groundbreaking new show by DanCoyote&#8217;s troupe and created this trailer to help get those virtual bums on seats. You can download a 15MB medium rez MP4 here. It was fantastic to experience this next generation [...]]]></description>
			<content:encoded><![CDATA[<p>As official documenter/machinimatographer for the SkyDancers I was lucky to have been at the dress rehearsal and premier of this groundbreaking new show by DanCoyote&#8217;s troupe and created this trailer to help get those virtual bums on seats.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sZWrKaeHhv4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sZWrKaeHhv4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>You can download a 15MB medium rez MP4 <a href="http://www.justvirtual.com/SecondLife_SkyDancersIII_Trailer.mp4" target="_blank">here.</a> It was fantastic to experience this next generation performance and witness a new layer, a narrative across the three musical movements in addition to what has been visually more abstract in the past. Other exciting elements included the movement by the dancers around the volumous space triggering elements of the soundscape and the long prim cascades they are wearing integrating seamlessly with the more static set elements. A show well worth going to (if you can get tickets) and yes, I know, my little trailer and previous well received captures of the shows only gets half way there in terms of capturing the essence (see bottom of post)&#8230;but you who are not in this world are watching/reading this <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>75 still photos on flickr <a href="http://www.flickr.com/photos/garyhayes/sets/72157603681119920/" target="_blank">here</a>. Here is the official blurb</p>
<blockquote><p>New Media Consortium (NMC) proudly presents:<br />
DanCoyote&#8217;s ZeroG SkyDancers Third Production:<br />
&#8220;Second Spring&#8221;.</p>
<p>Second Spring is a completely LIVE story performance. SkyDancers perform in-flight choreography without the benefit of animations or gestures of any kind following cues given in REAL TIME on a private IM channel. DanCoyote &#8220;calls&#8221; the show to keep time with the score written and performed by ZeroOne Paz.</p>
<p>DanCoyote and Technical Director ZenMondo Wormser have pulled out all the stops this time and created the most dynamic stage set ever. Set pieces will evolve, vanish and change position as the story plays out.</p>
<p>Production Designer Queue Marlowe has created an incredible array of SkyDancer costumes called &#8220;cascades&#8221; that are change many times over the hour long show.</p>
<p>Set pieces have been created by venerable Second Life artists Jopsy Pendragon and Nand Nerd. Expect the unexpected!</p>
<p>To be our guest at this performance please send a message to DanCoyote Antonelli. DanCoyote will invite you to join the tickets group. Seating is very limited so only members of the tickets group will be admitted to the performance space.</p>
<p>Please contribute generously to the donation kiosk. A production of this quality and depth takes many hundreds of hours to prepare as well as tens of thousands of Linden dollars to produce. Suggested donation is $3000 Lindens with a sliding scale from $1000 up.</p>
<p>Cheers!</p>
<p>DanCoyote Antonelli, Producer Director, ZeroG SkyDancers</p>
<p>=========Press Release=========<br />
For Immediate Release</p>
<p>New Media Consortium Presents<br />
ZeroG SkyDancers III &#8211; Virtual Flight Choreography</p>
<p>Pioneering Performing Arts Soar in the Metaverse &#8211; Again &#8211; Under the Direction of DanCoyote Antonelli</p></blockquote>
<blockquote><p>January 1, 2008, (Second Life) &#8211; Avatar DanCoyote Antonelli is accustomed to breaking new ground. Even in virtual worlds he is considered avant guarde. The real man controlling that avatar, DC Spensley, has been wowing virtual audiences since 2006 with art installations that would not be possible in real life, but perhaps the most coveted ticket in all of Second Life is one to a performance by his ZeroG SkyDancers. On January 6, 2008, the premiere of the highly anticipated, third, completely redesigned production of ZeroG SkyDancers will debut.</p>
<p>Second Life&#8217;s history making, critically acclaimed world performance group, the ZeroG SkyDancers is a new form of ensemble performance that uses the airspace of this virtual world, resulting in a cross between water ballet and aerial acrobatics, in ways that would not be possible in the physical world. Wearing spectacular, flowing costumes called cascades &#8211; that are many times larger than their avatars &#8211; the SkyDancers move through space, and become part of the stage themselves. Altering and evolving, their flight triggers audio samples, which provide a unique layer to the original musical score commissioned for the production.††</p>
<p>The production, sponsored by the New Media Consortium (NMC), will introduce an all-new reactive-interactive stage set that is repeatedly and dramatically transformed over the hour long performance. The ZeroG SkyDancers III will formally debut at 9PM Pacific Standard Time, Sunday, January 6, 2008 in the virtual world of Second Life. Seating is limited, but the show will run every week during the first 90 days of 2008, to accommodate the most guests possible. Tickets will cost $10 US ($3000 Lindens) a piece. For ticket information, please contact Spensley directly at dc@spensley.com.</p>
<p>Those with tickets will need to complete a 5 minute registration process with Second Life, http://www.secondlife.com , in order to access the ZeroG SkyDancers III performance.† A basic account is absolutely free, includes unlimited access to Second Life&#8217;s tools, events and communities.†Spensley recommends that audience members spend a minimum of 15 minutes learning the basic skills of the Second Life world prior to attending the performance. &#8220;Familiarizing yourself with basic navigation of Second Life will add even more enjoyment to the show,&#8221; said Spensley.</p>
<p>Gary Hazlitt&#8217;s video&#8217;s of two previous ZeroG SkyDancers II performances are available at YouTube and have received nearly 15 thousand views.  &#8220;It&#8217;s difficult to convey the dramatic and immersive effects of the Second Life virtual world in a 2-D web environment, however the videos do convey the overall concept of the performance,&#8221; said Spensley.</p></blockquote>
<p>[youtube]http://www.youtube.com/watch?v=c_gT0YDAkec[/youtube]</p>
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