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	<title>JUST VIRTUAL &#187; running</title>
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	<description>Stories and voices from virtual worlds</description>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[adobe premiere]]></category>
		<category><![CDATA[AFTRS]]></category>
		<category><![CDATA[Australia  Dynamic Lighting]]></category>
		<category><![CDATA[cycle mode]]></category>
		<category><![CDATA[Deakin]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[Esperance]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[Fraps]]></category>
		<category><![CDATA[GTX]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Laneways]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[light sources]]></category>
		<category><![CDATA[lighting effects]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[music track]]></category>
		<category><![CDATA[Navigator]]></category>
		<category><![CDATA[NVidia]]></category>
		<category><![CDATA[omnisphere]]></category>
		<category><![CDATA[PAL]]></category>
		<category><![CDATA[plug-in software]]></category>
		<category><![CDATA[Pond]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[quad processor]]></category>
		<category><![CDATA[raw files]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[Shadow Engine Coming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[spectrasonic]]></category>
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		<category><![CDATA[Sydney]]></category>
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		<category><![CDATA[track music]]></category>
		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
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		</item>
		<item>
		<title>Run SilkCharm Run in Alpha City Berlin, Twinity</title>
		<link>http://www.justvirtual.com/2008/08/31/run-silkcharm-run-in-alpha-city-berlin-twinity/</link>
		<comments>http://www.justvirtual.com/2008/08/31/run-silkcharm-run-in-alpha-city-berlin-twinity/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 09:02:39 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Alpha City]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[Believe]]></category>
		<category><![CDATA[Berlin]]></category>
		<category><![CDATA[chocolate]]></category>
		<category><![CDATA[city berlin]]></category>
		<category><![CDATA[desperate search]]></category>
		<category><![CDATA[film features]]></category>
		<category><![CDATA[Filmed & Edited]]></category>
		<category><![CDATA[franka potente]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Johnny Klimek]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Potente]]></category>
		<category><![CDATA[Reinhold Heil Feat]]></category>
		<category><![CDATA[run lola run]]></category>
		<category><![CDATA[Run SilkCharm Run]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[running attire]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SilkCharm]]></category>
		<category><![CDATA[Tom Tykwer]]></category>
		<category><![CDATA[twinity]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=355</guid>
		<description><![CDATA[I am continually beta testing up coming virtual worlds and one that is showing early promise is Twinity. Although lacking many of the &#8216;detailed&#8217; features of Second Life it has its own specialities that I will cover in a longer post. One thing that is very impressive off the block is the scale of the [...]]]></description>
			<content:encoded><![CDATA[<p>I am continually beta testing up coming virtual worlds and one that is showing early promise is <a href="http://twinity.com/en" target="_blank">Twinity</a>. Although lacking many of the &#8216;detailed&#8217; features of Second Life it has its own specialities that I will cover in a longer post. One thing that is very impressive off the block is the scale of the world built, unlike Second Life, at scale and gives a real sense of distance in comparison with the real world (which Twinity is focusing on).</p>
<p>So for this next Gary Hazlitt machinima I fiddled with <a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a>&#8216;s avatar (or is that SilkCharm herself?) uploading some portrait faces to map onto the face &amp; body and equipped her with suitable running attire fore this &#8216;<a href="http://en.wikipedia.org/wiki/Run_Lola_Run" target="_blank">Run Lola Run</a>&#8216; lookalike (and big soundalike thanks to Twyker&#8217;s music). The film features Franka Potente running around the backstreets of Berlin trying to get some money for her criminal boyfriend (and goes back in time twice). SilkCharm though was just getting some exercise&#8230;or as she suggested in the comments on the video &#8216;in desperate search of chocolate&#8217; ! Enjoy&#8230;oh before that one interesting effect in here. At one point in the recording I fell off the world and started hurtling south/down or just out of the sim &#8211; the running SilkCharm began to &#8216;break up&#8217; slowly. As I still had the record on you can see the effect at the start and end of the movie which is quite an attractive &#8216;inworld&#8217; effect <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/6_HHTyF0UIM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/6_HHTyF0UIM"></embed></object></p>
<p><span><strong>A Machinima by GARY HAZLITT starring SILKCHARM</strong><br />
&#8216;Run SilkCharm Run&#8217; Filmed in the Beta Virtual World TWINITY (Alpha City Berlin) &#8211; more info on the <a href="http://twinity.com/en" target="_blank">Twinity</a> site</span></p>
<p>MUSIC &#8220;Believe&#8221; by Tom Tykwer, Johnny Klimek and Reinhold Heil Feat: Voice of Franka Potente from the film &#8216;Run Lola Run&#8217;</p>
<p>Filmed &amp; Edited (in 3 hours) by GARY HAZLITT</p>
<p>Shot in the &#8216;massive&#8217; Berlin simulator in Twinity featuring areas around <a href="http://en.wikipedia.org/wiki/Brandenberg_Gate" target="_blank">Brandenburg Gate</a> and <a href="http://en.wikipedia.org/wiki/Alexander_Platz" target="_blank">Alexanderplatz</a></p>
<p>Many thanks to <a href="http://silkcharm.blogspot.com" target="_blank">SilkCharm</a> &amp; A &#8216;New World&#8217; Twinity</p>
<p>© JustVirtual Productions 2008<br />
<a title="http://www.justvirtual.com" dir="ltr" rel="nofollow" href="../" target="_blank">http://www.justvirtual.com</a></p>
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