<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>JUST VIRTUAL &#187; artist</title>
	<atom:link href="http://www.justvirtual.com/tag/artist/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.justvirtual.com</link>
	<description>Stories and voices from virtual worlds</description>
	<lastBuildDate>Wed, 13 Jul 2011 01:09:24 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Machinima &#8216;Speeding Cars&#8217; Imogen Heap</title>
		<link>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/</link>
		<comments>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:37:21 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Experiments]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[Abramination]]></category>
		<category><![CDATA[Abramination     Dance consultant]]></category>
		<category><![CDATA[angels]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[avatanimation]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[cheating lovers]]></category>
		<category><![CDATA[cold sweat]]></category>
		<category><![CDATA[consultant]]></category>
		<category><![CDATA[dance consultant]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[Glistening]]></category>
		<category><![CDATA[guilt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[Imogen Heap   Here]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[James-Allen Physical.tv]]></category>
		<category><![CDATA[LYRICS]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[Nadia Warner]]></category>
		<category><![CDATA[Nevada]]></category>
		<category><![CDATA[Richard James-Allen Physical]]></category>
		<category><![CDATA[SECOND]]></category>
		<category><![CDATA[Sinewave]]></category>
		<category><![CDATA[Sleeping]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[sleeping pills]]></category>
		<category><![CDATA[Song]]></category>
		<category><![CDATA[special thanks]]></category>
		<category><![CDATA[speeding cars by imogen heap]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=451</guid>
		<description><![CDATA[A Second Life Machinima by Gary Hayes Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist) Medium rez 48MB MP4 download here Special thanks to Song: IMOGEN HEAP Animations: Sinewave &#38; Abramination Dance consultant: Richard James-Allen Physical.tv Nevada timelapse footage by Gary Hayes &#38; Nadia Warner Machinimatography, editing, avatanimation &#38; concept by [...]]]></description>
			<content:encoded><![CDATA[<p>A Second Life Machinima by Gary Hayes</p>
<p>Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist)</p>
<p>Medium rez 48MB MP4 download <a href="http://www.justvirtual.com/SpeedingCars.mp4" target="_blank">here</a></p>
<p>Special thanks to</p>
<ul>
<li>Song: IMOGEN HEAP</li>
<li>Animations: Sinewave &amp; Abramination</li>
<li>Dance consultant: Richard James-Allen Physical.tv</li>
<li>Nevada timelapse footage by Gary Hayes &amp; Nadia Warner</li>
</ul>
<p>Machinimatography, editing, avatanimation &amp; concept by<br />
Gary Hayes</p>
<p>LYRICS by Imogen Heap</p>
<blockquote><p>Here&#8217;s the day you hoped would never come<br />
Don&#8217;t feed me violins<br />
just run with me through rows of speeding cars.<br />
The papercuts the cheating lovers<br />
The coffee&#8217;s never strong enough<br />
i know you think it&#8217;s more than just bad luck</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>Sleeping pills know sleeping dogs lie<br />
never far enough away<br />
Glistening in the cold sweat of guilt<br />
I&#8217;ve watched you slowly winding down for years<br />
You can&#8217;t keep on like this&#8230;<br />
now&#8217;s a bad a time as any</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alternate Reality Panel Chaos</title>
		<link>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/</link>
		<comments>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/#comments</comments>
		<pubDate>Tue, 28 Nov 2006 14:28:45 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[Adrian Vanalten]]></category>
		<category><![CDATA[Aip Pomegranate]]></category>
		<category><![CDATA[and designer]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Dancoyote Antonelli]]></category>
		<category><![CDATA[Electric Sheep tower]]></category>
		<category><![CDATA[Fallen]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game designer and writer]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Giles Pomegranate]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Matthias Eisbar]]></category>
		<category><![CDATA[outdoor media]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[ReGenesis]]></category>
		<category><![CDATA[speaker]]></category>
		<category><![CDATA[The Ocular Effect]]></category>
		<category><![CDATA[Tony Walsh]]></category>
		<category><![CDATA[web-based sites]]></category>
		<category><![CDATA[writer]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/alternate-reality-panel-chaos/</guid>
		<description><![CDATA[There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the Electric Sheep tower about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (devon1234 Allstar you know who you are) who insisted on setting off fireworks at the beginning (pic [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image230" alt="ARG Meet 02" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_002.jpg" /></p>
<p>There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the <a target="_blank" href="http://slurl.com/secondlife/Sheep%20Island/125/125/113">Electric Sheep tower</a> about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (<em>devon1234 Allstar</em> you know who you are) who insisted on setting off fireworks at the beginning (pic above), people wearing cubes on their heads and the omnipresence of DestroyTV, the sexy camerawoman broadcasting video (not just stills as in <a target="_blank" href="http://www.justvirtual.com/index.php/reaching-out-to-the-bio-world/">my other post)</a> to the bio world at <a href="http://www.destroytv.com">destroytv.com</a>.</p>
<p><img id="image234" alt="ARG Meet 22" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_022.jpg" /></p>
<p>There is a link at the end of this post to a bio site run by SL&#8217;s Future Salon that explains the speaker&#8217;s connections to bio world games and those strange recorded &#8216;speech&#8217; things, avies in a podcast? Still beyond me how this works.  Anyway back to the event, panelists were skillfully moderated by Electric Sheep&#8217;s (ESC) own SNOOPYbrown Zamboni as they tackled the complex issues of running alternate reality games here in Second Life. Among the other panelists (shown in the images below) were Zero Grace, Adrian Vanalten, danhon Giles and Aip Pomegranate I believe, although they kept using their alternate names a lot, confusing? Anyway to the discussion.</p>
<p><img id="image233" alt="ARG Meet 20" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_020.jpg" /></p>
<p>Zero Grace (who is also known as <a target="_blank" href="http://www.secretlair.com/index.php?/clickableculture/">Tony Walsh</a> apparently) did a nice text introduction about ARGs while the audio was fixed:</p>
<blockquote><p>&#8220;Over the last 12 years I&#8217;ve worked as an artist, writer, and designer primarily with web-based sites and games for the youth market. In the last few years I&#8217;ve been involved more heavily in game design. I designed game play and wrote storylines for two editions of Xenophile Media&#8217;s ReGenesis Extended Reality Game based on the Canadian TV series ReGenesis. and I was a game designer and writer on the Xenophile and Double Twenty co-produced ARG &#8220;The Ocular Effect&#8221; based on the ABC Family TV movie &#8220;Fallen.&#8221; My work in alternate reality gaming over the past couple of years has involved a heavy broadcast component and combines some traditional elements like puzzle design and interactive storylines with non-traditional elements like interactive video and working with gaming hooks embedded into broadcast TV.&#8221;</p></blockquote>
<p><img id="image231" alt="ARG Meet 15" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_015.jpg" /></p>
<p>When the 90 minute panel really got going there were lots of issues and questions that kept coming up:</p>
<ul>
<li>How to devise a &#8216;game&#8217; that truly plays against and parallel to the consensus reality of our world vs just a &#8216;treasure hunt&#8217;, and if this world is enough in itself (what a question!)</li>
<li>How to make money (Linden dollars obviously) from running these games</li>
<li>How hard and time consuming it is to develop a rich and deep narrative and keeping it going</li>
<li>How to keep control of the &#8216;game&#8217; as many players take it to areas you never considered possible</li>
<li>How to make the media in this world, video, sound, text, im, chat, objects, outdoor media, role playing avies etc: etc: work together seamlessly &#8211; merged media.</li>
</ul>
<p><img id="image232" alt="ARG Meet 18" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_018.jpg" /></p>
<p>The audience as they do were asking lots of parallel questions and comments (which I find intriguing as a parallel narrative) to the slightly &#8216;from another world&#8217; audio. One that stood out was from Matthias Eisbar who in relation to a game where a player was set-up to play guitar in front of everyone, talked about the 4th wall and players trying to get behind the mask.</p>
<blockquote><p>&#8221; There are serious privacy issues for any actors though everyone wants to pull back the curtain but breaking the 4th wall like this &#8211; sometimes the idea that it&#8217;s a game gives people the excuse to cross lines &#8211; what if he gets hit by a car getting the guitar?&#8221;</p></blockquote>
<p>InKenzo also raised a point about writers for ARG&#8217;s</p>
<blockquote><p>&#8220;writers must be embedded and fluent in ARG worlds&#8230;.it will not work with two separate teams.&#8221; and on linking games &#8220;for ARG developers, why must it be competition? there are ways to float between worlds here and there&#8217;s no shortage of ways to link games&#8221;</p></blockquote>
<p><img id="image235" alt="ARG Meet 23" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_023.jpg" /></p>
<p>I haven&#8217;t quoted much from the panelists themselves as they will be on the recording coming up at the Future Salon site which has more information from the bio world <a target="_blank" href="http://slfuturesalon.blogs.com/second_life_future_salon/2006/11/sl_future_salon_1.html">here</a>.</p>
<p>Tomorrow looking forward to my friend DanCoyote Antonelli&#8217;s SkyDancers 2007 &#8211; I have a VIP seat at the 9pm performance, now wheres my glad rags <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Posted by Gary Hazlitt from Inside Second Life &#8211; using OpenSource &#8211; SL Mail, Postie &#038; Cron</p>
]]></content:encoded>
			<wfw:commentRss>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Island Hopping Part One</title>
		<link>http://www.justvirtual.com/2006/08/16/island-hopping-part-one/</link>
		<comments>http://www.justvirtual.com/2006/08/16/island-hopping-part-one/#comments</comments>
		<pubDate>Wed, 16 Aug 2006 13:06:26 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[muse]]></category>
		<category><![CDATA[Thanks Linden Labs]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=68</guid>
		<description><![CDATA[Well I decided to do a little neighbourly island hopping. I know we can all teleport anywhere but I wanted to prepare just in case we lost our teleporting ability and note down any nearby islands that I could sail or fly over to, sort of. Really I am just nosy and want to see [...]]]></description>
			<content:encoded><![CDATA[<p>Well I decided to do a little neighbourly island hopping. I know we can all teleport anywhere but I wanted to prepare just in case we lost our teleporting ability and note down any nearby islands that I could sail or fly over to, sort of. Really I am just nosy and want to see whose around. So as you can see from this first exploratory map there are around seven islands closeby.<br />
<a title="Esperance Nearby Islands" class="imagelink" href="http://www.justvirtual.com/wp-content/uploads/2006/08/islands.jpg"><img alt="Esperance Nearby Islands" id="image64" src="http://www.justvirtual.com/wp-content/uploads/2006/08/islands.jpg" /></a></p>
<p>The one just above and to the left is nearest Esperance and only about one minute to fly or five to sail. I noticed it was called Kittyland and decided to pop-over. There was no one there at the time and arriving it felt very residential until I spotted some reocgnisable platforms heading skywards in the distance.</p>
<p><a title="Kittyland" class="imagelink" href="http://www.justvirtual.com/wp-content/uploads/2006/08/kittyland.jpg"><img alt="Kittyland" id="image65" src="http://www.justvirtual.com/wp-content/uploads/2006/08/kittyland.jpg" /></a></p>
<p>Well its a small world. Here is good old DanCoyote Antonelli again &#8211; the main artist from the New West visit I did a few days ago. Weird. What a small world this is! All the other buildings on this double island are very residential, a few furries tree houses but mostly a sleepy domestic place. Getting nearer to the art work in the corner</p>
<p><a title="Museum" class="imagelink" href="http://www.justvirtual.com/wp-content/uploads/2006/08/museum.jpg"><img alt="Museum" id="image66" src="http://www.justvirtual.com/wp-content/uploads/2006/08/museum.jpg" /></a></p>
<p>and I spotted some great animated layered, texture works across the various floors. Very DCA. Here also references to his aeriel piece ZeroG on the notice boards &#8211; all very odd being just across the water from Esperance. I spotted again the art rubric</p>
<blockquote><p>1st Generation:  Paintings, digital or otherwise uploaded into SL<br />
2nd Generation: Art made with only SL default inventory materials<br />
3rd Generation:  The synthesis of 1st and 2nd Generation and  scripting</p></blockquote>
<p>Definitely 4th generation for me then as I am not keen on the 1st gen stuff.</p>
<p><a title="Hyperformalism" class="imagelink" href="http://www.justvirtual.com/wp-content/uploads/2006/08/hyperformalism.jpg"><img alt="Hyperformalism" id="image67" src="http://www.justvirtual.com/wp-content/uploads/2006/08/hyperformalism.jpg" /></a></p>
<p>Anyway great that this is my first island hop, a peaceful artistic community. Will report again from other local communities for now though something about that sixth finger thing I keep seeing everywhere&#8230;</p>
<blockquote><p>The sixth finger symbolizes the computer cursor, or mankind&#8217;s intervention into the metaverse (VR).  The black hand itself attempts to make the connection between pre-historic artists who painted their own handprint on the walls of caves over 16,000 years ago and the similar efforts of artists today in the virtual world.<br />
I have also used the sixth finger as a metaphor for human adaptation to the world of wonder we inhabit in Second Life.  Thanks Linden Labs and cheers to the whole community in Second Life!<br />
DanCoyote Antonelli and DC@Spensley.com</p></blockquote>
<p>I have heard about early mankind and someone once said it is similar to this world at the moment, I have no frame of reference but I do like the idea that I am the start of a new evolutionary path.</p>
<p>Posted by Gary Hazlitt from inside Second Life</p>
]]></content:encoded>
			<wfw:commentRss>http://www.justvirtual.com/2006/08/16/island-hopping-part-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

