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	<title>JUST VIRTUAL &#187; abc</title>
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	<link>http://www.justvirtual.com</link>
	<description>Stories and voices from virtual worlds</description>
	<lastBuildDate>Wed, 13 Jul 2011 01:09:24 +0000</lastBuildDate>
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		<title>Machinima &#8216;Speeding Cars&#8217; Imogen Heap</title>
		<link>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/</link>
		<comments>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:37:21 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Experiments]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[Abramination]]></category>
		<category><![CDATA[Abramination     Dance consultant]]></category>
		<category><![CDATA[angels]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[avatanimation]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[cheating lovers]]></category>
		<category><![CDATA[cold sweat]]></category>
		<category><![CDATA[consultant]]></category>
		<category><![CDATA[dance consultant]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[Glistening]]></category>
		<category><![CDATA[guilt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[Imogen Heap   Here]]></category>
		<category><![CDATA[James]]></category>
		<category><![CDATA[James-Allen Physical.tv]]></category>
		<category><![CDATA[LYRICS]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[Nadia Warner]]></category>
		<category><![CDATA[Nevada]]></category>
		<category><![CDATA[Richard James-Allen Physical]]></category>
		<category><![CDATA[SECOND]]></category>
		<category><![CDATA[Sinewave]]></category>
		<category><![CDATA[Sleeping]]></category>
		<category><![CDATA[sleeping dogs]]></category>
		<category><![CDATA[sleeping pills]]></category>
		<category><![CDATA[Song]]></category>
		<category><![CDATA[special thanks]]></category>
		<category><![CDATA[speeding cars by imogen heap]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=451</guid>
		<description><![CDATA[A Second Life Machinima by Gary Hayes Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist) Medium rez 48MB MP4 download here Special thanks to Song: IMOGEN HEAP Animations: Sinewave &#38; Abramination Dance consultant: Richard James-Allen Physical.tv Nevada timelapse footage by Gary Hayes &#38; Nadia Warner Machinimatography, editing, avatanimation &#38; concept by [...]]]></description>
			<content:encoded><![CDATA[<p>A Second Life Machinima by Gary Hayes</p>
<p>Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist)</p>
<p>Medium rez 48MB MP4 download <a href="http://www.justvirtual.com/SpeedingCars.mp4" target="_blank">here</a></p>
<p>Special thanks to</p>
<ul>
<li>Song: IMOGEN HEAP</li>
<li>Animations: Sinewave &amp; Abramination</li>
<li>Dance consultant: Richard James-Allen Physical.tv</li>
<li>Nevada timelapse footage by Gary Hayes &amp; Nadia Warner</li>
</ul>
<p>Machinimatography, editing, avatanimation &amp; concept by<br />
Gary Hayes</p>
<p>LYRICS by Imogen Heap</p>
<blockquote><p>Here&#8217;s the day you hoped would never come<br />
Don&#8217;t feed me violins<br />
just run with me through rows of speeding cars.<br />
The papercuts the cheating lovers<br />
The coffee&#8217;s never strong enough<br />
i know you think it&#8217;s more than just bad luck</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>Sleeping pills know sleeping dogs lie<br />
never far enough away<br />
Glistening in the cold sweat of guilt<br />
I&#8217;ve watched you slowly winding down for years<br />
You can&#8217;t keep on like this&#8230;<br />
now&#8217;s a bad a time as any</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p></blockquote>
]]></content:encoded>
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		<item>
		<title>SL Melbourne &#8211; The Demolition Cranes and Bulldozers move in</title>
		<link>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/</link>
		<comments>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 04:08:18 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[bulldozers]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[fresh start]]></category>
		<category><![CDATA[Furry]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[reminder]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=340</guid>
		<description><![CDATA[So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230; and a reminder of what it was like in its opening glory]]></description>
			<content:encoded><![CDATA[<p>So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230;</p>
<p><a title="Melbourne Demolition 10 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781319506/"><img src="http://farm4.static.flickr.com/3278/2781319506_1e1b544afb.jpg" alt="Melbourne Demolition 10" width="500" height="326" /></a></p>
<p><a title="Melbourne Demolition 09 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2780461985/"><img src="http://farm4.static.flickr.com/3194/2780461985_70c8026722.jpg" alt="Melbourne Demolition 09" width="500" height="333" /></a></p>
<p><a title="Melbourne Demolition 08 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781318904/"><img src="http://farm4.static.flickr.com/3283/2781318904_83effcba34.jpg" alt="Melbourne Demolition 08" width="500" height="378" /></a></p>
<p>and a reminder of what it was like in its opening glory <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/D7iv-lnhmTM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/D7iv-lnhmTM"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Australian Locations on the Second Life Grid</title>
		<link>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/</link>
		<comments>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 06:54:51 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Population]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[La Trobe Univ]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[Oz Islands]]></category>
		<category><![CDATA[Victoria Univ]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/australian-locations-on-the-second-life-grid/</guid>
		<description><![CDATA[In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I [...]]]></description>
			<content:encoded><![CDATA[<p>In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I found and labelled the following Oz Islands &#8211; The Pond, ABC, Cog, AFTRS, USQ, Marni, Riverina, Monash, Victoria Univ, Murdoch, Deakin, QUT, Griffith, Terra Incognita, Jokaydia, La Trobe Univ, RMIT, Regor (Aussie Land), Australia and NMC (US edus). Also note this is only about half of the full grid &#8211; there is an equivalent area to the left of this map but as no Oz islands were there, crop, crop <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>You obviously can&#8217;t read the labels on the map below, clicking will take you to the high rez version. Enjoy. Oh and if I have missed an Australian sim (or related to) please add in comments and I will update if I get at least 5!</p>
<p>Modified map is licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/" target="_blank">CC BY-SA 3.0</a></p>
<p><a href="http://www.justvirtual.com/AustralianSimsInSL.jpg" target="_blank" title="Australian Sims in SL"><img src="http://www.justvirtual.com/wp-content/uploads/2008/01/australiansimsinslsml.jpg" alt="Australian Sims in SL" /></a></p>
<p>Although the distance between, or proximity to fellow inhabitants doesn&#8217;t really affect you operationally in Second Life it is nice to be able to just call up the map and in one quick hop, double click a neighbour&#8217;s sim to &#8216;pop over&#8217;, feels all communal and friendly. I tp all over the grid and meet anyone and everyone but it is nice to be back in Marni on a Sunday morning and just pop over to AFTRS, The Pond, USQ and Cog with a simple double click <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  And there are many other benefits too, especially when adjacent, joined at the hip so to speak &#8211; over to you!</p>
]]></content:encoded>
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		<item>
		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[online distribution]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
]]></content:encoded>
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<enclosure url="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" length="101221869" type="video/mp4" />
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		<item>
		<title>My Mini Machinima of My Build of a Slice of Melbourne</title>
		<link>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</link>
		<comments>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 11:38:02 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[NPIRL]]></category>
		<category><![CDATA[Victoria]]></category>
		<category><![CDATA[Victoria -  Virtual Worlds]]></category>
		<category><![CDATA[Victorian Government]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</guid>
		<description><![CDATA[Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, [...]]]></description>
			<content:encoded><![CDATA[<p>Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, Australia (still not sure where that is!).<br />
[youtube]http://uk.youtube.com/watch?v=D7iv-lnhmTM[/youtube]</p>
<p>Another Gary, a bio one <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life <a href="http://npirl.blogspot.com/" target="_blank">not possible in real life</a> elements.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1470925731/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1359/1470925731_59386129b8.jpg" alt="ABC Second Life Melbourne Laneways Soft Launch 12" height="373" width="500" /></a></p>
<p>Here&#8217;s a <a href="http://slurl.com/secondlife/ABC%20Island/67/184/23" target="_blank">SLURL too</a>.  and a load of links&#8230;</p>
<p>SL News &#8211; <a href="http://www.slnn.com/article/melbourne-laneways-opens/" target="_blank">Australian city Melbourne Laneways comes alive in SL</a></p>
<p>Australia SL News Source SLOZ &#8211; <a href="http://www.sloz.info/2007/10/04/virtual-melbourne-has-arrived/" target="_blank">Virtual Melbourne has arrived</a></p>
<p>Shhhhhhhh &#8211; <a href="http://ciaofromdonna.wordpress.com/2007/10/05/melbourne-laneways-in-second-life-noooooooo/" target="_blank">melbourne laneways in second life. NOOOOOOOO</a></p>
<p>Second Life Insider &#8211; <a href="http://www.secondlifeinsider.com/2007/10/04/melbourne-laneways-comes-to-life-at-abc-island/" target="_blank">Melbourne Laneways comes to life at ABC Island</a></p>
<p>Victorian Government &#8211; <a href="http://www.egov.vic.gov.au/index.php?env=-innews/detail:m2827-1-1-8-s-0:n-1460-1-0--" target="_blank">Victoria &#8211; Would your Business benefit from a Second Life?</a></p>
<p>TheProjectFactory &#8211; <a href="http://www.theprojectfactory.com/content/view/56/1/" target="_blank">Melbourne Laneways Come to Life for Multimedia Victoria</a></p>
<p>Boxxet Second Life &#8211; <a href="http://www.boxxet.com/Second_Life/Melbourne_Laneways_comes_to_life_at_ABC_Island.17ixav.d" target="_blank">Melbourne Laneways comes to Life</a></p>
<p>Multimedia Victoria &#8211; <a href="http://www.mmv.vic.gov.au/VirtualWorlds" target="_blank">Virtual Worlds (Melbourne Laneways Case Study)</a></p>
<p>GDay World &#8211; <a href="http://gdayworld.thepodcastnetwork.com/2007/10/05/melbourne-laneways-in-sl/" target="_blank">Melbourne Laneways in SL</a></p>
<p>Mal Burns Annex &#8211; <a href="http://malburnsannex.blogspot.com/2007/10/melbourne-laneways-comes-to-life.html">Melbourne Laneways Comes to Life</a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/1515766630/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2138/1515766630_9671714d18.jpg" alt="Avatars in Melbourne ABC Laneways 05" height="353" width="500" /></a></p>
<p>Posted by Gary Hazlitt from inworld © 2007<br />
<span id="winamp3030" style="display:none"><br />
Listening to <a href="http://www.adshelper.com/mp3/unforgiven-ii/">unforgiven</a> (RealPlayer Windows LiveWriter WordPress Plugin)<br />
</span></p>
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		<title>Intelligence Jim But Not As We Know It</title>
		<link>http://www.justvirtual.com/2007/07/01/intelligence-jim-but-not-as-we-know-it/</link>
		<comments>http://www.justvirtual.com/2007/07/01/intelligence-jim-but-not-as-we-know-it/#comments</comments>
		<pubDate>Sun, 01 Jul 2007 03:58:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Social Experiment]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[steel man sitting]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/intelligence-jim-but-not-as-we-know-it/</guid>
		<description><![CDATA[.flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } Second Life ABC Bot 02, originally uploaded by Gary Hayes. Not sure who Jim is but the steel man sitting down is one of many early prototypes of an Artificial Intelligence [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } </style>
<p class="flickr-frame"><a href="http://www.flickr.com/photos/garyhayes/677820531/" title="photo sharing"><img src="http://farm2.static.flickr.com/1440/677820531_229270016a.jpg" class="flickr-photo" /></a></p>
<p><span class="flickr-caption"><a href="http://www.flickr.com/photos/garyhayes/677820531/">Second Life ABC Bot 02</a>, originally uploaded by <a href="http://www.flickr.com/people/garyhayes/">Gary Hayes</a>.</span></p>
<p class="flickr-yourcomment"> 	Not sure who Jim is but the steel man sitting down is one of many early prototypes of an Artificial Intelligence Chat Bot I am experimenting with. The back-end engine for this one is freely hosted at Pandorabots.com and I am using a mixture of existing libraries across a range of subjects but also creating specific ones to various commercial and non-for profit sim developments.</p>
<p>I have started to use several off the shelf sculpties (single, colour map formed smooth prim) of the human form. On this one you can see I also mapped a 360 scan of one of those bio forms which makes it look a little stupid &#8211; especially with the hat. I am also doing a script at the moment that will make his head turn and arms move in synch with his chat, but the easiest way to do this is to log in as an avatar and attach the chat bot &#8216;object&#8217; to the body of the avie that is kept awake artificially.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/678518525/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1192/678518525_06bef2fe67.jpg" width="500" height="375" alt="Second Life ABC Bot Closeup" /></a></p>
<p>The quality of the automatic responses is improving each day and I think we are only a couple of years away from having a chat bot that is unrecognisable (in chat at least) from many, if not most, of the current SL inhabitants.</p>
<p>Posted by Gary Hazlitt from inside Second Life</p>
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		<title>A Wonderful World</title>
		<link>http://www.justvirtual.com/2006/12/26/a-wonderful-world/</link>
		<comments>http://www.justvirtual.com/2006/12/26/a-wonderful-world/#comments</comments>
		<pubDate>Tue, 26 Dec 2006 10:39:06 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[Christmas day]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[marni]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/a-wonderful-world-which-one/</guid>
		<description><![CDATA[I know it has been a long time since the last post, but I have been extremely busy with many exciting developments. As well as the many commissions coming along to design and build islands, trying out some more advanced LSL (scripting) and delivering lots of SL training sessions, I have bought, and am now [...]]]></description>
			<content:encoded><![CDATA[<p>I know it has been a long time since the last post, but I have been extremely busy with many exciting developments. As well as the many commissions coming along to design and build islands, trying out some more advanced LSL (scripting) and delivering lots of SL training sessions, I have bought, and am now sharing a WHOLE Island with four friends. Yay! It is wonderful to have such a low lag existence and be close to some extremely talented avies, protected nature and next to all amenities (namely Esperance and other <a target="_blank" href="http://www.justvirtual.com/index.php/where-is-australia/">Australiana</a> sims).  More to follow on all these cool developments in the next post. Such investment, is of course contrary to the sentiments of this video post as you will see. It is the end of the year and the bio world are celebrating something called Christmas, so it has been pretty quiet in here. I took the opportunity to make a little video on Christmas day called &#8216;A Wonderful World&#8217;, complete with me singing, yes, and arranging the music on my magic white grand piano (where any sound is possible!).  Anyway here it is, if you were around the grid on XMas day you may even be in there!</p>
<p>[youtube]_JJYFPebvCs[/youtube]</p>
<p>Now for excuses. I only had about five hours to do everything and the frame rate of the video was quite slow on the day for some grid &#8216;bug&#8217; reason but I went ahead regardless. Half way through the production, which shows some of the magic of this place, I suddenly thought of having some parallel text that gives a perspective of that bio world &#8211; how society is unfairly distributing wealth, people are dying and how natural resources are depleting. The statistics I found were very depressing but I put them in as they added an important counter-balance, although you see some of this raised in this, Second Life world.</p>
<p>I think the video really works on four distinct levels:</p>
<ol>
<li>A celebration of the world of Second Life</li>
<li>That this place has the potential to also raise serious issues</li>
<li>There are many things we should learn and take heed of from the bio world</li>
<li>That many bios are escaping into this world and letting their own &#8216;real&#8217; world degrade</li>
</ol>
<p>I would be interested to see what you think of the video as it was done in a bit of a rush, but I enjoyed all the flying around and of course you get a sneak preview, in many of the scenes, of Marni (our new island) and my new house which I have nearly completed &#8211; but the quality of the video doesn&#8217;t do it any justice, wait for some great pics in the next post.</p>
<p>For some light entertainment I have been training lots of avies and taking them on tours of the world. We had some fun last week when after various lessons in filming, building, lots of trips we did a short lesson in avatar changing &#8211; so a bunch of TV folk posed by the decorative &#8216;seasonal&#8217; tree on Esperance for the obligatory group photo &#8211; not a crowd you would want to meet on a dark sim! (I&#8217;m the large black dragon BTW)</p>
<p><img alt="ABC Second Life Training Group" id="image260" src="http://www.justvirtual.com/wp-content/uploads/2006/12/abc_team.jpg" /></p>
<p>Posted by Gary Hazlitt from inside Second Life</p>
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		<title>Alternate Reality Panel Chaos</title>
		<link>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/</link>
		<comments>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/#comments</comments>
		<pubDate>Tue, 28 Nov 2006 14:28:45 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[Adrian Vanalten]]></category>
		<category><![CDATA[Aip Pomegranate]]></category>
		<category><![CDATA[and designer]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[Dancoyote Antonelli]]></category>
		<category><![CDATA[Electric Sheep tower]]></category>
		<category><![CDATA[Fallen]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game designer and writer]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Giles Pomegranate]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Matthias Eisbar]]></category>
		<category><![CDATA[outdoor media]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[ReGenesis]]></category>
		<category><![CDATA[speaker]]></category>
		<category><![CDATA[The Ocular Effect]]></category>
		<category><![CDATA[Tony Walsh]]></category>
		<category><![CDATA[web-based sites]]></category>
		<category><![CDATA[writer]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/alternate-reality-panel-chaos/</guid>
		<description><![CDATA[There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the Electric Sheep tower about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (devon1234 Allstar you know who you are) who insisted on setting off fireworks at the beginning (pic [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image230" alt="ARG Meet 02" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_002.jpg" /></p>
<p>There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the <a target="_blank" href="http://slurl.com/secondlife/Sheep%20Island/125/125/113">Electric Sheep tower</a> about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (<em>devon1234 Allstar</em> you know who you are) who insisted on setting off fireworks at the beginning (pic above), people wearing cubes on their heads and the omnipresence of DestroyTV, the sexy camerawoman broadcasting video (not just stills as in <a target="_blank" href="http://www.justvirtual.com/index.php/reaching-out-to-the-bio-world/">my other post)</a> to the bio world at <a href="http://www.destroytv.com">destroytv.com</a>.</p>
<p><img id="image234" alt="ARG Meet 22" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_022.jpg" /></p>
<p>There is a link at the end of this post to a bio site run by SL&#8217;s Future Salon that explains the speaker&#8217;s connections to bio world games and those strange recorded &#8216;speech&#8217; things, avies in a podcast? Still beyond me how this works.  Anyway back to the event, panelists were skillfully moderated by Electric Sheep&#8217;s (ESC) own SNOOPYbrown Zamboni as they tackled the complex issues of running alternate reality games here in Second Life. Among the other panelists (shown in the images below) were Zero Grace, Adrian Vanalten, danhon Giles and Aip Pomegranate I believe, although they kept using their alternate names a lot, confusing? Anyway to the discussion.</p>
<p><img id="image233" alt="ARG Meet 20" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_020.jpg" /></p>
<p>Zero Grace (who is also known as <a target="_blank" href="http://www.secretlair.com/index.php?/clickableculture/">Tony Walsh</a> apparently) did a nice text introduction about ARGs while the audio was fixed:</p>
<blockquote><p>&#8220;Over the last 12 years I&#8217;ve worked as an artist, writer, and designer primarily with web-based sites and games for the youth market. In the last few years I&#8217;ve been involved more heavily in game design. I designed game play and wrote storylines for two editions of Xenophile Media&#8217;s ReGenesis Extended Reality Game based on the Canadian TV series ReGenesis. and I was a game designer and writer on the Xenophile and Double Twenty co-produced ARG &#8220;The Ocular Effect&#8221; based on the ABC Family TV movie &#8220;Fallen.&#8221; My work in alternate reality gaming over the past couple of years has involved a heavy broadcast component and combines some traditional elements like puzzle design and interactive storylines with non-traditional elements like interactive video and working with gaming hooks embedded into broadcast TV.&#8221;</p></blockquote>
<p><img id="image231" alt="ARG Meet 15" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_015.jpg" /></p>
<p>When the 90 minute panel really got going there were lots of issues and questions that kept coming up:</p>
<ul>
<li>How to devise a &#8216;game&#8217; that truly plays against and parallel to the consensus reality of our world vs just a &#8216;treasure hunt&#8217;, and if this world is enough in itself (what a question!)</li>
<li>How to make money (Linden dollars obviously) from running these games</li>
<li>How hard and time consuming it is to develop a rich and deep narrative and keeping it going</li>
<li>How to keep control of the &#8216;game&#8217; as many players take it to areas you never considered possible</li>
<li>How to make the media in this world, video, sound, text, im, chat, objects, outdoor media, role playing avies etc: etc: work together seamlessly &#8211; merged media.</li>
</ul>
<p><img id="image232" alt="ARG Meet 18" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_018.jpg" /></p>
<p>The audience as they do were asking lots of parallel questions and comments (which I find intriguing as a parallel narrative) to the slightly &#8216;from another world&#8217; audio. One that stood out was from Matthias Eisbar who in relation to a game where a player was set-up to play guitar in front of everyone, talked about the 4th wall and players trying to get behind the mask.</p>
<blockquote><p>&#8221; There are serious privacy issues for any actors though everyone wants to pull back the curtain but breaking the 4th wall like this &#8211; sometimes the idea that it&#8217;s a game gives people the excuse to cross lines &#8211; what if he gets hit by a car getting the guitar?&#8221;</p></blockquote>
<p>InKenzo also raised a point about writers for ARG&#8217;s</p>
<blockquote><p>&#8220;writers must be embedded and fluent in ARG worlds&#8230;.it will not work with two separate teams.&#8221; and on linking games &#8220;for ARG developers, why must it be competition? there are ways to float between worlds here and there&#8217;s no shortage of ways to link games&#8221;</p></blockquote>
<p><img id="image235" alt="ARG Meet 23" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_023.jpg" /></p>
<p>I haven&#8217;t quoted much from the panelists themselves as they will be on the recording coming up at the Future Salon site which has more information from the bio world <a target="_blank" href="http://slfuturesalon.blogs.com/second_life_future_salon/2006/11/sl_future_salon_1.html">here</a>.</p>
<p>Tomorrow looking forward to my friend DanCoyote Antonelli&#8217;s SkyDancers 2007 &#8211; I have a VIP seat at the 9pm performance, now wheres my glad rags <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Posted by Gary Hazlitt from Inside Second Life &#8211; using OpenSource &#8211; SL Mail, Postie &#038; Cron</p>
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