Archive for the 'Building' category
Film of the Virtual Pink Floyd ‘The Wall’ Show
August 25, 2008 4:38 pmI was asked by Debbie Trilling, the creative director of this show, to be the machinimatographer on the last two performances of Pink Floyd’s The Wall in Second Life recently. It was great listening to music I remember growing up with being performed by a passionate group of people from all over the world who recreated elements of the film, animated sequences and live show in one of Second Life’s most spectacular displays of creative coordination. It was created by The Cybernetic Art Research Project CARP.
There were audiences of 60+ crammed into the NMC sim which slowed things down a touch, but not noticeably (I was still getting 15 fps or so ). I have a lot of footage to edit into a short 10 minute and the longer full 90 minute film but for now I selectively scanned the footage for interesting frames and created 107 medium resolution photographs which capture a little of the atmosphere and thought put into this.
The performances have received rave reviews over the past few weeks and over 2000 avatars have now seen the show…
- “Amazing. Not so much viewed as it is experienced” ~ Metaverse Messenger
- “All I can say is WOW. GREAT show” ~ Second Arts
- “Nothing short of spectacular. A complete immersion” ~ Looking Glass
- “Impressive, touching and thoughtful. Second Life at its best” ~ MixedRealities
- “Never seen anything like it.20A perfect amalgamation of creativity” ~ sl-newspaper
- “Cutting edge art and performance” ~ NMC Observer
Stills (on this page and on flickr link here) - Taken from Gary Hazlitt’s Machinima of CARP’s “The Wall in Second Life” - video available soon. Stills medium ‘video’ resolution.
Production Credits
The CARP Wall Team:
- Creative Director: Debbie Trilling (UK)
- Producer: Velazquez Bonetto (Germany)
- Wall Design: Elfod Nemeth (UK)
- Animated Puppets: Duggy Bing (US)
- Animations: Caravaggio Bonetto (Austria)
- Original Music: Junivers Stockholm (Sweden) & Josina Burgess (Holland)
- Stills Photography: Adec Alexandria (UK)
- Dancing & Joyfulness: Klute Copploa (France), Southern Riptide (US)
with valuable contributions from:
- Scio Kamanchi (US)
- Gypsy Paz (US)
- Lyddyn Tzara (US)
- Celeste Moonlight (US)
- DJ Jenns (UK)
- George W B ush (US)
Categories: Building, Communication, Creative Collaboration, Digital Art, Environments, Experimental, Machinima, Music, Performance, Second Life
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SL Melbourne - The Demolition Cranes and Bulldozers move in
August 21, 2008 2:08 pmSo I will be wearing my worksite hardhat next week and taking apart our ‘creation’ pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on ‘Furry’ ABC Island…
and a reminder of what it was like in its opening glory
Categories: Architecture, Australia, Building, Environment Design, Environments, Gary Hazlitt Builds, Humour, Inhabitants, Second Life, Virtual Tourism, Virtual Worlds
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Hiding and Seeking in Second Life, Cyborg Style
March 23, 2008 12:45 pmWhat to do on Easter Saturday afternoon? Why not create a quick “Cyborg questioning existance, looking for something and some meaning in her life” machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the ‘cyborg’ can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 ‘auto lip-sync’ take against one of my long time ago ex students (now a fully fledged pop diva) Imogen Heap’s wonderful track “Hide and Seek” (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi’s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.
I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved - also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved - spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built - evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).
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A medium rez, stereo MP4 52MB version can be downloaded here
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Anyways hope you like this quick ’sketch’ - the following info is mostly duped from the YouTube description.
A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song ‘Hide and Seek’ is by Imogen Heap from the album ‘Speak for Yourself’.
Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.
Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.
Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt
A JustVirtual Production
© Gary Hazlitt 2008
Categories: AI, Building, Community, Crazy Talk 5, Cyborg, Digital Art, Environment Design, Environments, Experimental, Gary Hazlitt Builds, Identity, Inhabitants, Lip Sync, Machinima, Music, Second Life, Travel, Windlight
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New World Expectations - Seventh Heaven ‘Windlight’ Machinima
December 26, 2007 12:18 pmI was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes
to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.
Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the ‘tracking/pan/crane/dolly’ type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours - I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few ‘bum’ notes!
A Second Life ‘Windlight’ Machinima, Filmed and Edited by GARY HAZLITT
Higher rez 95MB MP4 640/480 download available here.
Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES
All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)
Gary’s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday’s Fictions, Melbourne Laneways and others.
A Just Virtual Video Production © Gary Hazlitt/Hayes 2007
Categories: Architecture, Building, Digital Art, Environment Design, Environments, Gary Hazlitt Builds, Machinima, Music, Second Life, Spiritual, Travel, Windlight
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My Mini Machinima of My Build of a Slice of Melbourne
October 16, 2007 9:38 pmStill playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure - but I still have time to make delightful machinima
This one is of mine and a friends (Benjo Zabelin) build of a little ‘piece-of-a-place’ called Melbourne, Australia (still not sure where that is!).
Another Gary, a bio one ;-), managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life not possible in real life elements.
Here’s a SLURL too. and a load of links…
SL News - Australian city Melbourne Laneways comes alive in SL
Australia SL News Source SLOZ - Virtual Melbourne has arrived
Shhhhhhhh - melbourne laneways in second life. NOOOOOOOO
Second Life Insider - Melbourne Laneways comes to life at ABC Island
Victorian Government - Victoria - Would your Business benefit from a Second Life?
TheProjectFactory - Melbourne Laneways Come to Life for Multimedia Victoria
Boxxet Second Life - Melbourne Laneways comes to Life
Multimedia Victoria - Virtual Worlds (Melbourne Laneways Case Study)
GDay World - Melbourne Laneways in SL
Mal Burns Annex - Melbourne Laneways Comes to Life
Posted by Gary Hazlitt from inworld © 2007
Listening to unforgiven (RealPlayer Windows LiveWriter WordPress Plugin)
Categories: Architecture, Bio World, Building, Creative Collaboration, Environment Design, Events, Machinima, Second Life, Sent In-World, Sound Design, Virtual Tourism, Virtual Worlds
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My Very Own Island Paradise - old story
July 1, 2007 1:28 pmSecond Life Gary’s Sim Marni 10, originally uploaded by Gary Hayes.
I have been so busy since October last year that I have completely forgotten to mention the island I bought. I did the sums and it actually worked out way cheaper for me to buy and island and divide it into four with three other friends. So Marni was born. Marni is an aboriginal word meaning welcome.
I terraformed the island with a large central and shared mountain space with 80m waterfalls with rivers and smaller hills separating the four quadrants. It is a very tranquil area and the images here are some building designs I did over 6 months ago! I hope to get time to finish some of them and add some more architecture in the ‘Sci-Fi Persian’ style.
The other three folk on the island are a wonderful immersive sound sculpture artist, a designer with his own company and an SL entrepreneur. I am sure they won’t mind you looking around.
Please pop along and have a look around. I am unlikely to be there most of the time, but you never know. In any event you are very Marni (Welcome). Heres the SLURL
Posted by Gary Hazlitt from Inside Second Life
Categories: Architecture, Building, Environment Design, Environments, Music, Music Experiments, Neighbourhood, Residential, Second Life, Sent In-World, Travel, Virtual Tourism, Virtual Worlds
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An SL Visit to the Sistine Chapel
12:56 pmSistine Chapel in Second Life 02, originally uploaded by Gary Hayes.
I had a day to relax and travel the grid to look at a few things. Luckily this day saw the opening of the Sistine chapel on the grid. I took a range of pictures that are getting lots of hits on flickr. I spoke to the builder Stan Frangible who told me that the whole thing was done in a couple of weeks and that all the images are trawled from the web. The hardest thing he said was actually the floor tiles as hardly anyone photographed that and put them on the web. The curved alcoves (lunettes) at the top were also very hard to recreate, he said. Bret Rydell the owner of the island, said they were in respect of the space start to operate a terms and conditions entry system so the sanctity of the area is not ruined by griefer types. Here is a description from Wikipedia of this spiritual and decorative space.
“The Sistine Chapel (Italian: Cappella Sistina) is a chapel in the Apostolic Palace, the official residence of the Pope, in the Vatican City. Its fame rests on its architecture, which evokes Solomon’s Temple of the Old Testament, its decoration, frescoed throughout by the greatest Renaissance artists, including Michelangelo whose ceiling is legendary, and its purpose, as a site of papal religious and functionary activity, notably the conclave, at which a new Pope is selected.”
Categories: Architecture, Bio World, Building, Digital Art, Environment Design, Second Life, Virtual Tourism, Virtual Worlds
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Other End of the Tunnel
May 6, 2007 10:14 amWell it has been such a long time since I last posted that your probably wondering if I am still alive, well yes very much so. I have been caught up in building sims for companies and lots of other bigger picture things that my daily exploits are too dense to find time to blog about them! Still I will try to do a catch up and talk about some of the fun activities I have been doing. For the moment here is a video of the making of one of the sims I built The Pond.
Categories: Building, Environment Design, Environments, Scripting, Sound Design, Virtual Worlds
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