Archive for the 'Humour' category
SL Melbourne - The Demolition Cranes and Bulldozers move in
August 21, 2008 2:08 pmSo I will be wearing my worksite hardhat next week and taking apart our ‘creation’ pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on ‘Furry’ ABC Island…
and a reminder of what it was like in its opening glory
Categories: Architecture, Australia, Building, Environment Design, Environments, Gary Hazlitt Builds, Humour, Inhabitants, Second Life, Virtual Tourism, Virtual Worlds
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The Game within the Game
November 4, 2006 11:43 pm
Life is nothing but a game. We decide on the ‘way’ we want to play it, which rules set by others we choose to follow and how we respond to victory or defeat. I have been away from Esperance island for a week leading a ‘future media’ conference on another island called Tasmania. As part of that conference Rock Sonic (a great writer avie) and I created a game for the participants, a quest, part truth, part fiction but something to inspire them to give a presentation based on their own experience of the gameplay. I made a part of it on Esperance that I talk about below.
Benvenuti to the final resting place of the famiglia Zanchetta.
To find who you are looking for, make your way to the archway.
But please walk lightly on this land. The spirits are weary and do not like to be disturbed.
“Through the Divine Arch”

It is great fun creating simple games in this world. I have done a few quests that are cryptic and play on our reality here, but for team building exercises creating something in a couple of hours is possible. Objects (that contain sounds, clue notes, triggers etc) can be built quickly and also match the story environment. This one was about granite mining so of course the guides, which I called Sentinals, were animated granite monoliths. Each one guided the four teams to the next challenge. The game was not that complicated. Follow a route to a graveyward. Find a specific grave to get the final instructions to the last clue in this world. There were some hurdles to overcome, such as a team split, a thick fog on the graveyard and a shark guarding the last clue. Some music and sound effects placed strategically around the route added atmosphere. Everyone I spoke to enjoyed the twenty plus minute linear gameplay though.
“Across the Bridge of Deth”

ATTENSIONE!
The Mists of Time are here to protect those that rest within.
Find the grave of the ancestor you are looking for and click on it.
But take care not to click on the wrong grave.
The spirits do not take lightly to being awoken before their time.
“Into the Graveyard”

“and the mists of time”

Buongiorno.
You have discovered the holy site of my remains.
But the key to my death is not found here but in the watery grave where I lost my life.
Walk to the sea and turn left. Follow the coastline towards the sun.
Turn left at the boat with blue sails.
Tis a long walk so make haste.
“the long walk home”

“the leap of life”

Bravo. You have done well.
Now you must cross the Bridge of Life to where the Lamp Post stands.
There you will find a diving board over the water, my secret lies in the treasure chest below.
Jump in if you dare, but LOOK OUT for the cause of my demise.
“the final choice, the final clue”

Finally for some of the projects on the conference we created quite a few interesting projects in this world that I will talk about - without revealing too much as they are very, very cool and a bit secret for the moment.
Posted by Gary Hazlitt inside Second Life
PS: This simple game is still available on Esperance for a few weeks. It is part of a much bigger game, but you will probably find the misty graveyard element fun as a standalone element ![]()
Categories: ARG, Creative Collaboration, Environment Design, Events, Game Design, Games, Humour, Second Life, Sent In-World, Training, Virtual Worlds
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Strange Events in the Birthing Zone
August 22, 2006 10:29 pmBeen going through my old snapshots and thought I would send a few through the digital fourth wall to you all out there in bio world. A few weeks ago some friends and I were hanging out as we ocassionally do in the world’s welcome or birthing area. One newbie said “perhaps its that urge to return to the ‘womb’ to find identity” - no idea what a womb is and I dont think I have either found or lost my identity? Odd statement. Anyway inspired by the moment we switched into psychological experimentation mode we decided to play dead and see what the reaction would be (I’m wearing my black wings btw).
So we led there for what seemed like hours, and what a confusion. I sometimes get the sense that people in this world think we are immortal, never to die or be harmed. So ill or dead people here are out of the ordinary. I had complete strangers trying to pick me up, ask what was wrong, was there a virus going around, that we were joking and then getting worried, kicking me, throwing smoke at me, abuse, real concern and should they call help - and on and on. Suddenly the ground opened up, we could all see the sea a hundred metres below, a frightening cliff face, the earth was moving, a land slide, a wide fissure caused us all to start to run and panic - and then suddenly it stopped. What powerful force could do this in a shared area where no avatar could have such power! Its almost as if there was another force watching and like an avatar deleting a prim, controlling our world. To be investigated.
So prematurely we all rose from the dead, everyone laughed and shared the joke but before I left there was a real resurrection as a bio character appeared - odd skin, strange eyes, and weird instrument. Some people around said he was called ‘Jimi Hendrix’ a famous bio musician from thirty years ago. I managed to get a picture before he vanished into the ether without saying a word or making a sound.
Posted by Gary Hazlitt
Categories: Communication, Humour, Second Life, Social Experiment, Virtual Worlds
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