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	<title>JUST VIRTUAL &#187; Gary Hazlitt Builds</title>
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	<description>Stories and voices from virtual worlds</description>
	<lastBuildDate>Wed, 13 Jul 2011 01:09:24 +0000</lastBuildDate>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
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		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Adobe]]></category>
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		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Machinima &#8216;Speeding Cars&#8217; Imogen Heap</title>
		<link>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/</link>
		<comments>http://www.justvirtual.com/2009/01/27/machinima-speeding-cars-imogen-heap/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:37:21 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
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		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=451</guid>
		<description><![CDATA[A Second Life Machinima by Gary Hayes Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist) Medium rez 48MB MP4 download here Special thanks to Song: IMOGEN HEAP Animations: Sinewave &#38; Abramination Dance consultant: Richard James-Allen Physical.tv Nevada timelapse footage by Gary Hayes &#38; Nadia Warner Machinimatography, editing, avatanimation &#38; concept by [...]]]></description>
			<content:encoded><![CDATA[<p>A Second Life Machinima by Gary Hayes</p>
<p>Song &#8216;Speeding Cars&#8217; by IMOGEN HEAP (used with permission of the artist)</p>
<p>Medium rez 48MB MP4 download <a href="http://www.justvirtual.com/SpeedingCars.mp4" target="_blank">here</a></p>
<p>Special thanks to</p>
<ul>
<li>Song: IMOGEN HEAP</li>
<li>Animations: Sinewave &amp; Abramination</li>
<li>Dance consultant: Richard James-Allen Physical.tv</li>
<li>Nevada timelapse footage by Gary Hayes &amp; Nadia Warner</li>
</ul>
<p>Machinimatography, editing, avatanimation &amp; concept by<br />
Gary Hayes</p>
<p>LYRICS by Imogen Heap</p>
<blockquote><p>Here&#8217;s the day you hoped would never come<br />
Don&#8217;t feed me violins<br />
just run with me through rows of speeding cars.<br />
The papercuts the cheating lovers<br />
The coffee&#8217;s never strong enough<br />
i know you think it&#8217;s more than just bad luck</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>Sleeping pills know sleeping dogs lie<br />
never far enough away<br />
Glistening in the cold sweat of guilt<br />
I&#8217;ve watched you slowly winding down for years<br />
You can&#8217;t keep on like this&#8230;<br />
now&#8217;s a bad a time as any</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..</p>
<p>it&#8217;s ok by me..it was a long time ago</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t lose your head<br />
cause none of us were angels<br />
and you know I love you yeah</p>
<p>There there baby<br />
it&#8217;s just text book stuff<br />
it&#8217;s in the ABC of growing up<br />
Now now darling<br />
oh don&#8217;t kill yourself<br />
cause none of us were angels<br />
and you know I love you yeah</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Machinima &#8211; THE GREAT DANCE, Myth of Nataraja (and Macbeth)</title>
		<link>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/</link>
		<comments>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 13:33:14 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=382</guid>
		<description><![CDATA[Off the back of a range of research in this area this year and from seminars at SPAA and Museum of Sydney in 2007 (The Mixed Reality Perfect Storm &#8211; slides below) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with [...]]]></description>
			<content:encoded><![CDATA[<p>Off the back of a range of <a href="http://www.personalizemedia.com/the-dawn-of-mixed-reality-and-its-participatory-audience/" target="_blank">research in this area this year</a> and from seminars at SPAA and Museum of Sydney in 2007 (<a href="http://www.personalizemedia.com/the-mixed-reality-perfect-storm/" target="_blank">The Mixed Reality Perfect Storm &#8211; slides below</a>) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with dance and music students from the BRIT School &#8211; live music and dance synchronised against virtual projected avatars) I have been busy preparing some Second Life mixed reality (real dance and avatar dances combined) clips and during various pieces of production research.</p>
<p>I put together this little mash-up of cool sims, avatars and very nice animations. I may use these concepts in collaborations with dancers coming up too.</p>
<div id="__ss_227538" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="TV vs Metaverse - The Mixed Reality Perfect Storm" href="http://www.slideshare.net/hayesg31/the-mixed-reality-perfect-storm?type=powerpoint">TV vs Metaverse &#8211; The Mixed Reality Perfect Storm</a><object width="425" height="355" data="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">Microsoft Word documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hayesg31">Gary Hayes</a>.</div>
</div>
<blockquote><p><em>&#8220;Nataraja is both the destroyer and the creator of the universe. He dances away the destruction  of a world of illusion followed by the creation of a world of enlightenment.&#8221;</em></p></blockquote>
<p><span>I recommend you also go to the YouTube site and see the high def version &#8211; it is worth it!</span></p>
<p><span>Second Life &#8211; THE GREAT DANCE </span><span>&#8220;Myth of Creation through Avatar Dance&#8221;</span> A FILM BY GARY HAZLITT (all choreography and avatars played by Gary Hazlitt)</p>
<p>Machinimatography, Music &amp; Editing © GARY HAYES 2008.</p>
<p>If you want even better quality and hear the &#8216;cool&#8217; music in stereo then download (medium rez) 64MB MP4 from <a href="http://www.personalizemedia.com/sl_greatdance.mp4" target="_blank">here</a></p>
<p><object width="480" height="295" data="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>SPECIAL THANKS TO:</p>
<ul>
<li>Bettina Tizzy&#8217;s NPRIL npirl.blogspot.com &amp; Alpha Auer for locations inspiration</li>
<li>Animations (some): Sine Wave &amp; Abramination</li>
<li>Avatars (some): Grendel&#8217;s Children, June Dion</li>
<li>Music: Spectrasonic&#8217;s Omnisphere &amp; Logic. Specially composed GARY HAYES</li>
</ul>
<p><em><strong>UPDATE: This video also <a href="http://www.movementonscreen.org.uk/m09programme/?short=78257&amp;id=77813" target="_blank">premiered</a> at Moves09, one of the leading Dance/Film festivals in UK in April and featured for 3 months in the <a href="http://secondlife.com/showcase/machinima/" target="_blank">Second Life, Linden Lab Machinima</a> Showcase site.<br />
</strong></em></p>
<p><strong>OH AND MACBETH</strong></p>
<p>Also threw together this nice video of a sim creation I was involved with very early on but was since developed by the folk in the credits after the video.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><span>A &#8216;Space Navigator&#8217; Machinima and Music by Gary Hayes. Filmed and edited by Gary Hayes.</span></p>
<blockquote><p>(Note: This film does not demonstrate the many interactive elements, social intentions or literary integration. Please visit the island to see those first &#8216;virtual&#8217; hand.)</p></blockquote>
<p>A medium resolution (98MB MP4) download is available <a href="http://www.justvirtual.com/SL_MACBETH.mp4" target="_blank">here</a>.<a title="http://www.justvirtual.com/SL_MACBETH.mp4" dir="ltr" rel="nofollow" href="../SL_MACBETH.mp4" target="_blank"></a></p>
<p>Macbeth in Second Life Credits. Guide &amp; credits <a href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank">here</a><a title="http://virtualmacbeth.wikispaces.com/island+guide" dir="ltr" rel="nofollow" href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank"><br />
</a></p>
<p>SLURL &#8211; <a dir="ltr" rel="nofollow" href="http://slurl.com/secondlife/Macbeth/44/54/54" target="_blank">http://slurl.com/secondlife/Macbeth/44/54/54</a></p>
<p>A collaboration by Angela Thomas, Kate Richards and Kerreen Ely-Harper, from an original idea by Kerreen Ely-Harper.</p>
<ul>
<li>Producer: Kate RIchards (Nini Dubrovna)</li>
<li>Director: Kereen Ely-Harper (Dorothy Porta)</li>
<li>Virtual World Content Designer: Angela Thomas (Anya Ixchel)</li>
<li>SL Design Consultant: Adam Nash (Adam Ramona)</li>
</ul>
<p>This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.</p>
<p>Initial stages of this project were mentored and developed through the Laboratory for Advanced Media Production (LAMP) at Australian Film TV and Radio School (AFTRS).</p>
<p>This project has been funded and built by the New Media Consortium</p>
<p><strong>NMC Team:</strong><br />
Larry Johnson (Larry Pixel)<br />
Alan Levine (CDB Barkley)<br />
Rachel Smith (Ninmah Ash)<br />
NMC Second Life Building Team:<br />
Chris Holden (CJ Carnot)<br />
Beth Satchjen (Stella Costello)</p>
<p><strong>Voiceover Actors:</strong><br />
Maggie Blinco<br />
Boris Brkic<br />
Christopher Morris<br />
Ophelia Of The Spirits<br />
Alice Parkinson<br />
Evelyn Parsonage<br />
Recorded at Megaphone Studios<br />
Engineer: Shane Fahey</p>
<p><strong>Additional thanks to:</strong><br />
Larry Johnson<br />
Therese Fingelton<br />
Gary Hayes<br />
Jeff Wegener<br />
Ian Waddely<br />
Nick Noakes</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Hiding and Seeking in Second Life, Cyborg Style</title>
		<link>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:45:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crazy Talk 5]]></category>
		<category><![CDATA[Cyborg]]></category>
		<category><![CDATA[Digital Art]]></category>
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		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
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		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Lip Sync]]></category>
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		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Easter Saturday]]></category>
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		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Speak for Yourself]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/hiding-and-seeking-cyborg-style-in-second-life/</guid>
		<description><![CDATA[What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 &#8216;auto lip-sync&#8217; take against one of my long time ago <a href="http://www.brit.croydon.sch.uk/music/Albums/94/94.htm" target="_blank">ex students</a> (now a fully fledged pop diva) <a href="http://www.imogenheap.co.uk/" target="_blank">Imogen Heap&#8217;s </a>wonderful track &#8220;Hide and Seek&#8221; (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi&#8217;s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.</p>
<p>I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved &#8211; also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved &#8211; spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built &#8211; evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
A medium rez, stereo MP4 52MB version can be downloaded <a href="http://www.muvedesign.com/SL_HIDEandSEEK.mp4" target="_blank">here</a><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Anyways hope you like this quick &#8216;sketch&#8217; &#8211; the following info is mostly duped from the YouTube description.</p>
<p>A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song &#8216;Hide and Seek&#8217; is by Imogen Heap from the album &#8216;Speak for Yourself&#8217;.</p>
<p>Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.</p>
<p>Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.</p>
<p>Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt</p>
<p>A JustVirtual Production<br />
© Gary Hazlitt 2008</p>
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		<title>Love Makes the Worlds Go Round &#8211; The Soul of Icarus Video</title>
		<link>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/</link>
		<comments>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:47:01 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
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		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Cubrisound]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[guillaume appollinaire]]></category>
		<category><![CDATA[Icarus]]></category>
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		<category><![CDATA[leonardo da vinci]]></category>
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		<category><![CDATA[NBC]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[relationships]]></category>
		<category><![CDATA[SilkCharm]]></category>
		<category><![CDATA[Soul]]></category>
		<category><![CDATA[world quest]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=342</guid>
		<description><![CDATA[A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, SilkCharm for her patience and WoW&#8217;ness. There are some nice [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Soul-Of-Icarus-06 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2782773707/"><img src="http://farm4.static.flickr.com/3152/2782773707_43d1a81eaf.jpg" alt="Soul-Of-Icarus-06" width="500" height="280" /></a></p>
<p><span>A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, <a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a> for her patience and WoW&#8217;ness. There are some nice Flickr film <a href="http://www.flickr.com/photos/garyhayes/sets/72157606863390712/" target="_blank">stills here too</a>! and I am really spoiling you now a s</span>election of video sites with the film on here &#8211; <a href="http://www.youtube.com/watch?v=cA2J2Ctzjzs">YouTube</a>, <a href="http://www.metacafe.com/watch/1648353//">Metacafe</a>, <a href="http://video.google.com/videoplay?docid=9157372397773378221">Google</a> and <a href="http://www.blip.tv/file/1190811">Blip.tv</a></p>
<blockquote><p><span>&#8220;Come to the edge. We can&#8217;t. We&#8217;re afraid. Come to the edge. We can&#8217;t. We will fall! Come to the edge. And they came. And he pushed them. And they flew&#8221;. &#8211; Guillaume Appollinaire </span></p></blockquote>
<p><object width="425" height="350" data="http://www.youtube.com/v/cA2J2Ctzjzs" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/cA2J2Ctzjzs" /></object><br />
<span>Credits:</span></p>
<ul>
<li><span>Filmed in World of Warcraft and Second Life sims: </span></li>
<li><span>CityScape from NBC and Marni created by Gary Hazlitt. </span></li>
<li><span>Medium rez download (85MB MP4) available <a href="http://www.justvirtual.com/Icarus_Love_Worlds_Round.mp4" target="_blank">here</a>.</span></li>
<li><span>Machinimatography and editing by Gary Hazlitt © JustVirtual 2008</span></li>
</ul>
<blockquote><p><span>&#8220;And once you have tasted flight, you will walk the earth with your eyes turned skyward, for there you have been and there you long to return&#8230;&#8221; &#8211; Leonardo Da Vinci </span></p></blockquote>
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		<item>
		<title>SL Melbourne &#8211; The Demolition Cranes and Bulldozers move in</title>
		<link>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/</link>
		<comments>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 04:08:18 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
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		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
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		<category><![CDATA[Humour]]></category>
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		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[bulldozers]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[fresh start]]></category>
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		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[reminder]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=340</guid>
		<description><![CDATA[So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230; and a reminder of what it was like in its opening glory]]></description>
			<content:encoded><![CDATA[<p>So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230;</p>
<p><a title="Melbourne Demolition 10 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781319506/"><img src="http://farm4.static.flickr.com/3278/2781319506_1e1b544afb.jpg" alt="Melbourne Demolition 10" width="500" height="326" /></a></p>
<p><a title="Melbourne Demolition 09 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2780461985/"><img src="http://farm4.static.flickr.com/3194/2780461985_70c8026722.jpg" alt="Melbourne Demolition 09" width="500" height="333" /></a></p>
<p><a title="Melbourne Demolition 08 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781318904/"><img src="http://farm4.static.flickr.com/3283/2781318904_83effcba34.jpg" alt="Melbourne Demolition 08" width="500" height="378" /></a></p>
<p>and a reminder of what it was like in its opening glory <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/D7iv-lnhmTM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/D7iv-lnhmTM"></embed></object></p>
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		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
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		<category><![CDATA[Music]]></category>
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		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
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		<category><![CDATA[marni]]></category>
		<category><![CDATA[melbourne]]></category>
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		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
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