Archive for the 'Events' category

Another Sensational Machinima in The Wall

August 31, 2008 7:28 pm

I spent three early mornings last week capturing three times, in its entirety (a full 43 minutes) CARPs inventive and emotionally driven version of Pink Floyd’s 1980’s album, The Wall. It was a truly international group that spent many hours developing and performing a Virtual Show to music that reaches a new audience every few years. Thanks to NMC as usual for hosting this and other cutting edge Second Life events!I will be editing down the full show in the next few days, in sequence as performed, but this upload is my personal expression of what I experienced.

A well known track from the album was wisely left off by Director Debbie Trilling due to it’s popularity but while I was putting together this ‘mash-up’ compilation I tried a recording of the reunion performance of the Comfortably Numb at Live 8 a few years ago and was entranced by the synergy of visual and song. Hope you do too. Credits after the embed of my film below.

Medium quality (90MB MP4) download available here. Worth playing full screen with the volume up and the lights down :)

SECOND LIFE - THE WALL V-2 FILM

A special long form promo edit of the Live Virtual Show…Machinimatography & Editing: GARY HAZLITT

SECOND LIFE - THE WALL V-2
Creative Director: DEBBIE TRILLING Producer: VELAZQUEZ BONETTO

Special thanks for valuable contributions from: Haven Colville, Scio Kamanchi, Gypsy Paz, Lyddyn Tzara, Celeste Moonlight, DJ Jenns, windyy Lane, NMC Campus and George W Bush and, of course, Pink Floyd’s incredible album ‘The Wall’

Song selected for this compilation by Gary Hazlitt, The ‘Live 8′ Version COMFORTABLY NUMB (please note: not featured in the live show)

Creative Director: DEBBIE TRILLING
Producer: VELAZQUEZ BONETTO
Wall Design and Build: ELFOD NEMETH
Animated Puppets: DUGGY BING
Animations: CARAVAGGIO BONETTO
Original Music: JUNIVERS STOCKHOLM & JOSINA BURGESS
Stills Photography: ADEC ALEXANDRIA
Dancing & Joyfulness: KLUTE CUPPLOA & SOUTHERN RIPTID

Filmed & Edited: GARY HAZLITT © JustVirtual.com 2008

SECOND LIFE - THE WALL V-2 FILM “Mother Should I  Trust the Government” Full 43 Minute Version Available Soon

DC Spensley’s SkyDancer’s “Second Spring” into Life

January 8, 2008 11:28 am

As official documenter/machinimatographer for the SkyDancers I was lucky to have been at the dress rehearsal and premier of this groundbreaking new show by DanCoyote’s troupe and created this trailer to help get those virtual bums on seats.

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You can download a 15MB medium rez MP4 here. It was fantastic to experience this next generation performance and witness a new layer, a narrative across the three musical movements in addition to what has been visually more abstract in the past. Other exciting elements included the movement by the dancers around the volumous space triggering elements of the soundscape and the long prim cascades they are wearing integrating seamlessly with the more static set elements. A show well worth going to (if you can get tickets) and yes, I know, my little trailer and previous well received captures of the shows only gets half way there in terms of capturing the essence (see bottom of post)…but you who are not in this world are watching/reading this ;-)

75 still photos on flickr here. Here is the official blurb

New Media Consortium (NMC) proudly presents:
DanCoyote’s ZeroG SkyDancers Third Production:
“Second Spring”.

Second Spring is a completely LIVE story performance. SkyDancers perform in-flight choreography without the benefit of animations or gestures of any kind following cues given in REAL TIME on a private IM channel. DanCoyote “calls” the show to keep time with the score written and performed by ZeroOne Paz.

DanCoyote and Technical Director ZenMondo Wormser have pulled out all the stops this time and created the most dynamic stage set ever. Set pieces will evolve, vanish and change position as the story plays out.

Production Designer Queue Marlowe has created an incredible array of SkyDancer costumes called “cascades” that are change many times over the hour long show.

Set pieces have been created by venerable Second Life artists Jopsy Pendragon and Nand Nerd. Expect the unexpected!

To be our guest at this performance please send a message to DanCoyote Antonelli. DanCoyote will invite you to join the tickets group. Seating is very limited so only members of the tickets group will be admitted to the performance space.

Please contribute generously to the donation kiosk. A production of this quality and depth takes many hundreds of hours to prepare as well as tens of thousands of Linden dollars to produce. Suggested donation is $3000 Lindens with a sliding scale from $1000 up.

Cheers!

DanCoyote Antonelli, Producer Director, ZeroG SkyDancers

=========Press Release=========
For Immediate Release

New Media Consortium Presents
ZeroG SkyDancers III - Virtual Flight Choreography

Pioneering Performing Arts Soar in the Metaverse - Again - Under the Direction of DanCoyote Antonelli

January 1, 2008, (Second Life) - Avatar DanCoyote Antonelli is accustomed to breaking new ground. Even in virtual worlds he is considered avant guarde. The real man controlling that avatar, DC Spensley, has been wowing virtual audiences since 2006 with art installations that would not be possible in real life, but perhaps the most coveted ticket in all of Second Life is one to a performance by his ZeroG SkyDancers. On January 6, 2008, the premiere of the highly anticipated, third, completely redesigned production of ZeroG SkyDancers will debut.

Second Life’s history making, critically acclaimed world performance group, the ZeroG SkyDancers is a new form of ensemble performance that uses the airspace of this virtual world, resulting in a cross between water ballet and aerial acrobatics, in ways that would not be possible in the physical world. Wearing spectacular, flowing costumes called cascades - that are many times larger than their avatars - the SkyDancers move through space, and become part of the stage themselves. Altering and evolving, their flight triggers audio samples, which provide a unique layer to the original musical score commissioned for the production.††

The production, sponsored by the New Media Consortium (NMC), will introduce an all-new reactive-interactive stage set that is repeatedly and dramatically transformed over the hour long performance. The ZeroG SkyDancers III will formally debut at 9PM Pacific Standard Time, Sunday, January 6, 2008 in the virtual world of Second Life. Seating is limited, but the show will run every week during the first 90 days of 2008, to accommodate the most guests possible. Tickets will cost $10 US ($3000 Lindens) a piece. For ticket information, please contact Spensley directly at dc@spensley.com.

Those with tickets will need to complete a 5 minute registration process with Second Life, http://www.secondlife.com , in order to access the ZeroG SkyDancers III performance.† A basic account is absolutely free, includes unlimited access to Second Life’s tools, events and communities.†Spensley recommends that audience members spend a minimum of 15 minutes learning the basic skills of the Second Life world prior to attending the performance. “Familiarizing yourself with basic navigation of Second Life will add even more enjoyment to the show,” said Spensley.

Gary Hazlitt’s video’s of two previous ZeroG SkyDancers II performances are available at YouTube and have received nearly 15 thousand views. “It’s difficult to convey the dramatic and immersive effects of the Second Life virtual world in a 2-D web environment, however the videos do convey the overall concept of the performance,” said Spensley.

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My Mini Machinima of My Build of a Slice of Melbourne

October 16, 2007 9:38 pm

Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure - but I still have time to make delightful machinima ;-) This one is of mine and a friends (Benjo Zabelin) build of a little ‘piece-of-a-place’ called Melbourne, Australia (still not sure where that is!).
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Another Gary, a bio one ;-), managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life not possible in real life elements.

ABC Second Life Melbourne Laneways Soft Launch 12

Here’s a SLURL too. and a load of links…

SL News - Australian city Melbourne Laneways comes alive in SL

Australia SL News Source SLOZ - Virtual Melbourne has arrived

Shhhhhhhh - melbourne laneways in second life. NOOOOOOOO

Second Life Insider - Melbourne Laneways comes to life at ABC Island

Victorian Government - Victoria - Would your Business benefit from a Second Life?

TheProjectFactory - Melbourne Laneways Come to Life for Multimedia Victoria

Boxxet Second Life - Melbourne Laneways comes to Life

Multimedia Victoria - Virtual Worlds (Melbourne Laneways Case Study)

GDay World - Melbourne Laneways in SL

Mal Burns Annex - Melbourne Laneways Comes to Life

Avatars in Melbourne ABC Laneways 05

Posted by Gary Hazlitt from inworld © 2007

“Man’s inhumanity to man…

9:02 pm

…makes countless thousands mourn! Robert Burns

I created a temporary Burmese themed altar, a place to mourn and share in my build of Thursday’s Fictions, for my friend RichardJamesJiva Allen to give a moving recital to around thirty five avatars in memory of those murdered in Burma. Here is a short machinima I also made of the ninety minute event. More below:

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A Prayer for the Burmese Dead - To honour the souls of Buddhist monks and others who have perished in Burma in these last days, Dr Richard James Allen (Second Life: RichardJamesJiva Allen) read from The Tibetan Book of the Dead in the build of Thursday’s Fictions in Second Life on Friday October 5, 2007.

The Bardo Thodol, or The Tibetan Book of the Death, is a text traditionally read to the dying and the dead as a guide in their passage through the ‘bardo’ or intermediate state before they are reborn. Thursday’s Fictions in Second Life, an immersive space explores ideas about reincarnation and karma, will offer a place for people from all of the world to meet virtually and pray. SLURL here.

Posted by Gary Hazlitt from inside Second Life © 2007

The Virtual Wedding, The Plan, The Charity and The SLUV

August 6, 2007 2:17 am
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As a belated follow on from the previous article you may recall Polly and Steve about to get married. Well a couple of weeks ago I had the privilege of committing the event to video and subsequently editing it and adding some of my music. The YouTube embed I think captures the key moments of the three hour event as two people give their vows of love and commitment in front of friends and family. I copy below some textual elements from the video (which deliberately scrolls past or is on screen for too short a time - you are encouraged to hit pause on the first three busy text screens). This opening statement is from Annie Barnard who ran the proceedings

Greetings to all of you that have gathered here today to acknowledge and celebrate the love and joining of the hearts of Scubasteve and Pollyanneke. They have invited all of you, friends and family, to witness their declaration of love and commitment. They have asked me to pass you a message today … They would like you to know that their friends are a big part of second life. They know that you are all here for them and helped keeping them together in the hard times. Second Life is never easy for relationships but with good friends like you they know they will make it. I am sure that you, dear family and friends know far better than I do just how strong their love for one other is.

Often people feel that when they meet it is by chance. However, I do not feel this way and for Scubasteve and Pollyanneke meeting was not by chance. They met each other in a pond building area in April 2007. together they like to laugh, explore second life, find places to ride their horses and making a nice home at Vero Beach. Alone Scuba likes to come up with surprises for Polly and Polly like to find cozy spots for them to come back together to visit. Polly likes to call scuba ghost and subca like to call Polly Muse. Their persistence and determination to not be over come the forces from within and outside SL that would otherwise stop them from seeing each other had made the relationship resilient and magical in every sense of the word. One day they will even find the answer to the ultimate question in every avies mind can sluv conquer lag? Only time will tell.

This text is the actual statements and vows during the actual ceremony, again captured in the video, but may be too fast for some to read as it crawls across the screen in the romantic middle section.

Steve: Pol.. from the moment we met my sluv for u has grown and grown and together we have overcome so many hurdles together and now that we have a beautiful son together, my life is truly fulfilled, u are and always will be my sl babe we are synergy and u are truly wat sluv is all about. Everytime i see u it takes my breath away and leaving u each day is so so hard ur my angel, my ladyhawke and i’ll be ur Navarre together forever… eternally aprt. I so sluv u Pol

Polly: Oh Scuba i so sluv and adore you. You are so patient and kind especially when i am trying to build :-) You make me laugh all the time… more than anyone I have ever met sl or rl. I adore every single second i have with u and i want to be with u forever. I so so sluv u

Annie: Scubastive and Pollyanneke, as you slip on your rings, notice that they are a never-ending circle, as your love is for each other. The rings have no beginning and no end. They come together as a symbol of your love for each other. Polly, please repeat after me…

Polly: I, Polly. take you Scuba, to be my husband. I promise to love and support you, to honour and respect you, to make you laugh, and to explore with you not only the beauty of this world around us but the beauty that lies within your heart as well

Steve: I, Scuba, take you, Polly, to be my wife. I promise to love you and support you, to honor and respect you, to make you laugh, and to explore with you not only the beauty of this world around us, but also the beauty that lies within your heart as well.

and the final decree from Annie telling the SL world that these two are now a couple…

Annie: Scubasteve and Pollyanneke, you have declared your love and commitment in front of your friends and family today. If you agree with this union of your hearts please respond by saying I do.

Polly: I do

Steve: i do babe

Polly: :-)

Annie: Scubastive and Pollyanneke, as you have declared your love and promises today, and by the powers vested in me, I pronounce you husband and wife. Fill each day with love, laughter and light. Dear friends and family, I am honored and pleased to introduce for the first time as Husband and Wife, Scubastive and Pollyanneke.

It was a great celebratory event for all concerned and since then Steve and Polly have been contacting me with more information on their plans to use Second Life as a force for change in many worlds. The text below is from both of them detailing how one area, namely SL couples adopting Real Life children will work and some scripting help they will need. Good luck to them and this initiative.

As a couple in SL, Pollyanneke Pera and Scubasteve Canning decided to have an SL baby.
what we deicided to do though was to make a real life difference in the third world
by sponsoring a child through World Vision. In this was, we share the joy of having
a virtual baby together, but also are making a real life difference to a boy in India.

We want to share that experience with other couples in SL who are thinking about having
a SL baby together. That way, thousands of needy children will benefit as a direct
result of couples in SL. Here’s what we are proposing; Couples in SL who want to have a baby (and there are thousands of them) currently can do so through a couple of options….

  1. they can get a scripted object that comes with an hud to interact with the mother the object will whisper phrases such as need changing or feeding etc.
  2. they can ‘adopt’ a child which is an adult who role plays as a child for a couple which a monthly fee is paid to the ‘adopted child’.

The concept of an SL child is a means for a couple to share their ’sluv’ for each other
on a higher level. However, our thoughts are that this could be better served by
making a difference in the real world. Hence we felt that a donation to a children’s charity
would go that step further in making a difference. In that same vain we wanted to give
something back to the couple in return for their donation. The best way is a symbolic
gesture such as a scripted object not unlike the scripted SL babies that currently exist.

Specifically, it would work like this.

  1. Couple goes to a SL ‘maternity hospital’ and chooses a baby. the amount would be the equivalant of $40 US. when the couple touches the object to pay, the money is transferred to the charity via a URL link. The charity can then convert the Lindons into US currency or if possible the money is automatically converted via a Lindon exchange and the US dollars deposited directly to the charity. The URL for the donation is http://www.christianchildrensfund.org/donate/donate.aspx more specifically, we have chosen the Child Alert Emergency Fund from Christian Childrens Fund.
  2. When the donation is made, the couple recieve a scripted baby object as a symbol of their genoristy and sluv.
  3. The couple can choose to go back to the ‘hospital’ in a few months for a ‘check up’ this would give the couple more options for their child such as being a bit older, the ability to walk etc. this would require another donation to the charity to occur.

Therefore, we need some scripting help with this project. firstly to provide a scripted baby object, then the URL link to convert the payment into US dollars which would automatically go direct to the Christian Childrens fund. Finally to provide additional scripts for the growth and walking etc.

This is the organisation that we would like the money to go to.

  • Christian Childrens Fund. More about this charity at http://www.christianchildrensfund.org/content.aspx?id=104 The specific fund within the organisation would be;
  • Child Alert Emergency Fund. Wars and natural disasters create emergency situations that put already vulnerable children in grave danger. The ChildAlert Emergency Fund helps CCF act quickly to provide for the immediate needs and long-term recovery of children in emergency situations, whether natural or manmade. Recently, our Child Alert Emergency Fund has provided resources to help thousands of children affected by the Asian tsunami, the India earthquake, Sudanese refugees living in Chad, and other emergencies in Sierra Leone, Liberia, and Afghanistan.

This is purely non-profit but a way in which thousand of children can be saved through scripting in SL. IM Pollyanneke Pera or Scubasteve Canning if u can help us to help thousands of needy children.

Posted by Gary Hazlitt inside Second Life © 2007

Dancing with Angels - ZeroG SkyDancers One Year Birthday Video

July 3, 2007 2:19 am
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I was lucky to be contacted by my friend DanCoyote Antonelli to go along to the last two performances of his invigorated ZeroG SkyDancers as part of Second Life’s 4th birthday celebrations. After my popular one take video film and article “The Organic Beauty of Hyperformalism” from last year I had a much deeper understanding of the group’s vision and this time, 6 months later, captured what I believe to be film that ‘really’ gets under the surface of these wonderous experiences - but thats just my opinion. I edited the film out of order from the original performance to hopefully enhance the structure of the piece, to make it build and grow and look forward to DanCoyote’s take on it. It is very hard to put these immersive surround experiences into a 2D linear environment - but I am getting better and about two and a half minutes in things start to happen!

ZeroG SkyDancers 03

The ZeroG dancing troupe are now a year old and it showed with much greater synchronicity between the the music, the voluptuous large scale hyperformalist moving art and the flying dancers - the flyers particularly demonstrated amazing feats of acrobatics and sublime balletic motion than in previous performances. Anyway the video goes some way to capturing the “oh you really had to be there” statements, while I was filming this and travelling along through the air with the dancers at high resolution, it really felt like I had a privileged glimpse throught the matrix to the next level, I was ‘dancing with angels’.

ZeroG SkyDancers 01

Credits approved by DanCoyote from the video.

ZeroG SkyDancers Spring 2007 Production June 29th 2007 at Ars Simulacra, NMC Art Showcase in honor of the Second Life Fourth Birthday Celebration and the ZeroG SkyDancers 1st year anniversary.

Created by DC Spensley

Produced and Directed by DanCoyote Antonelli

Machinamatography and Editing by Gary Hazlitt

Original Score ZeroOne Paz

ZeroG SkyDancers 04

SkyDancers:

Assistant Director Anhinga Chaika

Assistant Producer Callypian Christianson, Deborah Stranglove

Prima Tatiana Kurri, Angelique Menoptra, Lina Lageos, Kensai Uriza

House Manager Onyx Bijoux

Technical Director ZenMondo Wormser

Costume Designer Sabine Stonebender

ZeroG SkyDancers 02

Posted by Gary Hazlitt from inside Second Life

A Three Horse Race - The Big Brother Climax

December 29, 2006 11:27 pm

BB SL 09

We are down to the last three contestants in the Big Brother event that has been running in this world since December 1st. For those who don’t know there is apparently a popular show in bio world where people are locked together for weeks on end in a house and then one at a time voted out, until there is one winner. I have been visiting Kingdom of Media Island every two days or so over the last four weeks to track who and what is going on. The running of the event has left a lot to be desired, especially as regards promoting it effectively in this world, but with a prize of an Island (paid up for a year) most contestants were happy to overlook the rather weak production management. Going back in these last few days (Thursday is the final evictions) it feels quite sad and empty - all those early housemates are now gone, and there is a sense that the friendships that have developed may dissipate once those thrown together are far and asunder. Luckily my two favourites Golda and Lillani (on the horses above and who I talk to lower down) are still in there, with the third being Madlen Flint. In my opinion it is a two horse race, but Golda and Lillani don’t rule out Madlen’s chances. Here is the final voting board.

BB SL 11

There have been some great moments in the house of the past weeks. One that stood out was when all fifteen collaborated on a wonderful christmas scene in the picture below and the result was put up for charity. To quote Lillani at the time “I think this charity thing is worthwhile…probably one of the best things I’ve been involved in in SL”.

BB SL 05

There were also some great times when the sim was actually full to overflowing and all the contestants were lobbying for votes. Some played it straight and got together groups of friends of friends, others tried dirty tactics and slurred others in the competition and some even resorted to buying votes. Lillani’s blog covers much of the intrique over the past few weeks.

BB SL 02

The contestants had to stay inside their ‘glass pens’ for eight hours per day. Some improved themselves getting good at scripting and building, others sat around complaining but most were very friendly to all the visitors that passed by. Warda on the left (in the pic below), the ’shapechanger’, was very friendly but sadly she was on a different time zone and missed most of the ‘voting’ crowds, so was evicted early.

BB SL 06

There were some characters too like Diva and Simone who knew how to woo the crowds, but some of their tactics I think rebounded on them in the end. Others like Simon Walsh, in his wheel chair, had to bow out for other reasons. It was interesting how each persons character came through and developed as we, the audience, got to know them. A friend in the bio world has put up some of the photos I took, on flickr.

BB SL 03

Golda is the only furry in the running and it is no surprise she has managed to last out the weeks as her supporters are very active in getting votes and she is one of the most friendly ‘rats’ you are ever likely to meet.

BB SL 04

BB SL 08

I asked her how she will feel when it is all over

You: Seems like a long journey
Golda Stein: It has been. I am afraid i’ll go through culture shock when I get out of here, a lot of people have had that problem

At the moment, as you can see from the horse picture at the top, Golda and Lill are together in the same room.

You: Will they be putting you in different pens?
Lillani Lowell: Split me and Golda up? No way!
Golda Stein: We are together by choice
You: I think you both should win ;-) half an island each
Golda Stein: But that wouldn’t make for good television

BB SL 07

I noticed while I was there earlier that Lillani was surrounded by demons, Goths, Gors and other in that ilk, and naturally wondered if there had been this world ‘identity’ groups who were now congregating towards the three that are left.

You: So the Goth vote has come through! Who do you think your core fans are Lill a mix of certain factions of SL
Lillani Lowell: I think I have a wide mix of factions. From Furries to Goths to Goreans……
You: I wonder if that will now split. Won’t all furries go for Golda? and all Goths Gors etc: for you? Or is this about personality vs identity group?
Golda Stein: Gary, lil has loads of friends all over, and i would expect them to vote from their heart
Lillani Lowell: People vote for a billion different reasons. Some because they know us…. some because they were brought to vote. I don’t think any one reason stands above any other.
You: But I am interested if there are allegiances between types that would be interesting in this last stage as we have a three way between SL identities
Lillani Lowell: It’s a difficult thing to unravel, Gary. But really, you can bet…. the core of the vote…. comes from the loyalty and closeness of one’s friends.

An earlier shot of Lillani riding one of her scripted reindeers - what happened to these BTW?

BB Sl 01
Almost on cue we started to talk again (it has come up in many conversations with all the contestants) about how things could have been improved.

Lillani Lowell: I think if they had wanted to make BB a little more interesting…They should have streamed it to a website. And let the (bio) world vote.
You: I actually thought that was the plan but never happened, would have been great
Lillani Lowell: Well, Fox Diller has a system for streaming live from SL to websites. I’m wondering if Big Brother will do another.
Golda Stein: i think they need to find a different format, there are too many holes here
You: There is the possiblity that anyone can start something like this as a new format. Perhaps one of you guys on your new island!
Lillani Lowell: Well, again…this isn’t the first time someone has done a contest like this. :) Fox Diller did his own SL ‘House’ a couple years ago. He gave away 4,000,000 L as the prize. About 14,000 USD at the time. SL wasn’t as large back then.

I asked about the voting numbers which are in four figures and wondered how many are doing multiple votes:

You: I wonder if in fact only 20 real people vote - each with 100 avies ;-)
Lillani Lowell: LOL, that wouldn’t surprise me. I don’t know how people keep track of so many characters. I barely have time for me. There’s only one Lillani Lowell…. if I split my time, I lose money and I’m not rich enough to afford time off yet. :P

BB SL 13

As you can see from the above the ‘build’ assignment this week is to make an object of your choice that symbolises your new ‘dream’ Island. In the above and final picture below someone has built a very nice motorbike, someone else a lighthouse and a third one a female, symbolic monolith. It is anyones guess whose is whose, I have my idea. The big finish is next Thursday and I was curious to find out what goes on during New Years eve and day.

You: What are the rules for new years eve here are you allowed to drink champers? Or ahve the day off?
Lillani Lowell: No day off I imagine. I’m wearing all white New Years. I wore all red Christmas Day. A nice, big red Christmas dress. Very classy.
You: Now thats what BB should be about Classy dressing ;-)
Lillani Lowell: Hehe, classy dressing would kick me out. I’m 99% catsuit.
Golda Stein: and I like my jeans and T-shirts

BB SL 12

Posted by Gary Hazlitt from inside Second Life

The Organic Beauty of Hyperformalism

December 2, 2006 2:08 am

UPDATE: Video embed and brief interview with DC in article below

ZeroG SkyDancers - ZeroG VIII. Wednesday, November 29th, 2006. Created, Produced and Directed by DanCoyote Antonelli

Skydancers 21

I was lucky to be one of the select few that were invited to DanCoyote Antonelli’s SkyDancer performance on Weds evening this week- seating is limited to 30 seats per show, SkyDancer shows are always sold-out, reservation-only events. Also very privileged to have my photo taken (above) with the taltented troupe of dancers, musician and creator. DC has become synonymous in this world with large scale live performance works that combine sublime evocative music, acrobatic aerial dance and incredible organic art. I have been in contact with Dan ever since I asked him to temporarily install a large piece on Esperance several months ago for some design students to investigate (and to whom he gave an impromptu lecture). Also I did a visitor report immediately after his first set of performances in August and about his installation works at New West Exhibit and the Sixth finger installations close to Esperance. It is great to see his work going from strength to strength and his vision become more refined. I attended the middle of three performances a couple of eves ago and although the piece only lasted around thirty or so minutes I managed to take some stills and capture (in one take and without any rehearsal of course) a short six minute film that hopefully gives you a feel of what it was like to be there.

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Four (sometimes five) talented avies, Anhinga Chaika, Deborah Strangelove, Callipygian Christensen, Tatiana Kurri, Queue Marlowe, sky danced in a massive 400 meter cubic volume performance space, 600 meters above the Learning Sim part of the NMC campus! The musical score by ZeroOne Paz was a perfect accompaniment to the spectacle in that it was ethereal, minimalist yet had just enough variation and rhythm to move the performance forward. I particularly loved the harp-like sounds employed, being an avid harpist (naturally - just like all black angels) and the long sustained string sounds and pulsing rhythm that melded perfectly with the swooping flying loops by the dancers.

Skydancers 11

Visually the event was stupendous. To be sat inside a living, moving piece of gigantic art (that at times felt generative or self evolving) we felt like we were the first and last ones to see these combinations of organic shapes and colours, spontaneous and unique - of course with DC at the controls. It was difficult to decide which way to look at times, especially as many of the ‘organisms’ actually passed through us, the audience at times and the dancers were always drawing our attention too. (Of course I was also busy taking pictures and filming!). The wonder of these pieces is the sense of awe that you get seeing the avie embodiment dwarfed by miraculous, before unseen forms and the shared experience with thirty or so friends all who understand and appreciate the emotional statement being made. It is very experiential, poignant and escapist without being ’space cadet’, meaning it never feels like gratuitous eye candy, for eye candy sake, DC strikes a fine balance.

The audience awaits with bated breath as the intro music reaches a crescendo.

Skydancers 6

Switching our time to midnight enhances the experience.

Skydancers 8

As regards context here is some hyperformalist background info from DC (which are partly echoes from my earlier posts) that provide some background to the images and video embedded in this page.

“Hyperformalism is derived from the combination of the words Hyper and Formalism and is being used here to describe aesthetic self expression without anthropomorphic, or representative context. Hyperformalism is an aesthetic philosphical construct that may be employed by to describe a late 20th century, early 21st century mass art phenomena consisting of scores of users generating abstract, often spacially unique artworks. Hyperformalist are creates a unique continuum of reference; a rearrangement of photons to illuminate alternate worlds of form, shape, color and space. At times hyperformal art may resemble natural formations or even employ naturalistic algorithms.”

I had a brief chat with Dancoyote a few days after the performance. He was already secretly preparing another performance for December 15th of which I had a sneak mini preview, but I tried to keep the interview brief…

DC portrait

Gary Hazlitt: What are you learning from the performances you put on the other day and could you tell us a little about the production process?
Dancoyote Antonelli: It is the second season so naturally it includes the research from observing the first show. We flew about two dozen shows for the 2006 season. I learned many things such as the tendencies for this world, Second Life, to under load. For starters I try to find the edge of the technical capabilities and work the edge and not to be too radical.
Gary Hazlitt: Which of course means limiting guest numbers?
Dancoyote Antonelli: Not really. At this sim there is no other load so it is ideal. But even an ideal situation can only have about 40 guests since my crew is nearly a dozen
Gary Hazlitt: How did you respond or adapt these new performances in regard to audiences reaction to the first ones? In particular ‘how do you want them to feel’ or react to your work. At an emotional level or is it more about your own self expression?
Dancoyote Antonelli: Not directly but I didn’t change certain mood intentions. There is an intent to set a mood of affirmation of wonder and immersion. It is the job of the contemporary artist
Gary Hazlitt: In terms of hyperformalism are you evolving it at the rate you would like to in here?
Dancoyote Antonelli: I would like to lose the limitations of audience. Three hundred people would be nicer. The audience at the moment is too small
Gary Hazlitt: Is sharding is an option? Having a parallel, duplicate mirrored performance such as the NBC XMas event a few days ago across 18 sims reaching say 500 avies at once?
Dancoyote Antonelli: But SkyDancers are not mass marketed yet
Gary Hazlitt: They should be! I have read that hyperformalism is rooted in organic paradigms. But organic surely refers to the biological world? How do you deal with that paradox being in a digital world?
Dancoyote Antonelli: The organic is rooted in the inorganic and at base everything is elements. I don’t worry about organic or inorganic.
Gary Hazlitt: OK to put it another way, are your creations a representation of the biological world? Or is the goal to be completely removed from the bio world?
Dancoyote Antonelli: It is not a representation of anything in real life and no the true goal is discovery and wonder for me and for the viewer. It is to push forward into new territory of reactive environments. I wish this world had a null gravity sim for example!
Gary Hazlitt: Do you think that your very experiential works can be enjoyed as linear pieces on two dimensional video?
Dancoyote Antonelli: Only to a certain extent. I am having problems transmitting the idea to curators for instance who simply scratch their head when I show them video
Gary Hazlitt: So can it leave this world and be experienced elsewhere?
Dancoyote Antonelli: I think it can with the proper context until people become aware of this continuum
Gary Hazlitt: Regarding that do you feel you lose control if too much spills out of this world via the social web?
Dancoyote Antonelli: I want it to spill and populate and I always appreciate any help to help me contextualize it.
Gary Hazlitt: Will do my best. Well look forward to new show if I get invited. Many thanks for you time DC I will leave you to prepare

The talented troupe again.

Skydancers 22

A final reminder in the cold light of day of the scale of this piece.

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Posted by Gary Hazlitt from inside Second Life (pictures and film by Gary Hazlitt with kind permission of DanCoyote Antonelli)

Virtual Christmas with NBC

November 30, 2006 6:35 pm

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Been a strange, busy day today. After a games console launch at Reuters (a news agency in this world) I then got caught up in an bio ceremony for something called Christmas, on the NBC island. I was later then on the VIP list for an amazing performance by DanCoyote and the Skydancers over on Learning Island (I will talk about this amazing experience in the next post).

Yea things are getting busier this time of year but back to the ceremony. The Rockefeller Center (a famous square in a bio city called New York) is one of the most amazing builds I have experienced so far and it was great to catch up with SNOOPYbrown Zamboni, In Kenzo and others ice skating at the start, on a rink next to a great coffee shop. An accompaniment to this, a live band, namely Jaycatt Nico and Frogg Marlowe, playing some great piano, guitar music and interesting songs. There was NBC branding everywhere.

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Here I am checking out the relaxing piano music as DestroyTV wanders around again broadcasting anything and everything to the bio world (pic at end) - she gets about a bit! The snow-avatar was dancing by the way as the snow fell around us. It was a bit chilly, and luckily there were free gift boxes with scarves and wooly hats scattered around. Thanks to Aimee Weber for those winter warmers and who, along with Beddazzle studio, built the amazing city scene.

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There was a countdown to the switch on of the Christmas (still dont know what that is) lights and In Kenzo and I decided it needed some angels on the top, so we naturally volunteered. Not sure a green and black angel was keeping with the spirit of the event, but the avies 30m below seemed to like it.

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After the ceremony we were encouraged to go and explore the Top of the Town, Rainbow or Peacock Room (?) at the top of the Rockefeller Tower. It was a long way up and many didn’t make it as the elevators were not working properly and most avies can’t fly above 200m or so.

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Having jet wings helps a lot and here I am 250 meters up gasping at the view of the most famous of bio city nightscapes. One thing that was also very very strange here was reflections. You can see in this picture the walls and tables all have a mirror image in the floor that moves as you move. It is so odd to see things reflected like this. On investigation I discovered there is an inverted replica of every single item under the floor which is semi-transparent, but that would spoil the fun if I told you that ;-)

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Back down on the ground that band sang a few Christmas Carols (still no nearer an explanation) and there were some rather cold women hanging around for presents.

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and finally what the bio world saw through the website - there is me waving in the background. Thanks to anonymous for sending me that through the digi/bio portal.

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Posted by Gary Hazlitt from inside Second Life (using inworld email, wp postie and a crontab)

Alternate Reality Panel Chaos

November 29, 2006 12:28 am

ARG Meet 02

There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the Electric Sheep tower about ‘alternate reality games’ in our world. There was an eclectric crowd such as one (devon1234 Allstar you know who you are) who insisted on setting off fireworks at the beginning (pic above), people wearing cubes on their heads and the omnipresence of DestroyTV, the sexy camerawoman broadcasting video (not just stills as in my other post) to the bio world at destroytv.com.

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There is a link at the end of this post to a bio site run by SL’s Future Salon that explains the speaker’s connections to bio world games and those strange recorded ’speech’ things, avies in a podcast? Still beyond me how this works. Anyway back to the event, panelists were skillfully moderated by Electric Sheep’s (ESC) own SNOOPYbrown Zamboni as they tackled the complex issues of running alternate reality games here in Second Life. Among the other panelists (shown in the images below) were Zero Grace, Adrian Vanalten, danhon Giles and Aip Pomegranate I believe, although they kept using their alternate names a lot, confusing? Anyway to the discussion.

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Zero Grace (who is also known as Tony Walsh apparently) did a nice text introduction about ARGs while the audio was fixed:

“Over the last 12 years I’ve worked as an artist, writer, and designer primarily with web-based sites and games for the youth market. In the last few years I’ve been involved more heavily in game design. I designed game play and wrote storylines for two editions of Xenophile Media’s ReGenesis Extended Reality Game based on the Canadian TV series ReGenesis. and I was a game designer and writer on the Xenophile and Double Twenty co-produced ARG “The Ocular Effect” based on the ABC Family TV movie “Fallen.” My work in alternate reality gaming over the past couple of years has involved a heavy broadcast component and combines some traditional elements like puzzle design and interactive storylines with non-traditional elements like interactive video and working with gaming hooks embedded into broadcast TV.”

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When the 90 minute panel really got going there were lots of issues and questions that kept coming up:

  • How to devise a ‘game’ that truly plays against and parallel to the consensus reality of our world vs just a ‘treasure hunt’, and if this world is enough in itself (what a question!)
  • How to make money (Linden dollars obviously) from running these games
  • How hard and time consuming it is to develop a rich and deep narrative and keeping it going
  • How to keep control of the ‘game’ as many players take it to areas you never considered possible
  • How to make the media in this world, video, sound, text, im, chat, objects, outdoor media, role playing avies etc: etc: work together seamlessly - merged media.

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The audience as they do were asking lots of parallel questions and comments (which I find intriguing as a parallel narrative) to the slightly ‘from another world’ audio. One that stood out was from Matthias Eisbar who in relation to a game where a player was set-up to play guitar in front of everyone, talked about the 4th wall and players trying to get behind the mask.

” There are serious privacy issues for any actors though everyone wants to pull back the curtain but breaking the 4th wall like this - sometimes the idea that it’s a game gives people the excuse to cross lines - what if he gets hit by a car getting the guitar?”

InKenzo also raised a point about writers for ARG’s

“writers must be embedded and fluent in ARG worlds….it will not work with two separate teams.” and on linking games “for ARG developers, why must it be competition? there are ways to float between worlds here and there’s no shortage of ways to link games”

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I haven’t quoted much from the panelists themselves as they will be on the recording coming up at the Future Salon site which has more information from the bio world here.

Tomorrow looking forward to my friend DanCoyote Antonelli’s SkyDancers 2007 - I have a VIP seat at the 9pm performance, now wheres my glad rags ;-)

Posted by Gary Hazlitt from Inside Second Life - using OpenSource - SL Mail, Postie & Cron

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