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	<title>JUST VIRTUAL &#187; Environments</title>
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	<link>http://www.justvirtual.com</link>
	<description>Stories and voices from virtual worlds</description>
	<lastBuildDate>Wed, 13 Jul 2011 01:09:24 +0000</lastBuildDate>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[adobe premiere]]></category>
		<category><![CDATA[AFTRS]]></category>
		<category><![CDATA[Australia  Dynamic Lighting]]></category>
		<category><![CDATA[cycle mode]]></category>
		<category><![CDATA[Deakin]]></category>
		<category><![CDATA[dynamic lighting]]></category>
		<category><![CDATA[Esperance]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[Fraps]]></category>
		<category><![CDATA[GTX]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Laneways]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[light sources]]></category>
		<category><![CDATA[lighting effects]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[music track]]></category>
		<category><![CDATA[Navigator]]></category>
		<category><![CDATA[NVidia]]></category>
		<category><![CDATA[omnisphere]]></category>
		<category><![CDATA[PAL]]></category>
		<category><![CDATA[plug-in software]]></category>
		<category><![CDATA[Pond]]></category>
		<category><![CDATA[Premiere]]></category>
		<category><![CDATA[quad]]></category>
		<category><![CDATA[quad processor]]></category>
		<category><![CDATA[raw files]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[running]]></category>
		<category><![CDATA[Shadow Engine Coming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[spectrasonic]]></category>
		<category><![CDATA[Spectrasonics]]></category>
		<category><![CDATA[Sydney]]></category>
		<category><![CDATA[sydney australia]]></category>
		<category><![CDATA[track music]]></category>
		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
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		<item>
		<title>Hiding and Seeking in Second Life, Cyborg Style</title>
		<link>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:45:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crazy Talk 5]]></category>
		<category><![CDATA[Cyborg]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Lip Sync]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Easter Saturday]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Speak for Yourself]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/hiding-and-seeking-cyborg-style-in-second-life/</guid>
		<description><![CDATA[What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 &#8216;auto lip-sync&#8217; take against one of my long time ago <a href="http://www.brit.croydon.sch.uk/music/Albums/94/94.htm" target="_blank">ex students</a> (now a fully fledged pop diva) <a href="http://www.imogenheap.co.uk/" target="_blank">Imogen Heap&#8217;s </a>wonderful track &#8220;Hide and Seek&#8221; (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi&#8217;s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.</p>
<p>I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved &#8211; also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved &#8211; spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built &#8211; evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
A medium rez, stereo MP4 52MB version can be downloaded <a href="http://www.muvedesign.com/SL_HIDEandSEEK.mp4" target="_blank">here</a><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Anyways hope you like this quick &#8216;sketch&#8217; &#8211; the following info is mostly duped from the YouTube description.</p>
<p>A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song &#8216;Hide and Seek&#8217; is by Imogen Heap from the album &#8216;Speak for Yourself&#8217;.</p>
<p>Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.</p>
<p>Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.</p>
<p>Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt</p>
<p>A JustVirtual Production<br />
© Gary Hazlitt 2008</p>
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		<item>
		<title>Love Makes the Worlds Go Round &#8211; The Soul of Icarus Video</title>
		<link>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/</link>
		<comments>http://www.justvirtual.com/2008/08/26/love-makes-the-worlds-go-round-the-soul-of-icarus-video/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:47:01 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[CityScape]]></category>
		<category><![CDATA[Cubrisound]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[guillaume appollinaire]]></category>
		<category><![CDATA[Icarus]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[leonardo da vinci]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[NBC]]></category>
		<category><![CDATA[online game]]></category>
		<category><![CDATA[relationships]]></category>
		<category><![CDATA[SilkCharm]]></category>
		<category><![CDATA[Soul]]></category>
		<category><![CDATA[world quest]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=342</guid>
		<description><![CDATA[A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, SilkCharm for her patience and WoW&#8217;ness. There are some nice [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Soul-Of-Icarus-06 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2782773707/"><img src="http://farm4.static.flickr.com/3152/2782773707_43d1a81eaf.jpg" alt="Soul-Of-Icarus-06" width="500" height="280" /></a></p>
<p><span>A two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song &#8216;The Soul of Icarus&#8221; was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, <a href="http://silkcharm.blogspot.com/" target="_blank">SilkCharm</a> for her patience and WoW&#8217;ness. There are some nice Flickr film <a href="http://www.flickr.com/photos/garyhayes/sets/72157606863390712/" target="_blank">stills here too</a>! and I am really spoiling you now a s</span>election of video sites with the film on here &#8211; <a href="http://www.youtube.com/watch?v=cA2J2Ctzjzs">YouTube</a>, <a href="http://www.metacafe.com/watch/1648353//">Metacafe</a>, <a href="http://video.google.com/videoplay?docid=9157372397773378221">Google</a> and <a href="http://www.blip.tv/file/1190811">Blip.tv</a></p>
<blockquote><p><span>&#8220;Come to the edge. We can&#8217;t. We&#8217;re afraid. Come to the edge. We can&#8217;t. We will fall! Come to the edge. And they came. And he pushed them. And they flew&#8221;. &#8211; Guillaume Appollinaire </span></p></blockquote>
<p><object width="425" height="350" data="http://www.youtube.com/v/cA2J2Ctzjzs" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/cA2J2Ctzjzs" /></object><br />
<span>Credits:</span></p>
<ul>
<li><span>Filmed in World of Warcraft and Second Life sims: </span></li>
<li><span>CityScape from NBC and Marni created by Gary Hazlitt. </span></li>
<li><span>Medium rez download (85MB MP4) available <a href="http://www.justvirtual.com/Icarus_Love_Worlds_Round.mp4" target="_blank">here</a>.</span></li>
<li><span>Machinimatography and editing by Gary Hazlitt © JustVirtual 2008</span></li>
</ul>
<blockquote><p><span>&#8220;And once you have tasted flight, you will walk the earth with your eyes turned skyward, for there you have been and there you long to return&#8230;&#8221; &#8211; Leonardo Da Vinci </span></p></blockquote>
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<enclosure url="http://www.justvirtual.com/Icarus_Love_Worlds_Round.mp4" length="89228983" type="video/mp4" />
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		<item>
		<title>True Immersion &#8211; Templum Ex Obscurum</title>
		<link>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/</link>
		<comments>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:01:13 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[BARON GRAYSON]]></category>
		<category><![CDATA[Bettina]]></category>
		<category><![CDATA[frame rates]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[grayson]]></category>
		<category><![CDATA[hat tip]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[martin backpacker guitar]]></category>
		<category><![CDATA[medium quality]]></category>
		<category><![CDATA[NPIRL]]></category>
		<category><![CDATA[Obscurum]]></category>
		<category><![CDATA[playback]]></category>
		<category><![CDATA[quicky]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>
		<category><![CDATA[templum]]></category>
		<category><![CDATA[true immersion]]></category>
		<category><![CDATA[vignette]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=336</guid>
		<description><![CDATA[Now I have had some time back in Second Life nice to visit a very special build, hat tip to Bettina over at NPIRL. As well as being inspired to pop over to this wonderfully rich sim designed and built by Baron Grayson I joined in the challenge of photographing it in stills (flickr set [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Templum ex Obscurum_034.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772001403/"><img src="http://farm4.static.flickr.com/3026/2772001403_13ac93cae2.jpg" alt="Templum ex Obscurum_034.bmp" width="500" height="296" /></a></p>
<p>Now I have had some time back in Second Life nice to visit a very special build, hat tip to <a href="http://npirl.blogspot.com/2008/08/photographic-celebration-gets-underway.html" target="_blank">Bettina over at NPIRL</a>. As well as being inspired to pop over to this wonderfully rich sim designed and built by <a href="http://mytryst.net" target="_blank">Baron Grayson</a> I joined in the challenge of photographing it in stills (<a href="http://www.flickr.com/photos/garyhayes/sets/72157606791115074/" target="_blank">flickr set here</a>) and video. Some of these are below and of course the video is a quicky mostly single long shot using the space navigator &#8211; of course, what else <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So video, then description followed by some more nice stills <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="425" height="350" data="http://www.youtube.com/v/SyYho5sQrPk" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/SyYho5sQrPk" /></object></p>
<p><span>A Space Navigator Machinima by  GARY HAZLITT. Second Life Island Creation by  BARON GRAYSON. Steinway Grand Piano and Martin Backpacker Guitar One Take Improvisation by  GARY HAYES © 2008. Medium quality (69.5MB mp4 available <a href="http://www.justvirtual.com/templum_ex_obscurum.mp4" target="_blank">here </a></span></p>
<p>&#8220;filmed in one take, then re-edited, vignette and desaturate filters added in places. Most of the playback made twice speed to improve smoothness as sim had quite low frame rates during capture. Enjoy&#8221; The wonderful Second Life 3rd generation sim, Templum ex Obscurum by Baron Grayson, machinima by Gary Hazlitt in one three hour session.</p>
<p><a title="Templum ex Obscurum_048.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848690/"><img src="http://farm4.static.flickr.com/3232/2772848690_07092fcfe4.jpg" alt="Templum ex Obscurum_048.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_015.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772000253/"><img src="http://farm4.static.flickr.com/3210/2772000253_fbf4e1629c.jpg" alt="Templum ex Obscurum_015.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_042.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848234/"><img src="http://farm4.static.flickr.com/3260/2772848234_39d75ef625.jpg" alt="Templum ex Obscurum_042.bmp" width="500" height="296" /></a></p>
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		<title>Film of the Virtual Pink Floyd &#8216;The Wall&#8217; Show</title>
		<link>http://www.justvirtual.com/2008/08/25/film-of-the-virtual-pink-floyd-the-wall-show/</link>
		<comments>http://www.justvirtual.com/2008/08/25/film-of-the-virtual-pink-floyd-the-wall-show/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 06:38:40 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Building]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Digital Art]]></category>
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		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Music]]></category>
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		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[animated puppets]]></category>
		<category><![CDATA[animated sequences]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Austria]]></category>
		<category><![CDATA[CARP Wall]]></category>
		<category><![CDATA[Celeste Moonlight]]></category>
		<category><![CDATA[creative director]]></category>
		<category><![CDATA[DEBBIE TRILLING]]></category>
		<category><![CDATA[director of this show]]></category>
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		<category><![CDATA[Floyd]]></category>
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		<category><![CDATA[Observer]]></category>
		<category><![CDATA[Original Music]]></category>
		<category><![CDATA[Pink]]></category>
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		<category><![CDATA[resolution photographs]]></category>
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		<category><![CDATA[The Wall]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=347</guid>
		<description><![CDATA[I was asked by Debbie Trilling, the creative director of this show, to be the machinimatographer on the last two performances of Pink Floyd&#8217;s The Wall in Second Life recently. It was great listening to music I remember growing up with being performed by a passionate group of people from all over the world who [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300" data="http://www.flickr.com/apps/slideshow/show.swf?v=59157" type="application/x-shockwave-flash"><param name="flashvars" value="&amp;offsite=true&amp;intl_lang=en-us&amp;page_show_url=%2Fphotos%2Fgaryhayes%2Fsets%2F72157606931702012%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fgaryhayes%2Fsets%2F72157606931702012%2F&amp;set_id=72157606931702012&amp;jump_to=" /><param name="bgcolor" value="#000000" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=59157" /><param name="allowfullscreen" value="true" /></object></p>
<p>I was asked by Debbie Trilling, the creative director of this show, to be the machinimatographer on the last two performances of Pink Floyd&#8217;s The Wall in Second Life recently. It was great listening to music I remember growing up with being performed by a passionate group of people from all over the world who recreated elements of the film, animated sequences and live show in one of Second Life&#8217;s most spectacular displays of creative coordination. It was created by The Cybernetic Art Research Project <a href="http://diabolus.ning.com/" target="_blank">CARP</a>.</p>
<p>There were audiences of 60+ crammed into the <a href="http://sl.nmc.org/2008/07/27/summer-hit-wall-v-2/" target="_blank">NMC sim</a> which slowed things down a touch, but not noticeably (I was still getting 15 fps or so ). I have a lot of footage to edit into a short 10 minute and the longer full 90 minute film but for now I selectively scanned the footage for interesting frames and <a href="http://www.flickr.com/photos/garyhayes/sets/72157606931702012/" target="_blank">created 107 medium resolution photographs</a> which capture a little of the atmosphere and thought put into this.</p>
<p>The performances have  received rave reviews over the past few weeks and over 2000 avatars have now seen the show&#8230;</p>
<ul>
<li>&#8220;Amazing. Not so much viewed as it is experienced&#8221; ~ Metaverse Messenger</li>
<li>&#8220;All I can say is WOW. GREAT show&#8221; ~ Second Arts</li>
<li>&#8220;Nothing short of spectacular. A complete immersion&#8221; ~ Looking Glass</li>
<li>&#8220;Impressive, touching and thoughtful. Second Life at its best&#8221; ~ MixedRealities</li>
<li>&#8220;Never seen anything like it.20A perfect amalgamation of creativity&#8221; ~ sl-newspaper</li>
<li>&#8220;Cutting edge art and performance&#8221; ~ NMC Observer</li>
</ul>
<p><a title="Pink-Floyd-Wall-in-Second-Life-57 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794798166/"><img src="http://farm4.static.flickr.com/3046/2794798166_9cc564f327.jpg" alt="Pink-Floyd-Wall-in-Second-Life-57" width="500" height="377" /></a></p>
<p><strong>Stills (on this page and on flickr link <a href="http://www.flickr.com/photos/garyhayes/sets/72157606931702012/" target="_blank">here</a>)</strong> &#8211; Taken from Gary Hazlitt&#8217;s Machinima of CARP&#8217;s &#8220;The Wall in Second Life&#8221; &#8211; video available soon. Stills medium &#8216;video&#8217; resolution.</p>
<p><strong>Production Credits</strong></p>
<p>The CARP Wall Team:</p>
<ul>
<li>Creative Director: Debbie Trilling (UK)</li>
<li>Producer: Velazquez Bonetto (Germany)</li>
<li>Wall Design: Elfod Nemeth (UK)</li>
<li>Animated Puppets: Duggy Bing (US)</li>
<li>Animations: Caravaggio Bonetto (Austria)</li>
<li>Original Music: Junivers Stockholm (Sweden) &amp; Josina Burgess (Holland)</li>
<li>Stills Photography: Adec Alexandria (UK)</li>
<li>Dancing &amp; Joyfulness: Klute Copploa (France), Southern Riptide (US)</li>
</ul>
<p>with valuable contributions from:</p>
<ul>
<li>Scio Kamanchi (US)</li>
<li>Gypsy Paz (US)</li>
<li>Lyddyn Tzara (US)</li>
<li>Celeste Moonlight (US)</li>
<li>DJ Jenns (UK)</li>
<li>George W B ush (US)</li>
</ul>
<p><a title="Pink-Floyd-Wall-in-Second-Life-66 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794797176/"><img src="http://farm4.static.flickr.com/3229/2794797176_c12693d001.jpg" alt="Pink-Floyd-Wall-in-Second-Life-66" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-71 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793950237/"><img src="http://farm4.static.flickr.com/3243/2793950237_630574fa11.jpg" alt="Pink-Floyd-Wall-in-Second-Life-71" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-67 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794796804/"><img src="http://farm4.static.flickr.com/3224/2794796804_b661fa53ce.jpg" alt="Pink-Floyd-Wall-in-Second-Life-67" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-03 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793948615/"><img src="http://farm4.static.flickr.com/3082/2793948615_66673d8007.jpg" alt="Pink-Floyd-Wall-in-Second-Life-03" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-48 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2793947825/"><img src="http://farm4.static.flickr.com/3102/2793947825_4a5596dc58.jpg" alt="Pink-Floyd-Wall-in-Second-Life-48" width="500" height="377" /></a></p>
<p><a title="Pink-Floyd-Wall-in-Second-Life-92 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2794794760/"><img src="http://farm4.static.flickr.com/3033/2794794760_72ec661e30.jpg" alt="Pink-Floyd-Wall-in-Second-Life-92" width="500" height="377" /></a></p>
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		<title>SL Melbourne &#8211; The Demolition Cranes and Bulldozers move in</title>
		<link>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/</link>
		<comments>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 04:08:18 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
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		<category><![CDATA[Gary Hazlitt Builds]]></category>
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		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
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		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[bulldozers]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[fresh start]]></category>
		<category><![CDATA[Furry]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[reminder]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=340</guid>
		<description><![CDATA[So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230; and a reminder of what it was like in its opening glory]]></description>
			<content:encoded><![CDATA[<p>So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230;</p>
<p><a title="Melbourne Demolition 10 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781319506/"><img src="http://farm4.static.flickr.com/3278/2781319506_1e1b544afb.jpg" alt="Melbourne Demolition 10" width="500" height="326" /></a></p>
<p><a title="Melbourne Demolition 09 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2780461985/"><img src="http://farm4.static.flickr.com/3194/2780461985_70c8026722.jpg" alt="Melbourne Demolition 09" width="500" height="333" /></a></p>
<p><a title="Melbourne Demolition 08 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781318904/"><img src="http://farm4.static.flickr.com/3283/2781318904_83effcba34.jpg" alt="Melbourne Demolition 08" width="500" height="378" /></a></p>
<p>and a reminder of what it was like in its opening glory <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/D7iv-lnhmTM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/D7iv-lnhmTM"></embed></object></p>
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		<title>Australian Locations on the Second Life Grid</title>
		<link>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/</link>
		<comments>http://www.justvirtual.com/2008/01/20/australian-locations-on-the-second-life-grid/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 06:54:51 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Population]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[La Trobe Univ]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[Oz Islands]]></category>
		<category><![CDATA[Victoria Univ]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/australian-locations-on-the-second-life-grid/</guid>
		<description><![CDATA[In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I [...]]]></description>
			<content:encoded><![CDATA[<p>In the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I found and labelled the following Oz Islands &#8211; The Pond, ABC, Cog, AFTRS, USQ, Marni, Riverina, Monash, Victoria Univ, Murdoch, Deakin, QUT, Griffith, Terra Incognita, Jokaydia, La Trobe Univ, RMIT, Regor (Aussie Land), Australia and NMC (US edus). Also note this is only about half of the full grid &#8211; there is an equivalent area to the left of this map but as no Oz islands were there, crop, crop <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>You obviously can&#8217;t read the labels on the map below, clicking will take you to the high rez version. Enjoy. Oh and if I have missed an Australian sim (or related to) please add in comments and I will update if I get at least 5!</p>
<p>Modified map is licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/" target="_blank">CC BY-SA 3.0</a></p>
<p><a href="http://www.justvirtual.com/AustralianSimsInSL.jpg" target="_blank" title="Australian Sims in SL"><img src="http://www.justvirtual.com/wp-content/uploads/2008/01/australiansimsinslsml.jpg" alt="Australian Sims in SL" /></a></p>
<p>Although the distance between, or proximity to fellow inhabitants doesn&#8217;t really affect you operationally in Second Life it is nice to be able to just call up the map and in one quick hop, double click a neighbour&#8217;s sim to &#8216;pop over&#8217;, feels all communal and friendly. I tp all over the grid and meet anyone and everyone but it is nice to be back in Marni on a Sunday morning and just pop over to AFTRS, The Pond, USQ and Cog with a simple double click <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  And there are many other benefits too, especially when adjacent, joined at the hip so to speak &#8211; over to you!</p>
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		<title>DC Spensley&#8217;s SkyDancer&#8217;s &#8220;Second Spring&#8221; into Life</title>
		<link>http://www.justvirtual.com/2008/01/08/dc-spensleys-skydancers-second-spring-into-life/</link>
		<comments>http://www.justvirtual.com/2008/01/08/dc-spensleys-skydancers-second-spring-into-life/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 01:28:21 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Digital Art]]></category>
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		<category><![CDATA[Events]]></category>
		<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
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		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Experiments]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SkyDancers]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
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		<category><![CDATA[Spensley]]></category>
		<category><![CDATA[United States]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[web environment]]></category>
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		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/dc-spensleys-skydancers-second-spring-into-life/</guid>
		<description><![CDATA[As official documenter/machinimatographer for the SkyDancers I was lucky to have been at the dress rehearsal and premier of this groundbreaking new show by DanCoyote&#8217;s troupe and created this trailer to help get those virtual bums on seats. You can download a 15MB medium rez MP4 here. It was fantastic to experience this next generation [...]]]></description>
			<content:encoded><![CDATA[<p>As official documenter/machinimatographer for the SkyDancers I was lucky to have been at the dress rehearsal and premier of this groundbreaking new show by DanCoyote&#8217;s troupe and created this trailer to help get those virtual bums on seats.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sZWrKaeHhv4&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sZWrKaeHhv4&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>You can download a 15MB medium rez MP4 <a href="http://www.justvirtual.com/SecondLife_SkyDancersIII_Trailer.mp4" target="_blank">here.</a> It was fantastic to experience this next generation performance and witness a new layer, a narrative across the three musical movements in addition to what has been visually more abstract in the past. Other exciting elements included the movement by the dancers around the volumous space triggering elements of the soundscape and the long prim cascades they are wearing integrating seamlessly with the more static set elements. A show well worth going to (if you can get tickets) and yes, I know, my little trailer and previous well received captures of the shows only gets half way there in terms of capturing the essence (see bottom of post)&#8230;but you who are not in this world are watching/reading this <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>75 still photos on flickr <a href="http://www.flickr.com/photos/garyhayes/sets/72157603681119920/" target="_blank">here</a>. Here is the official blurb</p>
<blockquote><p>New Media Consortium (NMC) proudly presents:<br />
DanCoyote&#8217;s ZeroG SkyDancers Third Production:<br />
&#8220;Second Spring&#8221;.</p>
<p>Second Spring is a completely LIVE story performance. SkyDancers perform in-flight choreography without the benefit of animations or gestures of any kind following cues given in REAL TIME on a private IM channel. DanCoyote &#8220;calls&#8221; the show to keep time with the score written and performed by ZeroOne Paz.</p>
<p>DanCoyote and Technical Director ZenMondo Wormser have pulled out all the stops this time and created the most dynamic stage set ever. Set pieces will evolve, vanish and change position as the story plays out.</p>
<p>Production Designer Queue Marlowe has created an incredible array of SkyDancer costumes called &#8220;cascades&#8221; that are change many times over the hour long show.</p>
<p>Set pieces have been created by venerable Second Life artists Jopsy Pendragon and Nand Nerd. Expect the unexpected!</p>
<p>To be our guest at this performance please send a message to DanCoyote Antonelli. DanCoyote will invite you to join the tickets group. Seating is very limited so only members of the tickets group will be admitted to the performance space.</p>
<p>Please contribute generously to the donation kiosk. A production of this quality and depth takes many hundreds of hours to prepare as well as tens of thousands of Linden dollars to produce. Suggested donation is $3000 Lindens with a sliding scale from $1000 up.</p>
<p>Cheers!</p>
<p>DanCoyote Antonelli, Producer Director, ZeroG SkyDancers</p>
<p>=========Press Release=========<br />
For Immediate Release</p>
<p>New Media Consortium Presents<br />
ZeroG SkyDancers III &#8211; Virtual Flight Choreography</p>
<p>Pioneering Performing Arts Soar in the Metaverse &#8211; Again &#8211; Under the Direction of DanCoyote Antonelli</p></blockquote>
<blockquote><p>January 1, 2008, (Second Life) &#8211; Avatar DanCoyote Antonelli is accustomed to breaking new ground. Even in virtual worlds he is considered avant guarde. The real man controlling that avatar, DC Spensley, has been wowing virtual audiences since 2006 with art installations that would not be possible in real life, but perhaps the most coveted ticket in all of Second Life is one to a performance by his ZeroG SkyDancers. On January 6, 2008, the premiere of the highly anticipated, third, completely redesigned production of ZeroG SkyDancers will debut.</p>
<p>Second Life&#8217;s history making, critically acclaimed world performance group, the ZeroG SkyDancers is a new form of ensemble performance that uses the airspace of this virtual world, resulting in a cross between water ballet and aerial acrobatics, in ways that would not be possible in the physical world. Wearing spectacular, flowing costumes called cascades &#8211; that are many times larger than their avatars &#8211; the SkyDancers move through space, and become part of the stage themselves. Altering and evolving, their flight triggers audio samples, which provide a unique layer to the original musical score commissioned for the production.††</p>
<p>The production, sponsored by the New Media Consortium (NMC), will introduce an all-new reactive-interactive stage set that is repeatedly and dramatically transformed over the hour long performance. The ZeroG SkyDancers III will formally debut at 9PM Pacific Standard Time, Sunday, January 6, 2008 in the virtual world of Second Life. Seating is limited, but the show will run every week during the first 90 days of 2008, to accommodate the most guests possible. Tickets will cost $10 US ($3000 Lindens) a piece. For ticket information, please contact Spensley directly at dc@spensley.com.</p>
<p>Those with tickets will need to complete a 5 minute registration process with Second Life, http://www.secondlife.com , in order to access the ZeroG SkyDancers III performance.† A basic account is absolutely free, includes unlimited access to Second Life&#8217;s tools, events and communities.†Spensley recommends that audience members spend a minimum of 15 minutes learning the basic skills of the Second Life world prior to attending the performance. &#8220;Familiarizing yourself with basic navigation of Second Life will add even more enjoyment to the show,&#8221; said Spensley.</p>
<p>Gary Hazlitt&#8217;s video&#8217;s of two previous ZeroG SkyDancers II performances are available at YouTube and have received nearly 15 thousand views.  &#8220;It&#8217;s difficult to convey the dramatic and immersive effects of the Second Life virtual world in a 2-D web environment, however the videos do convey the overall concept of the performance,&#8221; said Spensley.</p></blockquote>
<p>[youtube]http://www.youtube.com/watch?v=c_gT0YDAkec[/youtube]</p>
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		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[melbourne]]></category>
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		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
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		<title>Haunted Goth Dreams, a Halloween 2007 Second Life Machinima</title>
		<link>http://www.justvirtual.com/2007/10/16/haunted-goth-dreams-a-halloween-2007-second-life-machinima/</link>
		<comments>http://www.justvirtual.com/2007/10/16/haunted-goth-dreams-a-halloween-2007-second-life-machinima/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 11:51:14 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant Behaviour]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
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		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Social Experiment]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Los Angeles Angels of Anaheim]]></category>
		<category><![CDATA[Lost Angels]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Midian City]]></category>
		<category><![CDATA[mp3]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/haunted-goth-dreams-a-halloween-2007-second-life-machinima/</guid>
		<description><![CDATA[It&#8217;s that time of the year where avatars wear pale skin, dark make-up and generally scare each other to relog. So armed with a secret camera in trembling hands, Kylie and I ventured into the darker recesses of Midian City, Liquid Heat and City of Lost Angels to make a rather special film. I personally [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of the year where avatars wear pale skin, dark make-up and generally scare each other to relog. So armed with a secret camera in trembling hands, Kylie and I ventured into the darker recesses of Midian City, Liquid Heat and City of Lost Angels to make a rather special film. I personally love the avies that frequent these wonderfully crafted places, avatars full of character, individuality, unique clothes, deep role playing (whatever that is) and strange protruding teeth. Sprinkle on one of my favourite songs, Haunted by Poe, a little sneeky editing and voila&#8230;enjoy, but make sure your not alone!<br />
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<p>&#8220;<span id="RemainvidDescQXGkHd44Too" style="display: inline">A machinima by Gary Hazlitt based on and using as background, the great song &#8220;Haunted&#8221; by Poe. Special thanks to the creators and inhabitants of City of Lost Angels, Liquid Heat and Midian City sims, you are wonderful people. Avatanimation, filming and editing by  Gary Hazlitt. A JustVirtual Production  © Gary Hazlitt 2007&#8243;</span></p>
<p>Posted by Gary Hazlitt from inside Second Life © 2007</p>
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<li>Playing mp3 file <a href="http://www.adshelper.com/mp3/hotel-california/">hotel california</a> (by Multimedia Center Windows LiveWriter  Plugin)</li>
</ul>
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