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	<title>JUST VIRTUAL &#187; Environment Design</title>
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	<description>Stories and voices from virtual worlds</description>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Machinima &#8211; THE GREAT DANCE, Myth of Nataraja (and Macbeth)</title>
		<link>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/</link>
		<comments>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 13:33:14 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Dance]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=382</guid>
		<description><![CDATA[Off the back of a range of research in this area this year and from seminars at SPAA and Museum of Sydney in 2007 (The Mixed Reality Perfect Storm &#8211; slides below) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with [...]]]></description>
			<content:encoded><![CDATA[<p>Off the back of a range of <a href="http://www.personalizemedia.com/the-dawn-of-mixed-reality-and-its-participatory-audience/" target="_blank">research in this area this year</a> and from seminars at SPAA and Museum of Sydney in 2007 (<a href="http://www.personalizemedia.com/the-mixed-reality-perfect-storm/" target="_blank">The Mixed Reality Perfect Storm &#8211; slides below</a>) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with dance and music students from the BRIT School &#8211; live music and dance synchronised against virtual projected avatars) I have been busy preparing some Second Life mixed reality (real dance and avatar dances combined) clips and during various pieces of production research.</p>
<p>I put together this little mash-up of cool sims, avatars and very nice animations. I may use these concepts in collaborations with dancers coming up too.</p>
<div id="__ss_227538" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="TV vs Metaverse - The Mixed Reality Perfect Storm" href="http://www.slideshare.net/hayesg31/the-mixed-reality-perfect-storm?type=powerpoint">TV vs Metaverse &#8211; The Mixed Reality Perfect Storm</a><object width="425" height="355" data="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">Microsoft Word documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hayesg31">Gary Hayes</a>.</div>
</div>
<blockquote><p><em>&#8220;Nataraja is both the destroyer and the creator of the universe. He dances away the destruction  of a world of illusion followed by the creation of a world of enlightenment.&#8221;</em></p></blockquote>
<p><span>I recommend you also go to the YouTube site and see the high def version &#8211; it is worth it!</span></p>
<p><span>Second Life &#8211; THE GREAT DANCE </span><span>&#8220;Myth of Creation through Avatar Dance&#8221;</span> A FILM BY GARY HAZLITT (all choreography and avatars played by Gary Hazlitt)</p>
<p>Machinimatography, Music &amp; Editing © GARY HAYES 2008.</p>
<p>If you want even better quality and hear the &#8216;cool&#8217; music in stereo then download (medium rez) 64MB MP4 from <a href="http://www.personalizemedia.com/sl_greatdance.mp4" target="_blank">here</a></p>
<p><object width="480" height="295" data="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>SPECIAL THANKS TO:</p>
<ul>
<li>Bettina Tizzy&#8217;s NPRIL npirl.blogspot.com &amp; Alpha Auer for locations inspiration</li>
<li>Animations (some): Sine Wave &amp; Abramination</li>
<li>Avatars (some): Grendel&#8217;s Children, June Dion</li>
<li>Music: Spectrasonic&#8217;s Omnisphere &amp; Logic. Specially composed GARY HAYES</li>
</ul>
<p><em><strong>UPDATE: This video also <a href="http://www.movementonscreen.org.uk/m09programme/?short=78257&amp;id=77813" target="_blank">premiered</a> at Moves09, one of the leading Dance/Film festivals in UK in April and featured for 3 months in the <a href="http://secondlife.com/showcase/machinima/" target="_blank">Second Life, Linden Lab Machinima</a> Showcase site.<br />
</strong></em></p>
<p><strong>OH AND MACBETH</strong></p>
<p>Also threw together this nice video of a sim creation I was involved with very early on but was since developed by the folk in the credits after the video.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><span>A &#8216;Space Navigator&#8217; Machinima and Music by Gary Hayes. Filmed and edited by Gary Hayes.</span></p>
<blockquote><p>(Note: This film does not demonstrate the many interactive elements, social intentions or literary integration. Please visit the island to see those first &#8216;virtual&#8217; hand.)</p></blockquote>
<p>A medium resolution (98MB MP4) download is available <a href="http://www.justvirtual.com/SL_MACBETH.mp4" target="_blank">here</a>.<a title="http://www.justvirtual.com/SL_MACBETH.mp4" dir="ltr" rel="nofollow" href="../SL_MACBETH.mp4" target="_blank"></a></p>
<p>Macbeth in Second Life Credits. Guide &amp; credits <a href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank">here</a><a title="http://virtualmacbeth.wikispaces.com/island+guide" dir="ltr" rel="nofollow" href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank"><br />
</a></p>
<p>SLURL &#8211; <a dir="ltr" rel="nofollow" href="http://slurl.com/secondlife/Macbeth/44/54/54" target="_blank">http://slurl.com/secondlife/Macbeth/44/54/54</a></p>
<p>A collaboration by Angela Thomas, Kate Richards and Kerreen Ely-Harper, from an original idea by Kerreen Ely-Harper.</p>
<ul>
<li>Producer: Kate RIchards (Nini Dubrovna)</li>
<li>Director: Kereen Ely-Harper (Dorothy Porta)</li>
<li>Virtual World Content Designer: Angela Thomas (Anya Ixchel)</li>
<li>SL Design Consultant: Adam Nash (Adam Ramona)</li>
</ul>
<p>This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.</p>
<p>Initial stages of this project were mentored and developed through the Laboratory for Advanced Media Production (LAMP) at Australian Film TV and Radio School (AFTRS).</p>
<p>This project has been funded and built by the New Media Consortium</p>
<p><strong>NMC Team:</strong><br />
Larry Johnson (Larry Pixel)<br />
Alan Levine (CDB Barkley)<br />
Rachel Smith (Ninmah Ash)<br />
NMC Second Life Building Team:<br />
Chris Holden (CJ Carnot)<br />
Beth Satchjen (Stella Costello)</p>
<p><strong>Voiceover Actors:</strong><br />
Maggie Blinco<br />
Boris Brkic<br />
Christopher Morris<br />
Ophelia Of The Spirits<br />
Alice Parkinson<br />
Evelyn Parsonage<br />
Recorded at Megaphone Studios<br />
Engineer: Shane Fahey</p>
<p><strong>Additional thanks to:</strong><br />
Larry Johnson<br />
Therese Fingelton<br />
Gary Hayes<br />
Jeff Wegener<br />
Ian Waddely<br />
Nick Noakes</p>
]]></content:encoded>
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		<item>
		<title>The Vastness of Vastpark &#8211; Halloween 2008 Video Fun</title>
		<link>http://www.justvirtual.com/2008/10/29/the-vastness-of-vastpark-halloween-2008-video-fun/</link>
		<comments>http://www.justvirtual.com/2008/10/29/the-vastness-of-vastpark-halloween-2008-video-fun/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 07:39:57 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Australia]]></category>
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		<guid isPermaLink="false">http://www.justvirtual.com/?p=377</guid>
		<description><![CDATA[Another Hazlitt machinima! Lucky to be invited into yet another new world Vastpark (who hail from Melbourne, Australia)&#8230;just down the road, although Melbournians hate Sydneysiders, alledgedly! Even through it is a closed beta demo (called Immersion2) with very limited &#8216;interactivity&#8217; it gives a real sense of the potential of this new platform at least the [...]]]></description>
			<content:encoded><![CDATA[<p>Another Hazlitt machinima! Lucky to be invited into yet another new world <a href="http://www.vastpark.com" target="_blank">Vastpark</a> (who hail from Melbourne, Australia)&#8230;just down the road, although Melbournians hate Sydneysiders, alledgedly! Even through it is a closed beta demo (called Immersion2) with very limited &#8216;interactivity&#8217; it gives a real sense of the potential of this new platform at least the look/feel and physics. I do like the general aesthetics of the place and of course the icing on the cake, those lovely dynamic shadows. It would have been good to be logged in as an avatar and actually check out the aspect that separates it from being &#8216;just a virtual space&#8217; &#8211; but perhaps next time. For now I was inspired to do this quirky little machinima for Halloween as the demo is particularly scary&#8230;<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/vPiCYDfP5xg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vPiCYDfP5xg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>A machinima by Gary Hazlitt in the new virtual world <a href="http://www.vastpark.com" target="_blank">Vastpark</a></p>
<p>The music is by Gary Hayes performing live on his Salvi Julia (concert string spacing) Harp at the Contemporary Composers Festival run with the Royal Academy of Music in London a few years ago. There is added ambient mood and specialised sound effects using LogicStudio.</p>
<p>Filmed and Edited by Gary Hazlitt ©JustVirtual 2008</p>
<p>Medium rez (47MB MP4) download available <a href="http://www.justvirtual.com/VASTPARK HALLOWEEN.mp4" target="_blank">here</a></p>
<p>For Vastpark enquiries contact Bruce Joy on <a href="mailto:bruce@vastpark.com" target="_self">bruce@vastpark.com</a></p>
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		<title>Hiding and Seeking in Second Life, Cyborg Style</title>
		<link>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/</link>
		<comments>http://www.justvirtual.com/2008/09/05/hiding-and-seeking-cyborg-style-in-second-life/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 02:45:03 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Crazy Talk 5]]></category>
		<category><![CDATA[Cyborg]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Lip Sync]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Easter Saturday]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Imogen Heap]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Speak for Yourself]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/hiding-and-seeking-cyborg-style-in-second-life/</guid>
		<description><![CDATA[What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uj83uzJjhl8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>What to do on Easter Saturday afternoon? Why not create a quick &#8220;Cyborg questioning existance, looking for something and some meaning in her life&#8221; machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the &#8216;cyborg&#8217; can be seen in full body, and in which I (the Golem Robot character on the right seat) can sit and drive around various sims. The lip sync character is a CT5 &#8216;auto lip-sync&#8217; take against one of my long time ago <a href="http://www.brit.croydon.sch.uk/music/Albums/94/94.htm" target="_blank">ex students</a> (now a fully fledged pop diva) <a href="http://www.imogenheap.co.uk/" target="_blank">Imogen Heap&#8217;s </a>wonderful track &#8220;Hide and Seek&#8221; (I wanted something vocoderised, slightly robotic) although this goes a lot deeper thanks to Immi&#8217;s great words. Also the subtle head movements and eye positions were recorded in separate live takes withing CT5.</p>
<p>I needed three appropriate sims for the three phases of the song. Ones that had a sense of dawning, evolving and evolved &#8211; also that were off the ground, so the spaceship could move around, inside, under, over etc: Three sprang immediately to mind. Planet Mongo a space city (evolved &#8211; spelt wrong on video, not Mondo! sorry rush job ;-(), Svarga (dawning) and Deakin (that I built &#8211; evolving). The main process was a quick 5 hours but editing took about an hour longer than normal because of rendering, all those green screen shots (the head shots against the reversed Space Navigator backgrounds).</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
A medium rez, stereo MP4 52MB version can be downloaded <a href="http://www.muvedesign.com/SL_HIDEandSEEK.mp4" target="_blank">here</a><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Anyways hope you like this quick &#8216;sketch&#8217; &#8211; the following info is mostly duped from the YouTube description.</p>
<p>A machinima by Gary Hazlitt completed on easter Saturday afternoon 2008. The song &#8216;Hide and Seek&#8217; is by Imogen Heap from the album &#8216;Speak for Yourself&#8217;.</p>
<p>Special thanks to the creators of Second Life sims Planet Mongo built by Lumiere Noir (spelt wrong on video sorry, rushed, not Mondo!) and Svarga built by Svarog Laukosargas. Deakin sim and spaceship for this video built/designed by Gary Hayes.</p>
<p>Lip sync animation created using Crazy Talk 5, green screened in Final Cut. The spaceship shots were filmed live in Second Life.</p>
<p>Avatanimation, machinimatography and editing (in the usual 5 hours total!) by Gary Hazlitt</p>
<p>A JustVirtual Production<br />
© Gary Hazlitt 2008</p>
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		<title>True Immersion &#8211; Templum Ex Obscurum</title>
		<link>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/</link>
		<comments>http://www.justvirtual.com/2008/08/26/true-immersion-templum-ex-obscurum/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 04:01:13 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[BARON GRAYSON]]></category>
		<category><![CDATA[Bettina]]></category>
		<category><![CDATA[frame rates]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[grayson]]></category>
		<category><![CDATA[hat tip]]></category>
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		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[martin backpacker guitar]]></category>
		<category><![CDATA[medium quality]]></category>
		<category><![CDATA[NPIRL]]></category>
		<category><![CDATA[Obscurum]]></category>
		<category><![CDATA[playback]]></category>
		<category><![CDATA[quicky]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>
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		<category><![CDATA[true immersion]]></category>
		<category><![CDATA[vignette]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=336</guid>
		<description><![CDATA[Now I have had some time back in Second Life nice to visit a very special build, hat tip to Bettina over at NPIRL. As well as being inspired to pop over to this wonderfully rich sim designed and built by Baron Grayson I joined in the challenge of photographing it in stills (flickr set [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Templum ex Obscurum_034.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772001403/"><img src="http://farm4.static.flickr.com/3026/2772001403_13ac93cae2.jpg" alt="Templum ex Obscurum_034.bmp" width="500" height="296" /></a></p>
<p>Now I have had some time back in Second Life nice to visit a very special build, hat tip to <a href="http://npirl.blogspot.com/2008/08/photographic-celebration-gets-underway.html" target="_blank">Bettina over at NPIRL</a>. As well as being inspired to pop over to this wonderfully rich sim designed and built by <a href="http://mytryst.net" target="_blank">Baron Grayson</a> I joined in the challenge of photographing it in stills (<a href="http://www.flickr.com/photos/garyhayes/sets/72157606791115074/" target="_blank">flickr set here</a>) and video. Some of these are below and of course the video is a quicky mostly single long shot using the space navigator &#8211; of course, what else <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So video, then description followed by some more nice stills <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object width="425" height="350" data="http://www.youtube.com/v/SyYho5sQrPk" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/SyYho5sQrPk" /></object></p>
<p><span>A Space Navigator Machinima by  GARY HAZLITT. Second Life Island Creation by  BARON GRAYSON. Steinway Grand Piano and Martin Backpacker Guitar One Take Improvisation by  GARY HAYES © 2008. Medium quality (69.5MB mp4 available <a href="http://www.justvirtual.com/templum_ex_obscurum.mp4" target="_blank">here </a></span></p>
<p>&#8220;filmed in one take, then re-edited, vignette and desaturate filters added in places. Most of the playback made twice speed to improve smoothness as sim had quite low frame rates during capture. Enjoy&#8221; The wonderful Second Life 3rd generation sim, Templum ex Obscurum by Baron Grayson, machinima by Gary Hazlitt in one three hour session.</p>
<p><a title="Templum ex Obscurum_048.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848690/"><img src="http://farm4.static.flickr.com/3232/2772848690_07092fcfe4.jpg" alt="Templum ex Obscurum_048.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_015.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772000253/"><img src="http://farm4.static.flickr.com/3210/2772000253_fbf4e1629c.jpg" alt="Templum ex Obscurum_015.bmp" width="500" height="296" /></a></p>
<p><a title="Templum ex Obscurum_042.bmp by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2772848234/"><img src="http://farm4.static.flickr.com/3260/2772848234_39d75ef625.jpg" alt="Templum ex Obscurum_042.bmp" width="500" height="296" /></a></p>
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		<title>SL Melbourne &#8211; The Demolition Cranes and Bulldozers move in</title>
		<link>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/</link>
		<comments>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 04:08:18 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Humour]]></category>
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		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[bulldozers]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[fresh start]]></category>
		<category><![CDATA[Furry]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[reminder]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=340</guid>
		<description><![CDATA[So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230; and a reminder of what it was like in its opening glory]]></description>
			<content:encoded><![CDATA[<p>So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230;</p>
<p><a title="Melbourne Demolition 10 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781319506/"><img src="http://farm4.static.flickr.com/3278/2781319506_1e1b544afb.jpg" alt="Melbourne Demolition 10" width="500" height="326" /></a></p>
<p><a title="Melbourne Demolition 09 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2780461985/"><img src="http://farm4.static.flickr.com/3194/2780461985_70c8026722.jpg" alt="Melbourne Demolition 09" width="500" height="333" /></a></p>
<p><a title="Melbourne Demolition 08 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781318904/"><img src="http://farm4.static.flickr.com/3283/2781318904_83effcba34.jpg" alt="Melbourne Demolition 08" width="500" height="378" /></a></p>
<p>and a reminder of what it was like in its opening glory <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/D7iv-lnhmTM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/D7iv-lnhmTM"></embed></object></p>
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		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
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		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[melbourne]]></category>
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		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
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		<title>My Mini Machinima of My Build of a Slice of Melbourne</title>
		<link>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</link>
		<comments>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 11:38:02 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
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		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Sound Design]]></category>
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		<category><![CDATA[abc]]></category>
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		<category><![CDATA[Microsoft Windows]]></category>
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		<category><![CDATA[Victoria]]></category>
		<category><![CDATA[Victoria -  Virtual Worlds]]></category>
		<category><![CDATA[Victorian Government]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</guid>
		<description><![CDATA[Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, [...]]]></description>
			<content:encoded><![CDATA[<p>Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, Australia (still not sure where that is!).<br />
[youtube]http://uk.youtube.com/watch?v=D7iv-lnhmTM[/youtube]</p>
<p>Another Gary, a bio one <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life <a href="http://npirl.blogspot.com/" target="_blank">not possible in real life</a> elements.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1470925731/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1359/1470925731_59386129b8.jpg" alt="ABC Second Life Melbourne Laneways Soft Launch 12" height="373" width="500" /></a></p>
<p>Here&#8217;s a <a href="http://slurl.com/secondlife/ABC%20Island/67/184/23" target="_blank">SLURL too</a>.  and a load of links&#8230;</p>
<p>SL News &#8211; <a href="http://www.slnn.com/article/melbourne-laneways-opens/" target="_blank">Australian city Melbourne Laneways comes alive in SL</a></p>
<p>Australia SL News Source SLOZ &#8211; <a href="http://www.sloz.info/2007/10/04/virtual-melbourne-has-arrived/" target="_blank">Virtual Melbourne has arrived</a></p>
<p>Shhhhhhhh &#8211; <a href="http://ciaofromdonna.wordpress.com/2007/10/05/melbourne-laneways-in-second-life-noooooooo/" target="_blank">melbourne laneways in second life. NOOOOOOOO</a></p>
<p>Second Life Insider &#8211; <a href="http://www.secondlifeinsider.com/2007/10/04/melbourne-laneways-comes-to-life-at-abc-island/" target="_blank">Melbourne Laneways comes to life at ABC Island</a></p>
<p>Victorian Government &#8211; <a href="http://www.egov.vic.gov.au/index.php?env=-innews/detail:m2827-1-1-8-s-0:n-1460-1-0--" target="_blank">Victoria &#8211; Would your Business benefit from a Second Life?</a></p>
<p>TheProjectFactory &#8211; <a href="http://www.theprojectfactory.com/content/view/56/1/" target="_blank">Melbourne Laneways Come to Life for Multimedia Victoria</a></p>
<p>Boxxet Second Life &#8211; <a href="http://www.boxxet.com/Second_Life/Melbourne_Laneways_comes_to_life_at_ABC_Island.17ixav.d" target="_blank">Melbourne Laneways comes to Life</a></p>
<p>Multimedia Victoria &#8211; <a href="http://www.mmv.vic.gov.au/VirtualWorlds" target="_blank">Virtual Worlds (Melbourne Laneways Case Study)</a></p>
<p>GDay World &#8211; <a href="http://gdayworld.thepodcastnetwork.com/2007/10/05/melbourne-laneways-in-sl/" target="_blank">Melbourne Laneways in SL</a></p>
<p>Mal Burns Annex &#8211; <a href="http://malburnsannex.blogspot.com/2007/10/melbourne-laneways-comes-to-life.html">Melbourne Laneways Comes to Life</a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/1515766630/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2138/1515766630_9671714d18.jpg" alt="Avatars in Melbourne ABC Laneways 05" height="353" width="500" /></a></p>
<p>Posted by Gary Hazlitt from inworld © 2007<br />
<span id="winamp3030" style="display:none"><br />
Listening to <a href="http://www.adshelper.com/mp3/unforgiven-ii/">unforgiven</a> (RealPlayer Windows LiveWriter WordPress Plugin)<br />
</span></p>
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		<title>Second Life &#8216;Chances&#8217; &#8211; Machinima &#8220;In Memory of Lost Love&#8221;</title>
		<link>http://www.justvirtual.com/2007/10/01/second-life-chances-machinima-in-memory-of-lost-love/</link>
		<comments>http://www.justvirtual.com/2007/10/01/second-life-chances-machinima-in-memory-of-lost-love/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 17:06:59 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Songs]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Chances]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Kylie Wollongong]]></category>
		<category><![CDATA[Machinimatography]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[Venice]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/second-life-chances-machinima-in-memory-of-lost-love/</guid>
		<description><![CDATA[The virtual stars aligned and I was compelled to make this kind of sad, but moving machinima. The story grew from a combination of 1) a great song, 2) some private sims I am developing, with a new terraform, 3) a space navigator and most importantly 4) a couple of new places I visited. Less [...]]]></description>
			<content:encoded><![CDATA[<p>The virtual stars aligned and I was compelled to make this kind of sad, but moving machinima. The story grew from a combination of 1) a great song, 2) some private sims I am developing, with a new terraform, 3) a space navigator and most importantly 4) a couple of new places I visited. Less than 5 hours later a new machinima was born, you can see the results here.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mo5kYsSCcMo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mo5kYsSCcMo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Also available <a href="http://www.justvirtual.com/Second_Life_CHANCES_by_Gary_Hazlitt.wmv" target="_blank">medium rez 70MB WMV download</a></p>
<p>The story grew rather organically. I was playing with one of my new Space Navigator joysticks, which gives me unlimited camera control and is great for flying across mountains &#8211; I had just terraformed three sims with some &#8216;placeholder&#8217; vertical interest. So I got Kylie Wollongong to join me on a private sim to do some walking, talking, romantic shots.</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances01.jpg" alt="Chances 01" /></p>
<p>About half way through we went shopping to get a new skin. Next to the sims only store was a rather bizarre &#8216;camping&#8217; area &#8211; around 50 avies all sitting around. Not a normal one, it looked positively like a wake, no one chatted, they just sat rather miserably. Gong. Mountain walking plus wake, a story was born.</p>
<blockquote><p>&#8220;A couple in love. It starts with her funeral then flashes back to their recent life, &#8216;climbing together&#8217;. At the funeral again he sits with their friends. Flashback to the decision to be together and then reaching &#8216;the top&#8217;. She walks off by herself and tragedy. Just before she &#8216;ascends&#8217; they recall a happy moment in Venice, tinged with sadness at the end when she has a premonition of her own short future&#8230;&#8221;</p></blockquote>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances05.jpg" alt="Chances 05" /></p>
<p>So I shot some sequences of just me and the crowds quickly and then went back and added some extra elements to the mountain journey &#8211; which obviously extended the narrative. I also wanted a few flashbacks of earlier romantic times, so Kylie and I visited Venice for three simple shots.</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances04.jpg" alt="Chances 04" /></p>
<p>When I added the music during the edit the whole piece took on extra power and poignency &#8211;  the emotional quality forcibly reminded me of past lost loves. It became a metaphor for the spirits of love. As it says on my YouTube decription &#8220;The story of a couple very much in love whose upward journey ends in tragedy. Flashbacks from the wake and their favourite time in Venice&#8221;</p>
<p>Some production stills on flickr <a href="http://www.flickr.com/photos/garyhayes/sets/72157602222130995/" target="_blank">here</a>.</p>
<p>Avatanimation, Machinimatography, Editing, Story Written, Directed and Produced by Gary Hazlitt &#8211; Copyright 2007</p>
<p><img src="http://www.justvirtual.com/wp-content/uploads/2007/10/chances02.jpg" alt="Chances 02" /></p>
<p>Posted by Gary Hazlitt from inside Second Life ©2007</p>
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		<title>Experience the Drama of the &#8216;Human Mind&#8217; in Second Life</title>
		<link>http://www.justvirtual.com/2007/09/02/experience-the-drama-of-the-human-mind-in-second-life/</link>
		<comments>http://www.justvirtual.com/2007/09/02/experience-the-drama-of-the-human-mind-in-second-life/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 02:41:29 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
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		<category><![CDATA[Second Life]]></category>
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		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Karen Pearlman]]></category>
		<category><![CDATA[Kylie]]></category>
		<category><![CDATA[Producer]]></category>
		<category><![CDATA[Richard James Allen]]></category>
		<category><![CDATA[Rock Sonic]]></category>
		<category><![CDATA[script consultant]]></category>
		<category><![CDATA[SL designer]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/experience-the-drama-of-the-human-mind-in-second-life/</guid>
		<description><![CDATA[or a quick case study of my role as SL designer, producer and builder in moving a film/book/stage &#8216;idea&#8217;, Thursday&#8217;s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing [...]]]></description>
			<content:encoded><![CDATA[<p>or a quick case study of my role as SL designer, producer and builder in moving a film/book/stage &#8216;idea&#8217;, Thursday&#8217;s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing on the video is Richard James Allen&#8217;s meditative texts that appear all around as you explore and of course visitations are usually at a much more relaxed pace.)</p>
<p>[youtube]http://www.youtube.com/watch?v=hMnseuxcCmA[/youtube]</p>
<p>I have noticed that this blog is turning into mostly things I have created in Second Life or close friends, not a bad thing I suppose as long as those creations are worth singing about. I believe this one certainly is. I was lucky to work with Richard James Allen and Karen Pearlman (of <a href="http://www.physicaltv.com.au/ArtisticDirectorsBiothePhysicalTvCompanyRichardJamesAllenAndKarenPearlman_498_1081_3_0.html" target="_blank">Physical TV</a>) who are the drivers behind an &#8216;idea&#8217; called <a href="http://www.thursdaysfictions.com/" target="_blank">Thursday&#8217;s Fictions</a>. This idea has been manifest in film, book, theatre and my task was to be the designer, producer, builder etc: in Second Life. It was only a small project compared with many of the multi sim creations I have done and are currently working on, but it excelled in being a worthy, experimental, artistic and aesthetic statement. It fell strongly into something I call Story Environments &#8211; spaces that have narrative embedded in them at varying degrees, more on that later.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/903896146/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1074/903896146_a19f3ad27e.jpg" alt="Thursdays Fictions Prod Stills 11" height="375" width="500" /></a></p>
<p>The basic premise of the story is a woman who lives for one day only is trying to take her most valued creative possession (her dancers in a trunk she carries with her) between various reincarnations. There is more to it than that of course and the themes of death, love, life, mind, body, spirit all intermingle to create a fascinating pot pourii of philosophy, psychology and self awareness.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/929707648/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1395/929707648_6e7a2e3d1a.jpg" alt="Thursdays Fictions Production Stills 19" height="375" width="500" /></a></p>
<p>My challenge was to find appropriateness in Second Life which is itself an allegory of the themes of the piece from the outset. In other words, <a href="http://slcn.tv/thursdays-fictions-second-life" target="_blank">as I mentioned in this panel interview on SLCN.tv</a>, (yes I talk!), SL is a space that is already routed in parallel existance, new incarnation and so on. It was about trying to find something that was different enough from quite a few existing &#8216;spiritual&#8217; areas in SL but also providing links back to &#8216;real world&#8217; perceptions of spiritual architecture.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/901952059/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1203/901952059_bb7ffce598.jpg" alt="Thursdays Fictions Prod Stills 04" height="375" width="500" /></a></p>
<p>I haven&#8217;t time in this blog post to go into vast detail but to say the build was done very rapidly and I worked iteratively with the writers (that included script consultant Rock Sonic &#8211; SL name) who are all relatively new to the true creative potential of this world. Some of the techniques used to deliver the narrative elements included invisible sensors that talked to you randomly, spirit &#8216;spheres&#8217; that whisper as they pass through you, moving and still texts of various forms on the walls, objects and nature that chats residual and direct thoughts, sound and embedded gate-keeper questions.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1061487345/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1044/1061487345_19a6824389.jpg" alt="Thursdays Fictions Visitors 11" height="347" width="500" /></a></p>
<p>There are effectively two longer form experiences at the moment. Purgatory, a series of halls and alcoves exploring a range of ideas mostly routed in one word &#8216;choice&#8217;. What life to go to next, what to take, decide what happened in the previous one, choose a state of mind and so on. The second experience is one life you inhabit, the &#8216;fractured&#8217; mind of one of the characters. For the latter I created something that was slightly unnerving and disorientating yet also welcoming and familiar. It was loosely based on the sets of the film but I injected some play and elements of confusion. Go see and you will understand. The first main area purgatory is populated by Richard&#8217;s a range of texts, my favourite being the &#8216;self-destructive&#8217; lines (in the floating spirits in the main hall) from his book Kamikaze Mind. I also wanted Purgatory to show how music, sound and visual effects, text, signs, places to explore and architecture create a new kind of  experience in SL that becomes very cinematic. There were many compromises that had to be taken but happily they are all easily overcome in future experiences I will create in this and many other properties. I/we also wanted this experience to be as social as possible. In a full 3D social space anything that doesn&#8217;t allow a shared user journey through it is doomed so it has been great watching couples and small groups exploring.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1298652487/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1153/1298652487_29c0460492.jpg" alt="Mirror Mirror on the Wall_001" height="355" width="500" /></a></p>
<p>There are many more elements planned for this &#8216;idea&#8217; of Richards and these will include another 6 or 7 more life journeys that will attempt to cover a broader spectrum of the &#8216;human drama&#8217;. To go to this experience now here is a link to the starting grove &#8211; <a href="http://slurl.com/secondlife/Esperance/239/41/21" target="_blank">SLURL</a>.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1167446668/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1055/1167446668_f883787bea.jpg" alt="Thursday's Fictions Visit" height="392" width="500" /></a></p>
<p>Posted by © Gary Hazlitt from inside Second Life</p>
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