Archive for the 'Bio World' category
Love Makes the Worlds Go Round - The Soul of Icarus Video
August 21, 2008 2:47 pmA two world machinima I did this week exploring the themes of a cross-world quest for love, mixed-reality and online game relationships. The song ‘The Soul of Icarus” was composed and sung by Gary Hayes © Cubrisound 2004 and a special thanks to my co-star, SilkCharm for her patience and WoW’ness. There are some nice Flickr film stills here too! and I am really spoiling you now a selection of video sites with the film on here - YouTube, Metacafe, Google and Blip.tv
“Come to the edge. We can’t. We’re afraid. Come to the edge. We can’t. We will fall! Come to the edge. And they came. And he pushed them. And they flew”. - Guillaume Appollinaire
Credits:
- Filmed in World of Warcraft and Second Life sims:
- CityScape from NBC and Marni created by Gary Hazlitt.
- Medium rez download (85MB MP4) available here.
- Machinimatography and editing by Gary Hazlitt © JustVirtual 2008
“And once you have tasted flight, you will walk the earth with your eyes turned skyward, for there you have been and there you long to return…” - Leonardo Da Vinci
Categories: Bio World, Creative Collaboration, Digital Art, Environments, Friends, Games, Gary Hazlitt Builds, Identity, Inworld relationships, Machinima, Second Life, Virtual Worlds, World of Warcraft
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I took a ‘break’ in over fifty worlds comprising the current metaverse, here is the holiday video…
I ventured into fifty of them to review and sample the culture, creative, business and educational potential. On my travels I got out my virtual camera and decided to capture a bunch of small vignettes which quickly turned into a body of audio visual delights - so decided to create a nice seven minute video for posterity.
With over 300 million frequenting or registering for the non-game based worlds and millions of new investment in 2nd and 3rd generation services there seems to be no stopping them…Enjoy
75MB MP4 Download available at http://www.justvirtual.com/SVWS_2008.mp4
Here is a list of the worlds featured in my video in order of appearance:
- Kaneva
- YoVille (in Facebook)
- RocketOn
- Prototerra
- Gaia Online
- HiPiHi
- Google Lively
- Habbo Hotel
- Laguna Beach (vMTV)
- Whyville
- Twinity
- Cyworld
- Football Superstars
- Weblin
- IMVU
- Second Life
- Club Penguin
- Active Worlds
- vSide
- A Tale in the Desert
- Barbie Online
- Amazing Worlds
- Webkinz
- Worlds.com
- Spore
- Exit Reality
- and 15 others including SpineWorld, Stardoll, The Manor, There.com, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza
Video details:
The ‘Social Virtual’ World’s A Stage
A Film by Gary Hayes © Personalizemedia 2008
http://www.personalizemedia.com
“This is not a Game” - Music composed and performed by
Gary Hayes http://www.cubrisound.com
Categories: Bio World, Games, Identity, Inhabitants, Population, Second Life, Travel, Virtual Tourism, Virtual Worlds
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Australian Locations on the Second Life Grid
January 20, 2008 4:54 pmIn the course of my work (educational, creative and commercial) it is often useful to know the proximity of islands to each other on the greater grid. A cool full grid map was recently uploaded onto Wikipedia by SignpostMarv Martin and although some of the far right part is cut-off affecting a few sims, I found and labelled the following Oz Islands - The Pond, ABC, Cog, AFTRS, USQ, Marni, Riverina, Monash, Victoria Univ, Murdoch, Deakin, QUT, Griffith, Terra Incognita, Jokaydia, La Trobe Univ, RMIT, Regor (Aussie Land), Australia and NMC (US edus). Also note this is only about half of the full grid - there is an equivalent area to the left of this map but as no Oz islands were there, crop, crop
You obviously can’t read the labels on the map below, clicking will take you to the high rez version. Enjoy. Oh and if I have missed an Australian sim (or related to) please add in comments and I will update if I get at least 5!
Modified map is licensed under CC BY-SA 3.0
Although the distance between, or proximity to fellow inhabitants doesn’t really affect you operationally in Second Life it is nice to be able to just call up the map and in one quick hop, double click a neighbour’s sim to ‘pop over’, feels all communal and friendly. I tp all over the grid and meet anyone and everyone but it is nice to be back in Marni on a Sunday morning and just pop over to AFTRS, The Pond, USQ and Cog with a simple double click
And there are many other benefits too, especially when adjacent, joined at the hip so to speak - over to you!
Categories: Australia, Bio World, Environments, Neighbourhood, Population, Second Life, Travel
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My Mini Machinima of My Build of a Slice of Melbourne
October 16, 2007 9:38 pmStill playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure - but I still have time to make delightful machinima
This one is of mine and a friends (Benjo Zabelin) build of a little ‘piece-of-a-place’ called Melbourne, Australia (still not sure where that is!).

Another Gary, a bio one ;-), managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life not possible in real life elements.
Here’s a SLURL too. and a load of links…
SL News - Australian city Melbourne Laneways comes alive in SL
Australia SL News Source SLOZ - Virtual Melbourne has arrived
Shhhhhhhh - melbourne laneways in second life. NOOOOOOOO
Second Life Insider - Melbourne Laneways comes to life at ABC Island
Victorian Government - Victoria - Would your Business benefit from a Second Life?
TheProjectFactory - Melbourne Laneways Come to Life for Multimedia Victoria
Boxxet Second Life - Melbourne Laneways comes to Life
Multimedia Victoria - Virtual Worlds (Melbourne Laneways Case Study)
GDay World - Melbourne Laneways in SL
Mal Burns Annex - Melbourne Laneways Comes to Life
Posted by Gary Hazlitt from inworld © 2007
Listening to unforgiven (RealPlayer Windows LiveWriter WordPress Plugin)
Categories: Architecture, Bio World, Building, Creative Collaboration, Environment Design, Events, Machinima, Second Life, Sent In-World, Sound Design, Virtual Tourism, Virtual Worlds
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“Man’s inhumanity to man…
9:02 pm…makes countless thousands mourn! “ Robert Burns
I created a temporary Burmese themed altar, a place to mourn and share in my build of Thursday’s Fictions, for my friend RichardJamesJiva Allen to give a moving recital to around thirty five avatars in memory of those murdered in Burma. Here is a short machinima I also made of the ninety minute event. More below:
A Prayer for the Burmese Dead - To honour the souls of Buddhist monks and others who have perished in Burma in these last days, Dr Richard James Allen (Second Life: RichardJamesJiva Allen) read from The Tibetan Book of the Dead in the build of Thursday’s Fictions in Second Life on Friday October 5, 2007.
The Bardo Thodol, or The Tibetan Book of the Death, is a text traditionally read to the dying and the dead as a guide in their passage through the ‘bardo’ or intermediate state before they are reborn. Thursday’s Fictions in Second Life, an immersive space explores ideas about reincarnation and karma, will offer a place for people from all of the world to meet virtually and pray. SLURL here.
Posted by Gary Hazlitt from inside Second Life © 2007
- Listening to greatest hits (WinAmp Windows LiveWriter Plugin)
Categories: Bio World, Charity, Community, Environments, Events, Friends, Inhabitants, Second Life, Spiritual
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Experience the Drama of the ‘Human Mind’ in Second Life
September 2, 2007 12:41 pmor a quick case study of my role as SL designer, producer and builder in moving a film/book/stage ‘idea’, Thursday’s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing on the video is Richard James Allen’s meditative texts that appear all around as you explore and of course visitations are usually at a much more relaxed pace.)
I have noticed that this blog is turning into mostly things I have created in Second Life or close friends, not a bad thing I suppose as long as those creations are worth singing about. I believe this one certainly is. I was lucky to work with Richard James Allen and Karen Pearlman (of Physical TV) who are the drivers behind an ‘idea’ called Thursday’s Fictions. This idea has been manifest in film, book, theatre and my task was to be the designer, producer, builder etc: in Second Life. It was only a small project compared with many of the multi sim creations I have done and are currently working on, but it excelled in being a worthy, experimental, artistic and aesthetic statement. It fell strongly into something I call Story Environments - spaces that have narrative embedded in them at varying degrees, more on that later.
The basic premise of the story is a woman who lives for one day only is trying to take her most valued creative possession (her dancers in a trunk she carries with her) between various reincarnations. There is more to it than that of course and the themes of death, love, life, mind, body, spirit all intermingle to create a fascinating pot pourii of philosophy, psychology and self awareness.
My challenge was to find appropriateness in Second Life which is itself an allegory of the themes of the piece from the outset. In other words, as I mentioned in this panel interview on SLCN.tv, (yes I talk!), SL is a space that is already routed in parallel existance, new incarnation and so on. It was about trying to find something that was different enough from quite a few existing ’spiritual’ areas in SL but also providing links back to ‘real world’ perceptions of spiritual architecture.
I haven’t time in this blog post to go into vast detail but to say the build was done very rapidly and I worked iteratively with the writers (that included script consultant Rock Sonic - SL name) who are all relatively new to the true creative potential of this world. Some of the techniques used to deliver the narrative elements included invisible sensors that talked to you randomly, spirit ’spheres’ that whisper as they pass through you, moving and still texts of various forms on the walls, objects and nature that chats residual and direct thoughts, sound and embedded gate-keeper questions.
There are effectively two longer form experiences at the moment. Purgatory, a series of halls and alcoves exploring a range of ideas mostly routed in one word ‘choice’. What life to go to next, what to take, decide what happened in the previous one, choose a state of mind and so on. The second experience is one life you inhabit, the ‘fractured’ mind of one of the characters. For the latter I created something that was slightly unnerving and disorientating yet also welcoming and familiar. It was loosely based on the sets of the film but I injected some play and elements of confusion. Go see and you will understand. The first main area purgatory is populated by Richard’s a range of texts, my favourite being the ’self-destructive’ lines (in the floating spirits in the main hall) from his book Kamikaze Mind. I also wanted Purgatory to show how music, sound and visual effects, text, signs, places to explore and architecture create a new kind of experience in SL that becomes very cinematic. There were many compromises that had to be taken but happily they are all easily overcome in future experiences I will create in this and many other properties. I/we also wanted this experience to be as social as possible. In a full 3D social space anything that doesn’t allow a shared user journey through it is doomed so it has been great watching couples and small groups exploring.
There are many more elements planned for this ‘idea’ of Richards and these will include another 6 or 7 more life journeys that will attempt to cover a broader spectrum of the ‘human drama’. To go to this experience now here is a link to the starting grove - SLURL.
Posted by © Gary Hazlitt from inside Second Life
Categories: Architecture, Bio World, Communication, Creative Collaboration, Environment Design, Environments, Experimental, Game Design, Identity, Machinima, Second Life, Social Experiment, Sound Design, Virtual Worlds
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The Virtual Wedding, The Plan, The Charity and The SLUV
August 6, 2007 2:17 am
As a belated follow on from the previous article you may recall Polly and Steve about to get married. Well a couple of weeks ago I had the privilege of committing the event to video and subsequently editing it and adding some of my music. The YouTube embed I think captures the key moments of the three hour event as two people give their vows of love and commitment in front of friends and family. I copy below some textual elements from the video (which deliberately scrolls past or is on screen for too short a time - you are encouraged to hit pause on the first three busy text screens). This opening statement is from Annie Barnard who ran the proceedings
Greetings to all of you that have gathered here today to acknowledge and celebrate the love and joining of the hearts of Scubasteve and Pollyanneke. They have invited all of you, friends and family, to witness their declaration of love and commitment. They have asked me to pass you a message today … They would like you to know that their friends are a big part of second life. They know that you are all here for them and helped keeping them together in the hard times. Second Life is never easy for relationships but with good friends like you they know they will make it. I am sure that you, dear family and friends know far better than I do just how strong their love for one other is.
Often people feel that when they meet it is by chance. However, I do not feel this way and for Scubasteve and Pollyanneke meeting was not by chance. They met each other in a pond building area in April 2007. together they like to laugh, explore second life, find places to ride their horses and making a nice home at Vero Beach. Alone Scuba likes to come up with surprises for Polly and Polly like to find cozy spots for them to come back together to visit. Polly likes to call scuba ghost and subca like to call Polly Muse. Their persistence and determination to not be over come the forces from within and outside SL that would otherwise stop them from seeing each other had made the relationship resilient and magical in every sense of the word. One day they will even find the answer to the ultimate question in every avies mind can sluv conquer lag? Only time will tell.
This text is the actual statements and vows during the actual ceremony, again captured in the video, but may be too fast for some to read as it crawls across the screen in the romantic middle section.
Steve: Pol.. from the moment we met my sluv for u has grown and grown and together we have overcome so many hurdles together and now that we have a beautiful son together, my life is truly fulfilled, u are and always will be my sl babe we are synergy and u are truly wat sluv is all about. Everytime i see u it takes my breath away and leaving u each day is so so hard ur my angel, my ladyhawke and i’ll be ur Navarre together forever… eternally aprt. I so sluv u Pol
Polly: Oh Scuba i so sluv and adore you. You are so patient and kind especially when i am trying to build
You make me laugh all the time… more than anyone I have ever met sl or rl. I adore every single second i have with u and i want to be with u forever. I so so sluv u
Annie: Scubastive and Pollyanneke, as you slip on your rings, notice that they are a never-ending circle, as your love is for each other. The rings have no beginning and no end. They come together as a symbol of your love for each other. Polly, please repeat after me…
Polly: I, Polly. take you Scuba, to be my husband. I promise to love and support you, to honour and respect you, to make you laugh, and to explore with you not only the beauty of this world around us but the beauty that lies within your heart as well
Steve: I, Scuba, take you, Polly, to be my wife. I promise to love you and support you, to honor and respect you, to make you laugh, and to explore with you not only the beauty of this world around us, but also the beauty that lies within your heart as well.
and the final decree from Annie telling the SL world that these two are now a couple…
Annie: Scubasteve and Pollyanneke, you have declared your love and commitment in front of your friends and family today. If you agree with this union of your hearts please respond by saying I do.
Polly: I do
Steve: i do babe
Polly:
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Annie: Scubastive and Pollyanneke, as you have declared your love and promises today, and by the powers vested in me, I pronounce you husband and wife. Fill each day with love, laughter and light. Dear friends and family, I am honored and pleased to introduce for the first time as Husband and Wife, Scubastive and Pollyanneke.
It was a great celebratory event for all concerned and since then Steve and Polly have been contacting me with more information on their plans to use Second Life as a force for change in many worlds. The text below is from both of them detailing how one area, namely SL couples adopting Real Life children will work and some scripting help they will need. Good luck to them and this initiative.
As a couple in SL, Pollyanneke Pera and Scubasteve Canning decided to have an SL baby.
what we deicided to do though was to make a real life difference in the third world
by sponsoring a child through World Vision. In this was, we share the joy of having
a virtual baby together, but also are making a real life difference to a boy in India.We want to share that experience with other couples in SL who are thinking about having
a SL baby together. That way, thousands of needy children will benefit as a direct
result of couples in SL. Here’s what we are proposing; Couples in SL who want to have a baby (and there are thousands of them) currently can do so through a couple of options….
- they can get a scripted object that comes with an hud to interact with the mother the object will whisper phrases such as need changing or feeding etc.
- they can ‘adopt’ a child which is an adult who role plays as a child for a couple which a monthly fee is paid to the ‘adopted child’.
The concept of an SL child is a means for a couple to share their ’sluv’ for each other
on a higher level. However, our thoughts are that this could be better served by
making a difference in the real world. Hence we felt that a donation to a children’s charity
would go that step further in making a difference. In that same vain we wanted to give
something back to the couple in return for their donation. The best way is a symbolic
gesture such as a scripted object not unlike the scripted SL babies that currently exist.Specifically, it would work like this.
- Couple goes to a SL ‘maternity hospital’ and chooses a baby. the amount would be the equivalant of $40 US. when the couple touches the object to pay, the money is transferred to the charity via a URL link. The charity can then convert the Lindons into US currency or if possible the money is automatically converted via a Lindon exchange and the US dollars deposited directly to the charity. The URL for the donation is http://www.christianchildrensfund.org/donate/donate.aspx more specifically, we have chosen the Child Alert Emergency Fund from Christian Childrens Fund.
- When the donation is made, the couple recieve a scripted baby object as a symbol of their genoristy and sluv.
- The couple can choose to go back to the ‘hospital’ in a few months for a ‘check up’ this would give the couple more options for their child such as being a bit older, the ability to walk etc. this would require another donation to the charity to occur.
Therefore, we need some scripting help with this project. firstly to provide a scripted baby object, then the URL link to convert the payment into US dollars which would automatically go direct to the Christian Childrens fund. Finally to provide additional scripts for the growth and walking etc.
This is the organisation that we would like the money to go to.
- Christian Childrens Fund. More about this charity at http://www.christianchildrensfund.org/content.aspx?id=104 The specific fund within the organisation would be;
- Child Alert Emergency Fund. Wars and natural disasters create emergency situations that put already vulnerable children in grave danger. The ChildAlert Emergency Fund helps CCF act quickly to provide for the immediate needs and long-term recovery of children in emergency situations, whether natural or manmade. Recently, our Child Alert Emergency Fund has provided resources to help thousands of children affected by the Asian tsunami, the India earthquake, Sudanese refugees living in Chad, and other emergencies in Sierra Leone, Liberia, and Afghanistan.
This is purely non-profit but a way in which thousand of children can be saved through scripting in SL. IM Pollyanneke Pera or Scubasteve Canning if u can help us to help thousands of needy children.
Posted by Gary Hazlitt inside Second Life © 2007
Categories: Bio World, Charity, Events, Friends, Identity, Inworld relationships, Music, Second Life, Social Experiment, Virtual Worlds, Wedding
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When the 3rd World Is Adopted by the Virtual World
July 12, 2007 12:48 amI have the good fortune of meeting and getting friendly with a wide range of people in my capacity of creating many large ‘environments’ across the Second Life grid. I often get invited to engagements, weddings, parties and a couple of funerals. A few months ago I noticed a couple riding horses around the Pond cobble lanes and then befriended Pollyanneke and scubasteve. They have many friends and are about to get married in Second Life (a 2nd attempt - story below) which I will video for them next week. To demonstrate and be more committed in world they are doing a potential world first - sponsoring a real world (read: developing or troubled world) child as a virtual couple inside Second Life. I interviewed them at their large mansion house inworld to understand their motivations and how significant this could be.
Could you tell me a little about how you met
scubasteve Canning: We never planned to meet, I was learning to build and Pol came up to me and asked me to teach her.
Pollyanneke Pera: It was a rainy day for me in real life and thought why not for a day. He kept tp’ing (teleporting) me to teach me. I had zero interest really.
scubasteve Canning: Yeah no intention of ever getting together but we had so much in common and we know each other so well.
Pollyanneke Pera: But…the pull. We are an odd couple as it has turned out.
So you dated or just grew to know each other through buiilding
Pollyanneke Pera: Not through building, he would’ve ditched me. We found at we had a lot in common, like horses and causes.
scubasteve Canning: We both have horses in real life.
So how long exactly have you known each other
scubasteve Canning: We met in March 2007
Pollyanneke Pera: I think I met scuba his first day (rez day), he was such a cute shy newb.
And how long after SL dating did you connect in real life
scubasteve Canning: Well probably after a month, but we have never met, just on phone.
Pollyanneke Pera: We shared photos too he has a great voice though.
scubasteve Canning: But we are together forever.. eternally apart
Pollyanneke Pera: It’s weird when u know someone in one medium and then you get to talk, the voice will be different.
scubasteve Canning: But we know each others voices and I love talking to her at work and trying to make her laugh.
Why did you decide to get married in Second Life
Pollyanneke Pera: Scuba asked as a joke initially and it butterflied from there
scubasteve Canning: Just a crazy idea at the time lol
Pollyanneke Pera: He likes a challenge, must be a build thing?
scubasteve Canning: For me its was after the first time Pol left me in Second Life and then I felt that I really like this girl. I took a pic of her that nite and we will always remember that nite she went away.
Pollyanneke Pera:That was awful nite, I didn’t know my password was saved to laptop. Oh real life sometimes doesn’t like second life to begin with until all is understood.
scubasteve Canning: We will always be locked apart, we will always be together in Second Life. Together forever.. eternally apart.. thats us.
So how do you think your relationship will change after the wedding next week. Also how big is the wedding? How many people coming to it?
Pollyanneke Pera: we already are committed
scubasteve Canning: as hard as it is we can never meet in real life
Pollyanneke Pera: well we can, but we won’t!, too perfect as it is. Sluv is a word scuba created… best word to describe how I feel about him.
scubasteve Canning: we got at least 100 that i know of coming to the wedding and the list keeps getting bigger
So you have taken a big step of adopting a real world child from within Second Life. Whose idea was this?
Pollyanneke Pera: Well not really it was not a big step. It was a very easy one…
scubasteve Canning: it just made sense to us to do this. We had to find a way to declare our sluv for each other
Pollyanneke Pera: i saw the posters of madeleine mcann and I thought wow, what a medium for lost children. Then World Vision was having their 10000 appeal for one month and i thought hang on.
scubasteve Canning: we so hope that others will follow us and show their sluv for each other as we have done
Pollyanneke Pera: World Vision are one three aid based Non-Government Organisations (NGOs) in Second Life at the moment I believe. They need to look at Second Life in a big way I think. So many great people and from fairly secure lives.
So do you think you are the first to do this? And how will the child be made aware that he/she is adopted by virtual couple!
scubasteve Canning: yeah.. Pol had this great idea.. never been done before
Pollyanneke Pera: hmmm, another good question… Oh I have had World Vision children for years and no I don’t do that its seems so patriarchal somehow. Scuba and I just want to start this we are not an organization but we are so committed
scubasteve Canning: We are two kindred souls who wanted to make a difference because we so care about each other and want to use our feelings for each other to help others
Pollyanneke Pera: My 1st sponsored child was from West Bank in Gaza. Her name is Abeer Mahmoud. She sent me one card that totally changed me last Xmas, it said ‘I love yo\u forever’” - and she doesn’t know me, she doesn’t need to.
scubasteve Canning: we shall have a pic in the house here of our child
A little bigger picture. What is your opinion of the virtual world sponsoring the 3rd world
scubasteve Canning: We hope to get tip jars that can transfer money direct to World Vision and we have hundreds of friends in Second Life
Pollyanneke Pera: yesand sponsor children worldwide
NOTICE: Second Life: Second Life will be closing for a scheduled update at 6am PDT. Watch the blog for details.
At this point the second life grid closed for its bi-monthly update and the interview was sadly cut short. I will try to catch up with Polly and scuba at a later date, perhaps post wedding, to see how things are progressing. For now some information about World Vision.
Change the life of a child
The best way to change a child’s life is to change the world in which they live.
By sponsoring a child, you will help to bring about long-term benefits to the child, their family and community for just $43 per month. Your support will help to fund vital development work in the child’s community, such as digging wells, improving sanitation and building health clinics.
This work ensures that the community will be able to provide the children with the basics they need, which helps them to grow up in a healthy environment and have the chance for a better future.
Posted by Gary Hazlitt from inside Second Life
Categories: Bio World, Charity, Friends, Identity, Inworld relationships, Residential, Second Life, Sent In-World
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Intelligence Jim But Not As We Know It
July 1, 2007 1:58 pmSecond Life ABC Bot 02, originally uploaded by Gary Hayes.
Not sure who Jim is but the steel man sitting down is one of many early prototypes of an Artificial Intelligence Chat Bot I am experimenting with. The back-end engine for this one is freely hosted at Pandorabots.com and I am using a mixture of existing libraries across a range of subjects but also creating specific ones to various commercial and non-for profit sim developments.
I have started to use several off the shelf sculpties (single, colour map formed smooth prim) of the human form. On this one you can see I also mapped a 360 scan of one of those bio forms which makes it look a little stupid - especially with the hat. I am also doing a script at the moment that will make his head turn and arms move in synch with his chat, but the easiest way to do this is to log in as an avatar and attach the chat bot ‘object’ to the body of the avie that is kept awake artificially.
The quality of the automatic responses is improving each day and I think we are only a couple of years away from having a chat bot that is unrecognisable (in chat at least) from many, if not most, of the current SL inhabitants.
Posted by Gary Hazlitt from inside Second Life
Categories: AI, Bio World, Communication, Experimental, Identity, Scripting, Second Life, Sent In-World, Social Experiment, Virtual Worlds
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An SL Visit to the Sistine Chapel
12:56 pmSistine Chapel in Second Life 02, originally uploaded by Gary Hayes.
I had a day to relax and travel the grid to look at a few things. Luckily this day saw the opening of the Sistine chapel on the grid. I took a range of pictures that are getting lots of hits on flickr. I spoke to the builder Stan Frangible who told me that the whole thing was done in a couple of weeks and that all the images are trawled from the web. The hardest thing he said was actually the floor tiles as hardly anyone photographed that and put them on the web. The curved alcoves (lunettes) at the top were also very hard to recreate, he said. Bret Rydell the owner of the island, said they were in respect of the space start to operate a terms and conditions entry system so the sanctity of the area is not ruined by griefer types. Here is a description from Wikipedia of this spiritual and decorative space.
“The Sistine Chapel (Italian: Cappella Sistina) is a chapel in the Apostolic Palace, the official residence of the Pope, in the Vatican City. Its fame rests on its architecture, which evokes Solomon’s Temple of the Old Testament, its decoration, frescoed throughout by the greatest Renaissance artists, including Michelangelo whose ceiling is legendary, and its purpose, as a site of papal religious and functionary activity, notably the conclave, at which a new Pope is selected.”
Categories: Architecture, Bio World, Building, Digital Art, Environment Design, Second Life, Virtual Tourism, Virtual Worlds
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