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	<title>JUST VIRTUAL &#187; ARG</title>
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	<description>Stories and voices from virtual worlds</description>
	<pubDate>Wed, 29 Oct 2008 07:39:57 +0000</pubDate>
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		<title>Alternate Reality Panel Chaos</title>
		<link>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/</link>
		<comments>http://www.justvirtual.com/2006/11/29/alternate-reality-panel-chaos/#comments</comments>
		<pubDate>Tue, 28 Nov 2006 14:28:45 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
		
		<category><![CDATA[ARG]]></category>

		<category><![CDATA[Bio World]]></category>

		<category><![CDATA[Creative Collaboration]]></category>

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		<category><![CDATA[Game Design]]></category>

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		<category><![CDATA[Second Life]]></category>

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		<category><![CDATA[GARY HAZLITT]]></category>

		<category><![CDATA[hazlitt]]></category>

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		<guid isPermaLink="false">http://www.justvirtual.com/index.php/alternate-reality-panel-chaos/</guid>
		<description><![CDATA[
There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the Electric Sheep tower about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (devon1234 Allstar you know who you are) who insisted on setting off fireworks at the beginning (pic [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image230" alt="ARG Meet 02" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_002.jpg" /></p>
<p>There, that got your attention, in true call-to-action style! I went to an interesting panel discussion today down at the <a target="_blank" href="http://slurl.com/secondlife/Sheep%20Island/125/125/113">Electric Sheep tower</a> about &#8216;alternate reality games&#8217; in our world. There was an eclectric crowd such as one (<em>devon1234 Allstar</em> you know who you are) who insisted on setting off fireworks at the beginning (pic above), people wearing cubes on their heads and the omnipresence of DestroyTV, the sexy camerawoman broadcasting video (not just stills as in <a target="_blank" href="http://www.justvirtual.com/index.php/reaching-out-to-the-bio-world/">my other post)</a> to the bio world at <a href="http://www.destroytv.com">destroytv.com</a>.</p>
<p><img id="image234" alt="ARG Meet 22" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_022.jpg" /></p>
<p>There is a link at the end of this post to a bio site run by SL&#8217;s Future Salon that explains the speaker&#8217;s connections to bio world games and those strange recorded &#8217;speech&#8217; things, avies in a podcast? Still beyond me how this works.  Anyway back to the event, panelists were skillfully moderated by Electric Sheep&#8217;s (ESC) own SNOOPYbrown Zamboni as they tackled the complex issues of running alternate reality games here in Second Life. Among the other panelists (shown in the images below) were Zero Grace, Adrian Vanalten, danhon Giles and Aip Pomegranate I believe, although they kept using their alternate names a lot, confusing? Anyway to the discussion.</p>
<p><img id="image233" alt="ARG Meet 20" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_020.jpg" /></p>
<p>Zero Grace (who is also known as <a target="_blank" href="http://www.secretlair.com/index.php?/clickableculture/">Tony Walsh</a> apparently) did a nice text introduction about ARGs while the audio was fixed:</p>
<blockquote><p>&#8220;Over the last 12 years I&#8217;ve worked as an artist, writer, and designer primarily with web-based sites and games for the youth market. In the last few years I&#8217;ve been involved more heavily in game design. I designed game play and wrote storylines for two editions of Xenophile Media&#8217;s ReGenesis Extended Reality Game based on the Canadian TV series ReGenesis. and I was a game designer and writer on the Xenophile and Double Twenty co-produced ARG &#8220;The Ocular Effect&#8221; based on the ABC Family TV movie &#8220;Fallen.&#8221; My work in alternate reality gaming over the past couple of years has involved a heavy broadcast component and combines some traditional elements like puzzle design and interactive storylines with non-traditional elements like interactive video and working with gaming hooks embedded into broadcast TV.&#8221;</p></blockquote>
<p><img id="image231" alt="ARG Meet 15" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_015.jpg" /></p>
<p>When the 90 minute panel really got going there were lots of issues and questions that kept coming up:</p>
<ul>
<li>How to devise a &#8216;game&#8217; that truly plays against and parallel to the consensus reality of our world vs just a &#8216;treasure hunt&#8217;, and if this world is enough in itself (what a question!)</li>
<li>How to make money (Linden dollars obviously) from running these games</li>
<li>How hard and time consuming it is to develop a rich and deep narrative and keeping it going</li>
<li>How to keep control of the &#8216;game&#8217; as many players take it to areas you never considered possible</li>
<li>How to make the media in this world, video, sound, text, im, chat, objects, outdoor media, role playing avies etc: etc: work together seamlessly - merged media.</li>
</ul>
<p><img id="image232" alt="ARG Meet 18" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_018.jpg" /></p>
<p>The audience as they do were asking lots of parallel questions and comments (which I find intriguing as a parallel narrative) to the slightly &#8216;from another world&#8217; audio. One that stood out was from Matthias Eisbar who in relation to a game where a player was set-up to play guitar in front of everyone, talked about the 4th wall and players trying to get behind the mask.</p>
<blockquote><p>&#8221; There are serious privacy issues for any actors though everyone wants to pull back the curtain but breaking the 4th wall like this - sometimes the idea that it&#8217;s a game gives people the excuse to cross lines - what if he gets hit by a car getting the guitar?&#8221;</p></blockquote>
<p>InKenzo also raised a point about writers for ARG&#8217;s</p>
<blockquote><p>&#8220;writers must be embedded and fluent in ARG worlds&#8230;.it will not work with two separate teams.&#8221; and on linking games &#8220;for ARG developers, why must it be competition? there are ways to float between worlds here and there&#8217;s no shortage of ways to link games&#8221;</p></blockquote>
<p><img id="image235" alt="ARG Meet 23" src="http://www.justvirtual.com/wp-content/uploads/2006/11/arg-meet_023.jpg" /></p>
<p>I haven&#8217;t quoted much from the panelists themselves as they will be on the recording coming up at the Future Salon site which has more information from the bio world <a target="_blank" href="http://slfuturesalon.blogs.com/second_life_future_salon/2006/11/sl_future_salon_1.html">here</a>.</p>
<p>Tomorrow looking forward to my friend DanCoyote Antonelli&#8217;s SkyDancers 2007 - I have a VIP seat at the 9pm performance, now wheres my glad rags <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Posted by Gary Hazlitt from Inside Second Life - using OpenSource - SL Mail, Postie &#038; Cron</p>
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		<item>
		<title>The Game within the Game</title>
		<link>http://www.justvirtual.com/2006/11/04/the-game-within-the-game/</link>
		<comments>http://www.justvirtual.com/2006/11/04/the-game-within-the-game/#comments</comments>
		<pubDate>Sat, 04 Nov 2006 13:43:10 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
		
		<category><![CDATA[ARG]]></category>

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		<category><![CDATA[GARY HAZLITT]]></category>

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		<description><![CDATA[
Life is nothing but a game. We decide on the &#8216;way&#8217; we want to play it, which rules set by others we choose to follow and how we respond to victory or defeat. I have been away from Esperance island for a week leading a &#8216;future media&#8217; conference on another island called Tasmania. As part [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image227" alt="01 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/01opening-sentinal.jpg" /></p>
<p>Life is nothing but a game. We decide on the &#8216;way&#8217; we want to play it, which rules set by others we choose to follow and how we respond to victory or defeat. I have been away from Esperance island for a week leading a &#8216;future media&#8217; conference on another island called Tasmania. As part of that conference Rock Sonic (a great writer avie) and I created a game for the participants, a quest, part truth, part fiction but something to inspire them to give a presentation based on their own experience of the gameplay. I made a part of it on Esperance that I talk about below.</p>
<blockquote><p>Benvenuti to the final resting place of the famiglia Zanchetta.<br />
To find who you are looking for, make your way to the archway.<br />
But please walk lightly on this land. The spirits are weary and do not like to be disturbed.</p></blockquote>
<p>&#8220;Through the Divine Arch&#8221;</p>
<p><img id="image226" alt="02 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/02-through-the-divine-arch.jpg" /></p>
<p>It is great fun creating simple games in this world. I have done a few quests that are cryptic and play on our reality here, but for team building exercises creating something in a couple of hours is possible. Objects (that contain sounds, clue notes, triggers etc) can be built quickly and also match the story environment. This one was about granite mining so of course the guides, which I called Sentinals, were animated granite monoliths. Each one guided the four teams to the next challenge. The game was not that complicated. Follow a route to a graveyward. Find a specific grave to get the final instructions to the last clue in this world. There were some hurdles to overcome, such as a team split, a thick fog on the graveyard and a shark guarding the last clue. Some music and sound effects placed strategically around the route added atmosphere. Everyone I spoke to enjoyed the twenty plus minute linear gameplay though.</p>
<p>&#8220;Across the Bridge of Deth&#8221;</p>
<p><img id="image225" alt="03 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/03-across-the-bridge-of-death.jpg" /></p>
<blockquote><p>ATTENSIONE!<br />
The Mists of Time are here to protect those that rest within.<br />
Find the grave of the ancestor you are looking for and click on it.<br />
But take care not to click on the wrong grave.<br />
The spirits do not take lightly to being awoken before their time.</p></blockquote>
<p>&#8220;Into the Graveyard&#8221;</p>
<p><img id="image224" alt="04 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/04-finding-the-grave.jpg" /></p>
<p>&#8220;and the mists of time&#8221;</p>
<p><img id="image223" alt="05 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/05-not-as-easy-as-it-looked.jpg" /></p>
<blockquote><p>Buongiorno.<br />
You have discovered the holy site of my remains.<br />
But the key to my death is not found here but in the watery grave where I lost my life.<br />
Walk to the sea and turn left. Follow the coastline towards the sun.<br />
Turn left at the boat with blue sails.<br />
Tis a long walk so make haste.</p></blockquote>
<p>&#8220;the long walk home&#8221;</p>
<p><img id="image222" alt="06 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/06-a-long-walk-to-the-final-pool.jpg" /></p>
<p>&#8220;the leap of life&#8221;</p>
<p><img id="image221" alt="07 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/07-you-have-to-jump-in.jpg" /></p>
<blockquote><p>Bravo. You have done well.<br />
Now you must cross the Bridge of Life to where the Lamp Post stands.<br />
There you will find a diving board over the water, my secret lies in the treasure chest below.<br />
Jump in if you dare, but LOOK OUT for the cause of my demise.</p></blockquote>
<p>&#8220;the final choice, the final clue&#8221;</p>
<p><img id="image220" alt="08 ital connect" src="http://www.justvirtual.com/wp-content/uploads/2006/11/08-the-final-clue-awaits.jpg" /></p>
<p>Finally for some of the projects on the conference we created quite a few interesting projects in this world that I will talk about - without revealing too much as they are very, very cool and a bit secret for the moment.</p>
<p>Posted by Gary Hazlitt inside Second Life</p>
<p>PS: This simple game is still available on Esperance for a few weeks. It is part of a much bigger game, but you will probably find the misty graveyard element fun as a standalone element <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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