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	<title>JUST VIRTUAL &#187; Architecture</title>
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	<description>Stories and voices from virtual worlds</description>
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		<title>The Dynamic Beta Shadows of a Windlit Second Life</title>
		<link>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/</link>
		<comments>http://www.justvirtual.com/2009/10/23/the-dynamic-beta-shadows-of-a-windlit-second-life/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 13:18:22 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[dynamic shadows]]></category>
		<category><![CDATA[Environment Design]]></category>
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		<category><![CDATA[Experimental]]></category>
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		<category><![CDATA[ABC Island]]></category>
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		<category><![CDATA[track music]]></category>
		<category><![CDATA[trance music]]></category>
		<category><![CDATA[Windlight]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=473</guid>
		<description><![CDATA[There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to [...]]]></description>
			<content:encoded><![CDATA[<p><span>There has been lots of excitement about Second Life becoming a more &#8216;evocative&#8217; engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan&#8217;ers posted an item suggesting we are quite close to having an official Linden Lab release here, </span><a href="http://www.illclan.com/ill-blog/35-ill-blog/117-dynamic-lighting-and-shadow-engine-coming-to-second-life" target="_blank">Dynamic Lighting and Shadow Engine Coming to Second Life.</a><span> They like me are also very interested in the &#8216;controlled&#8217; lighting effects using artificial (isn&#8217;t it all?!) light sources vs the ambient &#8216;sun&#8217;. But for starters here is a quick ambient test video&#8230;<br />
</span></p>
<p><span>A quick exploration of some of my old builds which may not be there much longer! Using the Space Navigator and running Windlight in Day cycle mode (the sun and moon take a minute or two to do a full rotation)  to produce lots of moving shadows across the landscapes, people and builds. Rather than just show shadows I was keen to tie some &#8216;psych trance&#8217; music into fast moving space navigator footage hence the constant movement &#8211; all shots took into account the timing with the shadows too.<br />
</span></p>
<p><span>The whole process was about 1 hour of capture, 1.5 hour edit and 2 hours on music track. Music was composed on Logic Pro mostly using Spectrasonics Omnisphere plug-in software &#8216;processor-eating&#8217; synth.</span></p>
<p><span>I had access to a top end NVidia GTX280 high spec graphics card and quad processor machin so I put all SL graphics settings at max for once! The video was captured at PAL resolution using Fraps and the raw files edited using Adobe Premiere.</span></p>
<p><span>To have a go at this yourself make sure you have a top flight graphics card from NVidia or ATI and then download the Shadow Viewer client from<a href="http://www.armyof4.com/Kirstenlee/" target="_blank"> Kirsten here</a> or I believe a more recent one (that I used) from Boy Lane <a href="http://my.opera.com/boylane/blog/shadow-viewer-1-23-windows-and-linux" target="_blank">here</a>. I am not sure of the widespread use of shadows given the grunt your computer needs to handle this, windlight, voice on top of all the usual networking issues &#8211; but for those with computer horsepower it definitely brings the place to life.<br />
</span></p>
<p><span><img style="display: block; margin-left: auto; margin-right: auto; border: 0px initial initial;" title="shadows_sl" src="http://www.justvirtual.com/wp-content/uploads/2009/05/shadows_sl.jpg" alt="shadows_sl" width="550" height="387" /></span></p>
<p><span>Published &amp; created under creative commons &#8211; attribution, non-commercial, non-derivative, 23 May 2009 in Sydney, Australia</span></p>
<p><span>My Second Life sim builds included: Esperance (AFTRS), ABC Island, Melbourne Laneways, Thursdays Fictions, Deakin, The Pond and others. (I would have loved to show some more commercial &amp; arty builds but non-disclosure and all that!)</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Machinima &#8211; THE GREAT DANCE, Myth of Nataraja (and Macbeth)</title>
		<link>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/</link>
		<comments>http://www.justvirtual.com/2008/12/29/machinima-the-great-dance-myth-of-nataraja-and-macbeth/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 13:33:14 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Dance]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
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		<category><![CDATA[Alice Parkinson]]></category>
		<category><![CDATA[Alpha Auer]]></category>
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		<category><![CDATA[Anya Ixchel]]></category>
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		<category><![CDATA[Boris Brkic  Christopher Morris  Ophelia]]></category>
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		<category><![CDATA[Chris Holden]]></category>
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		<category><![CDATA[creation]]></category>
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		<category><![CDATA[grendel]]></category>
		<category><![CDATA[high def]]></category>
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		<category><![CDATA[illusion]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[Jeff Wegener]]></category>
		<category><![CDATA[Jeff Wegener  Ian Waddely  Nick]]></category>
		<category><![CDATA[June Dion Music]]></category>
		<category><![CDATA[Kate Richards]]></category>
		<category><![CDATA[Kerreen Ely-Harper]]></category>
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		<category><![CDATA[Larry Johnson  Therese Fingelton  Gary Hayes  Jeff]]></category>
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		<category><![CDATA[Larry Pixel]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[MACBETH]]></category>
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		<category><![CDATA[Megaphone Studios  Engineer]]></category>
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		<category><![CDATA[Myth of Creation through Avatar Dance]]></category>
		<category><![CDATA[nataraja]]></category>
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		<category><![CDATA[Producer]]></category>
		<category><![CDATA[Rachel Smith]]></category>
		<category><![CDATA[Shane Fahey]]></category>
		<category><![CDATA[SL Design Consultant]]></category>
		<category><![CDATA[social intentions]]></category>
		<category><![CDATA[SPECIAL]]></category>
		<category><![CDATA[spectrasonic]]></category>
		<category><![CDATA[Stella Costello]]></category>
		<category><![CDATA[Sydney]]></category>
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		<category><![CDATA[the leading Dance/Film festivals]]></category>
		<category><![CDATA[United Kingdom]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=382</guid>
		<description><![CDATA[Off the back of a range of research in this area this year and from seminars at SPAA and Museum of Sydney in 2007 (The Mixed Reality Perfect Storm &#8211; slides below) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with [...]]]></description>
			<content:encoded><![CDATA[<p>Off the back of a range of <a href="http://www.personalizemedia.com/the-dawn-of-mixed-reality-and-its-participatory-audience/" target="_blank">research in this area this year</a> and from seminars at SPAA and Museum of Sydney in 2007 (<a href="http://www.personalizemedia.com/the-mixed-reality-perfect-storm/" target="_blank">The Mixed Reality Perfect Storm &#8211; slides below</a>) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with dance and music students from the BRIT School &#8211; live music and dance synchronised against virtual projected avatars) I have been busy preparing some Second Life mixed reality (real dance and avatar dances combined) clips and during various pieces of production research.</p>
<p>I put together this little mash-up of cool sims, avatars and very nice animations. I may use these concepts in collaborations with dancers coming up too.</p>
<div id="__ss_227538" style="width: 425px; text-align: left;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="TV vs Metaverse - The Mixed Reality Perfect Storm" href="http://www.slideshare.net/hayesg31/the-mixed-reality-perfect-storm?type=powerpoint">TV vs Metaverse &#8211; The Mixed Reality Perfect Storm</a><object width="425" height="355" data="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=the-mixed-reality-perfect-storm-1200317602946918-3&amp;stripped_title=the-mixed-reality-perfect-storm" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">Microsoft Word documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/hayesg31">Gary Hayes</a>.</div>
</div>
<blockquote><p><em>&#8220;Nataraja is both the destroyer and the creator of the universe. He dances away the destruction  of a world of illusion followed by the creation of a world of enlightenment.&#8221;</em></p></blockquote>
<p><span>I recommend you also go to the YouTube site and see the high def version &#8211; it is worth it!</span></p>
<p><span>Second Life &#8211; THE GREAT DANCE </span><span>&#8220;Myth of Creation through Avatar Dance&#8221;</span> A FILM BY GARY HAZLITT (all choreography and avatars played by Gary Hazlitt)</p>
<p>Machinimatography, Music &amp; Editing © GARY HAYES 2008.</p>
<p>If you want even better quality and hear the &#8216;cool&#8217; music in stereo then download (medium rez) 64MB MP4 from <a href="http://www.personalizemedia.com/sl_greatdance.mp4" target="_blank">here</a></p>
<p><object width="480" height="295" data="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lVg60SznoOE&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>SPECIAL THANKS TO:</p>
<ul>
<li>Bettina Tizzy&#8217;s NPRIL npirl.blogspot.com &amp; Alpha Auer for locations inspiration</li>
<li>Animations (some): Sine Wave &amp; Abramination</li>
<li>Avatars (some): Grendel&#8217;s Children, June Dion</li>
<li>Music: Spectrasonic&#8217;s Omnisphere &amp; Logic. Specially composed GARY HAYES</li>
</ul>
<p><em><strong>UPDATE: This video also <a href="http://www.movementonscreen.org.uk/m09programme/?short=78257&amp;id=77813" target="_blank">premiered</a> at Moves09, one of the leading Dance/Film festivals in UK in April and featured for 3 months in the <a href="http://secondlife.com/showcase/machinima/" target="_blank">Second Life, Linden Lab Machinima</a> Showcase site.<br />
</strong></em></p>
<p><strong>OH AND MACBETH</strong></p>
<p>Also threw together this nice video of a sim creation I was involved with very early on but was since developed by the folk in the credits after the video.</p>
<p><object width="425" height="344" data="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8QNxe2gePEQ&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p><span>A &#8216;Space Navigator&#8217; Machinima and Music by Gary Hayes. Filmed and edited by Gary Hayes.</span></p>
<blockquote><p>(Note: This film does not demonstrate the many interactive elements, social intentions or literary integration. Please visit the island to see those first &#8216;virtual&#8217; hand.)</p></blockquote>
<p>A medium resolution (98MB MP4) download is available <a href="http://www.justvirtual.com/SL_MACBETH.mp4" target="_blank">here</a>.<a title="http://www.justvirtual.com/SL_MACBETH.mp4" dir="ltr" rel="nofollow" href="../SL_MACBETH.mp4" target="_blank"></a></p>
<p>Macbeth in Second Life Credits. Guide &amp; credits <a href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank">here</a><a title="http://virtualmacbeth.wikispaces.com/island+guide" dir="ltr" rel="nofollow" href="http://virtualmacbeth.wikispaces.com/island+guide" target="_blank"><br />
</a></p>
<p>SLURL &#8211; <a dir="ltr" rel="nofollow" href="http://slurl.com/secondlife/Macbeth/44/54/54" target="_blank">http://slurl.com/secondlife/Macbeth/44/54/54</a></p>
<p>A collaboration by Angela Thomas, Kate Richards and Kerreen Ely-Harper, from an original idea by Kerreen Ely-Harper.</p>
<ul>
<li>Producer: Kate RIchards (Nini Dubrovna)</li>
<li>Director: Kereen Ely-Harper (Dorothy Porta)</li>
<li>Virtual World Content Designer: Angela Thomas (Anya Ixchel)</li>
<li>SL Design Consultant: Adam Nash (Adam Ramona)</li>
</ul>
<p>This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body.</p>
<p>Initial stages of this project were mentored and developed through the Laboratory for Advanced Media Production (LAMP) at Australian Film TV and Radio School (AFTRS).</p>
<p>This project has been funded and built by the New Media Consortium</p>
<p><strong>NMC Team:</strong><br />
Larry Johnson (Larry Pixel)<br />
Alan Levine (CDB Barkley)<br />
Rachel Smith (Ninmah Ash)<br />
NMC Second Life Building Team:<br />
Chris Holden (CJ Carnot)<br />
Beth Satchjen (Stella Costello)</p>
<p><strong>Voiceover Actors:</strong><br />
Maggie Blinco<br />
Boris Brkic<br />
Christopher Morris<br />
Ophelia Of The Spirits<br />
Alice Parkinson<br />
Evelyn Parsonage<br />
Recorded at Megaphone Studios<br />
Engineer: Shane Fahey</p>
<p><strong>Additional thanks to:</strong><br />
Larry Johnson<br />
Therese Fingelton<br />
Gary Hayes<br />
Jeff Wegener<br />
Ian Waddely<br />
Nick Noakes</p>
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<enclosure url="http://www.personalizemedia.com/sl_greatdance.mp4" length="66575136" type="video/mp4" />
<enclosure url="http://www.justvirtual.com/SL_MACBETH.mp4" length="103440014" type="video/mp4" />
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		<item>
		<title>SL Melbourne &#8211; The Demolition Cranes and Bulldozers move in</title>
		<link>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/</link>
		<comments>http://www.justvirtual.com/2008/08/21/sl-melbourne-the-demolition-cranes-and-bulldozers-move-in/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 04:08:18 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
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		<category><![CDATA[Humour]]></category>
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		<category><![CDATA[Virtual Tourism]]></category>
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		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[brave new world]]></category>
		<category><![CDATA[bulldozers]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[fresh start]]></category>
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		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[reminder]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/?p=340</guid>
		<description><![CDATA[So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230; and a reminder of what it was like in its opening glory]]></description>
			<content:encoded><![CDATA[<p>So I will be wearing my worksite hardhat next week and taking apart our &#8216;creation&#8217; pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on &#8216;Furry&#8217; ABC Island&#8230;</p>
<p><a title="Melbourne Demolition 10 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781319506/"><img src="http://farm4.static.flickr.com/3278/2781319506_1e1b544afb.jpg" alt="Melbourne Demolition 10" width="500" height="326" /></a></p>
<p><a title="Melbourne Demolition 09 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2780461985/"><img src="http://farm4.static.flickr.com/3194/2780461985_70c8026722.jpg" alt="Melbourne Demolition 09" width="500" height="333" /></a></p>
<p><a title="Melbourne Demolition 08 by Gary Hayes, on Flickr" href="http://www.flickr.com/photos/garyhayes/2781318904/"><img src="http://farm4.static.flickr.com/3283/2781318904_83effcba34.jpg" alt="Melbourne Demolition 08" width="500" height="378" /></a></p>
<p>and a reminder of what it was like in its opening glory <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/D7iv-lnhmTM" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/D7iv-lnhmTM"></embed></object></p>
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		<title>New World Expectations &#8211; Seventh Heaven &#8216;Windlight&#8217; Machinima</title>
		<link>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/</link>
		<comments>http://www.justvirtual.com/2007/12/26/new-world-expectations-seventh-heaven-windlight-machinima/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 02:18:53 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Gary Hazlitt Builds]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Windlight]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Cog Island]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[online distribution]]></category>
		<category><![CDATA[space navigator]]></category>
		<category><![CDATA[steinway grand piano]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/new-world-expectations-seventh-heaven-windlight-machinima/</guid>
		<description><![CDATA[I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes to do [...]]]></description>
			<content:encoded><![CDATA[<p>I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  to do a quick grand piano and classical guitar improvisation so I could put together a film that promises a bright new future for our Second Life world in 2008.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6D00Uv0qGoU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Some creation details for those who like that kind of stuff: I used the wonderful space navigator for nearly all the &#8216;tracking/pan/crane/dolly&#8217; type shots combined with fraps PAL capture, then converted using Canopus Pro 3 to PAL Quicktime DVs for a final edit in Final Cut Pro. A final save out to DV at same resolution and converts down to MP4s for online distribution. The whole process, capture, processing, editing took just over six hours &#8211; I know, I am slacking! The builds and sim terraforms took significantly longer (!) but the music a quick 35 minutes in two single takes, so excuse a few &#8216;bum&#8217; notes!</p>
<p>A Second Life &#8216;Windlight&#8217; Machinima, Filmed and Edited by GARY HAZLITT</p>
<p>Higher rez 95MB MP4 640/480 <a href="http://www.justvirtual.com/SL_Seventh_Heaven.mp4" target="_blank">download available here</a>.</p>
<p>Steinway Grand Piano and Classical Guitar improvisations both performed, in one take, by GARY HAYES</p>
<p>All featured sim builds and terraforms created and designed by GARY HAZLITT (some unamed builds still in development)</p>
<p>Gary&#8217;s builds or sim creations featured include: Esperance, The Pond, ABC Island, Cog Island, Marni, Thursday&#8217;s Fictions, Melbourne Laneways and others.</p>
<p>A Just Virtual Video Production © Gary Hazlitt/Hayes 2007</p>
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		<title>Haunted Goth Dreams, a Halloween 2007 Second Life Machinima</title>
		<link>http://www.justvirtual.com/2007/10/16/haunted-goth-dreams-a-halloween-2007-second-life-machinima/</link>
		<comments>http://www.justvirtual.com/2007/10/16/haunted-goth-dreams-a-halloween-2007-second-life-machinima/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 11:51:14 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Deviant Behaviour]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Inhabitants]]></category>
		<category><![CDATA[Inworld relationships]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Social Experiment]]></category>
		<category><![CDATA[Spiritual]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[Halloween]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[JustVirtual]]></category>
		<category><![CDATA[Los Angeles Angels of Anaheim]]></category>
		<category><![CDATA[Lost Angels]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Midian City]]></category>
		<category><![CDATA[mp3]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/haunted-goth-dreams-a-halloween-2007-second-life-machinima/</guid>
		<description><![CDATA[It&#8217;s that time of the year where avatars wear pale skin, dark make-up and generally scare each other to relog. So armed with a secret camera in trembling hands, Kylie and I ventured into the darker recesses of Midian City, Liquid Heat and City of Lost Angels to make a rather special film. I personally [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that time of the year where avatars wear pale skin, dark make-up and generally scare each other to relog. So armed with a secret camera in trembling hands, Kylie and I ventured into the darker recesses of Midian City, Liquid Heat and City of Lost Angels to make a rather special film. I personally love the avies that frequent these wonderfully crafted places, avatars full of character, individuality, unique clothes, deep role playing (whatever that is) and strange protruding teeth. Sprinkle on one of my favourite songs, Haunted by Poe, a little sneeky editing and voila&#8230;enjoy, but make sure your not alone!<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QXGkHd44Too&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QXGkHd44Too&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>&#8220;<span id="RemainvidDescQXGkHd44Too" style="display: inline">A machinima by Gary Hazlitt based on and using as background, the great song &#8220;Haunted&#8221; by Poe. Special thanks to the creators and inhabitants of City of Lost Angels, Liquid Heat and Midian City sims, you are wonderful people. Avatanimation, filming and editing by  Gary Hazlitt. A JustVirtual Production  © Gary Hazlitt 2007&#8243;</span></p>
<p>Posted by Gary Hazlitt from inside Second Life © 2007</p>
<ul id="winamp2943483" style="display:none">
<li>Playing mp3 file <a href="http://www.adshelper.com/mp3/hotel-california/">hotel california</a> (by Multimedia Center Windows LiveWriter  Plugin)</li>
</ul>
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		<title>My Mini Machinima of My Build of a Slice of Melbourne</title>
		<link>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</link>
		<comments>http://www.justvirtual.com/2007/10/16/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 11:38:02 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[abc]]></category>
		<category><![CDATA[ABC Island]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[melbourne]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[NPIRL]]></category>
		<category><![CDATA[Victoria]]></category>
		<category><![CDATA[Victoria -  Virtual Worlds]]></category>
		<category><![CDATA[Victorian Government]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/my-mini-machinima-of-my-build-of-a-slice-of-melbourne/</guid>
		<description><![CDATA[Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, [...]]]></description>
			<content:encoded><![CDATA[<p>Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure &#8211; but I still have time to make delightful machinima <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  This one is of mine and a friends (Benjo Zabelin) build of a little &#8216;piece-of-a-place&#8217; called Melbourne, Australia (still not sure where that is!).<br />
[youtube]http://uk.youtube.com/watch?v=D7iv-lnhmTM[/youtube]</p>
<p>Another Gary, a bio one <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> , managed to take over four hundred images plus hours and hours of sound so I could recreate what it is like to be out there, with you folk in one of your most popular cities. Umm very cramped I must say. Anyway as you can see below it generated lots of Second Life press interest and it was fun creating a few token, Second Life <a href="http://npirl.blogspot.com/" target="_blank">not possible in real life</a> elements.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1470925731/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1359/1470925731_59386129b8.jpg" alt="ABC Second Life Melbourne Laneways Soft Launch 12" height="373" width="500" /></a></p>
<p>Here&#8217;s a <a href="http://slurl.com/secondlife/ABC%20Island/67/184/23" target="_blank">SLURL too</a>.  and a load of links&#8230;</p>
<p>SL News &#8211; <a href="http://www.slnn.com/article/melbourne-laneways-opens/" target="_blank">Australian city Melbourne Laneways comes alive in SL</a></p>
<p>Australia SL News Source SLOZ &#8211; <a href="http://www.sloz.info/2007/10/04/virtual-melbourne-has-arrived/" target="_blank">Virtual Melbourne has arrived</a></p>
<p>Shhhhhhhh &#8211; <a href="http://ciaofromdonna.wordpress.com/2007/10/05/melbourne-laneways-in-second-life-noooooooo/" target="_blank">melbourne laneways in second life. NOOOOOOOO</a></p>
<p>Second Life Insider &#8211; <a href="http://www.secondlifeinsider.com/2007/10/04/melbourne-laneways-comes-to-life-at-abc-island/" target="_blank">Melbourne Laneways comes to life at ABC Island</a></p>
<p>Victorian Government &#8211; <a href="http://www.egov.vic.gov.au/index.php?env=-innews/detail:m2827-1-1-8-s-0:n-1460-1-0--" target="_blank">Victoria &#8211; Would your Business benefit from a Second Life?</a></p>
<p>TheProjectFactory &#8211; <a href="http://www.theprojectfactory.com/content/view/56/1/" target="_blank">Melbourne Laneways Come to Life for Multimedia Victoria</a></p>
<p>Boxxet Second Life &#8211; <a href="http://www.boxxet.com/Second_Life/Melbourne_Laneways_comes_to_life_at_ABC_Island.17ixav.d" target="_blank">Melbourne Laneways comes to Life</a></p>
<p>Multimedia Victoria &#8211; <a href="http://www.mmv.vic.gov.au/VirtualWorlds" target="_blank">Virtual Worlds (Melbourne Laneways Case Study)</a></p>
<p>GDay World &#8211; <a href="http://gdayworld.thepodcastnetwork.com/2007/10/05/melbourne-laneways-in-sl/" target="_blank">Melbourne Laneways in SL</a></p>
<p>Mal Burns Annex &#8211; <a href="http://malburnsannex.blogspot.com/2007/10/melbourne-laneways-comes-to-life.html">Melbourne Laneways Comes to Life</a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/1515766630/" title="Photo Sharing"><img src="http://farm3.static.flickr.com/2138/1515766630_9671714d18.jpg" alt="Avatars in Melbourne ABC Laneways 05" height="353" width="500" /></a></p>
<p>Posted by Gary Hazlitt from inworld © 2007<br />
<span id="winamp3030" style="display:none"><br />
Listening to <a href="http://www.adshelper.com/mp3/unforgiven-ii/">unforgiven</a> (RealPlayer Windows LiveWriter WordPress Plugin)<br />
</span></p>
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		<title>Experience the Drama of the &#8216;Human Mind&#8217; in Second Life</title>
		<link>http://www.justvirtual.com/2007/09/02/experience-the-drama-of-the-human-mind-in-second-life/</link>
		<comments>http://www.justvirtual.com/2007/09/02/experience-the-drama-of-the-human-mind-in-second-life/#comments</comments>
		<pubDate>Sun, 02 Sep 2007 02:41:29 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Creative Collaboration]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Social Experiment]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Karen Pearlman]]></category>
		<category><![CDATA[Kylie]]></category>
		<category><![CDATA[Producer]]></category>
		<category><![CDATA[Richard James Allen]]></category>
		<category><![CDATA[Rock Sonic]]></category>
		<category><![CDATA[script consultant]]></category>
		<category><![CDATA[SL designer]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/experience-the-drama-of-the-human-mind-in-second-life/</guid>
		<description><![CDATA[or a quick case study of my role as SL designer, producer and builder in moving a film/book/stage &#8216;idea&#8217;, Thursday&#8217;s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing [...]]]></description>
			<content:encoded><![CDATA[<p>or a quick case study of my role as SL designer, producer and builder in moving a film/book/stage &#8216;idea&#8217;, Thursday&#8217;s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing on the video is Richard James Allen&#8217;s meditative texts that appear all around as you explore and of course visitations are usually at a much more relaxed pace.)</p>
<p>[youtube]http://www.youtube.com/watch?v=hMnseuxcCmA[/youtube]</p>
<p>I have noticed that this blog is turning into mostly things I have created in Second Life or close friends, not a bad thing I suppose as long as those creations are worth singing about. I believe this one certainly is. I was lucky to work with Richard James Allen and Karen Pearlman (of <a href="http://www.physicaltv.com.au/ArtisticDirectorsBiothePhysicalTvCompanyRichardJamesAllenAndKarenPearlman_498_1081_3_0.html" target="_blank">Physical TV</a>) who are the drivers behind an &#8216;idea&#8217; called <a href="http://www.thursdaysfictions.com/" target="_blank">Thursday&#8217;s Fictions</a>. This idea has been manifest in film, book, theatre and my task was to be the designer, producer, builder etc: in Second Life. It was only a small project compared with many of the multi sim creations I have done and are currently working on, but it excelled in being a worthy, experimental, artistic and aesthetic statement. It fell strongly into something I call Story Environments &#8211; spaces that have narrative embedded in them at varying degrees, more on that later.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/903896146/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1074/903896146_a19f3ad27e.jpg" alt="Thursdays Fictions Prod Stills 11" height="375" width="500" /></a></p>
<p>The basic premise of the story is a woman who lives for one day only is trying to take her most valued creative possession (her dancers in a trunk she carries with her) between various reincarnations. There is more to it than that of course and the themes of death, love, life, mind, body, spirit all intermingle to create a fascinating pot pourii of philosophy, psychology and self awareness.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/929707648/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1395/929707648_6e7a2e3d1a.jpg" alt="Thursdays Fictions Production Stills 19" height="375" width="500" /></a></p>
<p>My challenge was to find appropriateness in Second Life which is itself an allegory of the themes of the piece from the outset. In other words, <a href="http://slcn.tv/thursdays-fictions-second-life" target="_blank">as I mentioned in this panel interview on SLCN.tv</a>, (yes I talk!), SL is a space that is already routed in parallel existance, new incarnation and so on. It was about trying to find something that was different enough from quite a few existing &#8216;spiritual&#8217; areas in SL but also providing links back to &#8216;real world&#8217; perceptions of spiritual architecture.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/901952059/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1203/901952059_bb7ffce598.jpg" alt="Thursdays Fictions Prod Stills 04" height="375" width="500" /></a></p>
<p>I haven&#8217;t time in this blog post to go into vast detail but to say the build was done very rapidly and I worked iteratively with the writers (that included script consultant Rock Sonic &#8211; SL name) who are all relatively new to the true creative potential of this world. Some of the techniques used to deliver the narrative elements included invisible sensors that talked to you randomly, spirit &#8216;spheres&#8217; that whisper as they pass through you, moving and still texts of various forms on the walls, objects and nature that chats residual and direct thoughts, sound and embedded gate-keeper questions.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1061487345/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1044/1061487345_19a6824389.jpg" alt="Thursdays Fictions Visitors 11" height="347" width="500" /></a></p>
<p>There are effectively two longer form experiences at the moment. Purgatory, a series of halls and alcoves exploring a range of ideas mostly routed in one word &#8216;choice&#8217;. What life to go to next, what to take, decide what happened in the previous one, choose a state of mind and so on. The second experience is one life you inhabit, the &#8216;fractured&#8217; mind of one of the characters. For the latter I created something that was slightly unnerving and disorientating yet also welcoming and familiar. It was loosely based on the sets of the film but I injected some play and elements of confusion. Go see and you will understand. The first main area purgatory is populated by Richard&#8217;s a range of texts, my favourite being the &#8216;self-destructive&#8217; lines (in the floating spirits in the main hall) from his book Kamikaze Mind. I also wanted Purgatory to show how music, sound and visual effects, text, signs, places to explore and architecture create a new kind of  experience in SL that becomes very cinematic. There were many compromises that had to be taken but happily they are all easily overcome in future experiences I will create in this and many other properties. I/we also wanted this experience to be as social as possible. In a full 3D social space anything that doesn&#8217;t allow a shared user journey through it is doomed so it has been great watching couples and small groups exploring.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1298652487/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1153/1298652487_29c0460492.jpg" alt="Mirror Mirror on the Wall_001" height="355" width="500" /></a></p>
<p>There are many more elements planned for this &#8216;idea&#8217; of Richards and these will include another 6 or 7 more life journeys that will attempt to cover a broader spectrum of the &#8216;human drama&#8217;. To go to this experience now here is a link to the starting grove &#8211; <a href="http://slurl.com/secondlife/Esperance/239/41/21" target="_blank">SLURL</a>.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/1167446668/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1055/1167446668_f883787bea.jpg" alt="Thursday's Fictions Visit" height="392" width="500" /></a></p>
<p>Posted by © Gary Hazlitt from inside Second Life</p>
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		<title>The Boisterous Billabong Bar</title>
		<link>http://www.justvirtual.com/2007/07/01/the-boisterous-billabong-bar/</link>
		<comments>http://www.justvirtual.com/2007/07/01/the-boisterous-billabong-bar/#comments</comments>
		<pubDate>Sun, 01 Jul 2007 05:20:37 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Social Experiment]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[edge]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[Pond islands]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/the-boisterous-billabong-bar/</guid>
		<description><![CDATA[.flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } The Pond Bong Overload 07, originally uploaded by Gary Hayes. When I built the Pond islands over 6 months ago I intended this area to be the most organic of all [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } </style>
<p class="flickr-frame"><a href="http://www.flickr.com/photos/garyhayes/610811861/" title="photo sharing"><img src="http://farm2.static.flickr.com/1414/610811861_6ff92bcb87.jpg" class="flickr-photo" /></a></p>
<p><span class="flickr-caption"><a href="http://www.flickr.com/photos/garyhayes/610811861/">The Pond Bong Overload 07</a>, originally uploaded by <a href="http://www.flickr.com/people/garyhayes/">Gary Hayes</a>.</span></p>
<p class="flickr-yourcomment"> 	When I built the Pond islands over 6 months ago I intended this area to be the most organic of all the spaces on the then three Pond islands. This area was also designed to provide a gateway to the outback and Uluru and the juxtaposition of busy bar, social space and real open space (a whole sim for the outback) was planned. That zen like combination is important, psychologically we like to be on the edge of wilderness &#8211; facing open sea, deserts and mountains. The call of the wild. Some other parts of the islands were not rich, social and detailed (due to other forces) and that is reflected in how popular they are.  Anyway.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/559556986/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1316/559556986_17a7c61c96.jpg" width="500" height="375" alt="Telephoto Bong" /></a></p>
<p class="flickr-yourcomment">&nbsp;</p>
<p> The bar itself was roughly designed on my own memories of Queenslander and Western Australia shacks and bars in the outback. I had to use some Western USA textures on the walls etc: due to time contraints and the whole thing took about a day to do &#8211; plus a few extra hours later on the internal details like the beer pumps and original seating.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/601430715/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1127/601430715_a6530cfd88.jpg" width="500" height="320" alt="Crowded Billabong Bar1" /></a></p>
<p>I noticed after a couple of weeks that people were also gathering outside the bar in front of the Pond so I quickly added a fire, bbq and seating plus extra flooring. This has now become one of the busiest 4000sqm areas in SL. The area at launch was supposed to have live bands, singers, streamed music and so on. These are still being planned but it is slow to materialise on a commercial sim, as it costs real money plus a bunch of legals &#8211; yet I am amazed that avies still gather and meet here in such large numbers. Less to be entertained but more to socialise, get away from the less aesthetically designed sims and gather before heading off elsewhere.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/610814419/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1402/610814419_b5c3c7eb16.jpg" width="500" height="298" alt="Tegg and Friends" /></a></p>
<p>The other night we had over 60 avies all gathered in this small area after a TV programme in Australia. The top picture is a shot I took of that. Below are other images that give a feel for what takes place here including floods, small battles and endless winged flirting. Quite a few folk are already creating deep stories and role playing in this space which is great and there are many secret places for the initiated, the pash room for one <img src='http://www.justvirtual.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><a href="http://www.flickr.com/photos/garyhayes/557342871/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1215/557342871_ae56fe8694.jpg" width="500" height="347" alt="Pond Flood 02" /></a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/559555120/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1413/559555120_f285f4b89a.jpg" width="500" height="375" alt="XMas Early in Oz" /></a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/551925496/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1355/551925496_1bb76ff774.jpg" width="500" height="298" alt="Birds of a Feather" /></a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/677788917/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1294/677788917_09f50762a7.jpg" width="500" height="298" alt="Second Life Pond Wars 04" /></a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/540620582/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1081/540620582_f614c306bd.jpg" width="500" height="298" alt="Pregnant Flur at Billabong 01" /></a></p>
<p><a href="http://www.flickr.com/photos/garyhayes/559915215/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1073/559915215_09d919f792.jpg" width="500" height="375" alt="Giraffes on Ice" /></a></p>
<p>Posted by Gary Hazlitt from inside Second Life</p>
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		<title>My Very Own Island Paradise &#8211; old story</title>
		<link>http://www.justvirtual.com/2007/07/01/my-very-own-island-paradise-old-story/</link>
		<comments>http://www.justvirtual.com/2007/07/01/my-very-own-island-paradise-old-story/#comments</comments>
		<pubDate>Sun, 01 Jul 2007 03:28:16 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Environments]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Experiments]]></category>
		<category><![CDATA[Neighbourhood]]></category>
		<category><![CDATA[Residential]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sent In-World]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[GARY HAZLITT]]></category>
		<category><![CDATA[hazlitt]]></category>
		<category><![CDATA[marni]]></category>
		<category><![CDATA[So Marni]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/my-very-own-island-paradise-old-story/</guid>
		<description><![CDATA[.flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } Second Life Gary&#8217;s Sim Marni 10, originally uploaded by Gary Hayes. I have been so busy since October last year that I have completely forgotten to mention the island I bought. [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } </style>
<p class="flickr-frame"><a href="http://www.flickr.com/photos/garyhayes/677833951/" title="photo sharing"><img src="http://farm2.static.flickr.com/1010/677833951_03c26d367a.jpg" class="flickr-photo" /></a></p>
<p><span class="flickr-caption"><a href="http://www.flickr.com/photos/garyhayes/677833951/">Second Life Gary&#8217;s Sim Marni 10</a>, originally uploaded by <a href="http://www.flickr.com/people/garyhayes/">Gary Hayes</a>.</span></p>
<p class="flickr-yourcomment"> 	I have been so busy since October last year that I have completely forgotten to mention the island I bought. I did the sums and it actually worked out way cheaper for me to buy and island and divide it into four with three other friends. So Marni was born. Marni is an aboriginal word meaning welcome.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/677855681/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1370/677855681_e12d5b9821.jpg" alt="Second Life Gary's Sim Marni 06" height="298" width="500" /></a></p>
<p class="flickr-yourcomment">&nbsp;</p>
<p>I terraformed the island with a large central and shared mountain space with 80m waterfalls with rivers and smaller hills separating the four quadrants. It is a very tranquil area and the images here are some building designs I did over 6 months ago! I hope to get time to finish some of them and add some more architecture in the &#8216;Sci-Fi Persian&#8217; style.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/678700016/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1151/678700016_2dfc4ebbc8.jpg" alt="Second Life Gary's Sim Marni 17" height="298" width="500" /></a></p>
<p>The other three folk on the island are a wonderful immersive sound sculpture artist, a designer with his own company and an SL entrepreneur. I am sure they won&#8217;t mind you looking around.</p>
<p><a href="http://www.flickr.com/photos/garyhayes/677845541/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1185/677845541_6d61f032a7.jpg" alt="Second Life Gary's Sim Marni 16" height="298" width="500" /></a></p>
<p>Please pop along and have a look around. I am unlikely to be there most of the time, but you never know. In any event you are very Marni (Welcome). Heres the <a href="http://slurl.com/secondlife/Marni/37/218/21/" target="_blank">SLURL </a></p>
<p>Posted by Gary Hazlitt from Inside Second Life</p>
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		<item>
		<title>An SL Visit to the Sistine Chapel</title>
		<link>http://www.justvirtual.com/2007/07/01/an-sl-visit-to-the-sistine-chapel-2/</link>
		<comments>http://www.justvirtual.com/2007/07/01/an-sl-visit-to-the-sistine-chapel-2/#comments</comments>
		<pubDate>Sun, 01 Jul 2007 02:56:17 +0000</pubDate>
		<dc:creator>Gary Hazlitt</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Bio World]]></category>
		<category><![CDATA[Building]]></category>
		<category><![CDATA[Digital Art]]></category>
		<category><![CDATA[Environment Design]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Tourism]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Bret Rydell]]></category>
		<category><![CDATA[gary hayes]]></category>
		<category><![CDATA[owner]]></category>
		<category><![CDATA[Stan Frangible]]></category>

		<guid isPermaLink="false">http://www.justvirtual.com/index.php/an-sl-visit-to-the-sistine-chapel-2/</guid>
		<description><![CDATA[.flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } Sistine Chapel in Second Life 02, originally uploaded by Gary Hayes. I had a day to relax and travel the grid to look at a few things. Luckily this day saw [...]]]></description>
			<content:encoded><![CDATA[<style type="text/css"> .flickr-photo { border: solid 2px #000000; } .flickr-yourcomment { } .flickr-frame { text-align: left; padding: 3px; } .flickr-caption { font-size: 0.8em; margin-top: 0px; } </style>
<p class="flickr-frame"><a href="http://www.flickr.com/photos/garyhayes/640253534/" title="photo sharing"><img src="http://farm2.static.flickr.com/1323/640253534_b3631b765a.jpg" class="flickr-photo" /></a></p>
<p><span class="flickr-caption"><a href="http://www.flickr.com/photos/garyhayes/640253534/">Sistine Chapel in Second Life 02</a>, originally uploaded by <a href="http://www.flickr.com/people/garyhayes/">Gary Hayes</a>.</span></p>
<p class="flickr-yourcomment"> 	I had a day to relax and travel the grid to look at a few things. Luckily this day saw the opening of the Sistine chapel on the grid. I took a range of pictures that are getting lots of hits on flickr. I spoke to the builder Stan Frangible who told me that the whole thing was done in a couple of weeks and that all the images are trawled from the web. The hardest thing he said was actually the floor tiles as hardly anyone photographed that and put them on the web. The curved alcoves (lunettes) at the top were also very hard to recreate, he said. Bret Rydell the owner of the island, said they were in respect of the space start to operate a terms and conditions entry system so the sanctity of the area is not ruined by griefer types. Here is a description from Wikipedia of this spiritual and decorative space.</p>
<blockquote><p>&#8220;The Sistine Chapel (Italian: Cappella Sistina) is a chapel in the Apostolic Palace, the official residence of the Pope, in the Vatican City. Its fame rests on its architecture, which evokes Solomon&#8217;s Temple of the Old Testament, its decoration, frescoed throughout by the greatest Renaissance artists, including Michelangelo whose ceiling is legendary, and its purpose, as a site of papal religious and functionary activity, notably the conclave, at which a new Pope is selected.&#8221;</p></blockquote>
<p align="left"><a href="http://www.flickr.com/photos/garyhayes/639385135/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1237/639385135_4ed9bd884b.jpg" alt="Sistine Chapel in Second Life 06" align="left" height="303" width="500" /></a></p>
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